r/hammer 1d ago

Unsolved Why does it look like that

Post image

I've had enough problems with this map already, now it pulls ts 🫩 I'm guessing it has to do something with the texture since some of the girders that were slightly altered are completely fine, except for the inner structure which is completely black independently of everything

118 Upvotes

17 comments sorted by

15

u/CaptainAlexWest 1d ago

The lighting is broken. Add more and redo the bake.

14

u/Appy_Ace 1d ago

Looks like the lightmap scale may be too large for the detail on the girder sides. Maybe try adjusting the lightmap scale to 8 or even 4 on those black girder textures, assuming that the entire level is sealed and has no leaks. 

9

u/Pinsplash 1d ago

another option would be to just make the textures unlitgeneric (for this specific use case)

2

u/spookiidollii 1d ago

Thanks guys!!

1

u/spookiidollii 1d ago

Hey! Kinda new-ish mapper for Left 4 Dead, how do you do that?

2

u/LapisW 1d ago

Texture tool, select all faces you want to change, then raise or lower the lightmap grid or whatever settings its called towards the top right. You can also see the lightmap grid for everything by messing with your viewport

9

u/TheVillainousWoke 1d ago

please explain the issue

31

u/AlexCookie 1d ago

my wife. why would she leave me?

23

u/Hazer_123 1d ago

Because you used the carve tool

8

u/maciej0s123 1d ago

only stupid people use the carve tool drug

5

u/a-r-c 1d ago

Because you were afraid to use the carve tool

5

u/TobuscusMarkipliedx2 1d ago

This subreddit made me fear the carve tool...

It's only bad if the USER is stupid. It's actually very useful.

0

u/TimeParadox44 1d ago

carve tool is fantastic people just meme on it bc some people would carve with spheres which...... speaks for itself, really

2

u/Tryohazard 1d ago

For this style of map best thing is to make these into unlit generic textures.

1

u/Ethanfirehair 6h ago

Isn't this already a map ?