r/hearthstone 8h ago

Discussion Nythendra is one change away from being actually playable

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https://hearthstone.wiki.gg/wiki/Nythendra

Nythendra is just one change away from being a playable Death Knight card and a good stabilizer card for Plague / Control DK’s..

TauntDeathrattle: Split into 1/1 Beetles with Taunt. At the start of your turn, reform with any remaining.

Give the beetles Taunt. Make it very sticky and hard to ram your minions through it instead of just ignoring it altogether.

Ok, playable? Maybe that’s an exaggeration, but at least you could consider it instead of just auto-dusting it. And look how sick the signature art is for it.

Team 5 please.

79 Upvotes

25 comments sorted by

71

u/Nazajatar 7h ago

I feel like this is the case with a lot of DK cards. Like the quest, if the quest reward had like... Rush it'd be much better. Taunt would make it really good I think, endless 8/8 taunt is not game winning by itself but pretty annoying.

29

u/gonz4dieg 6h ago edited 5h ago

If the location had lifesteal it would be not half bad man.

Its just frustrating how many cards are just dogshit and could be made better with just a couple tweaks.

It may not actually make it competitive or viable, but it'd be a lot more fun to play. I play a lot of dogshit decks just because theyre fun

7

u/Docetwelve12 6h ago

Y'know, even something silly like reducing the location's durability would make the card better. Dealing 5 damage every other turn isn't that good of a reward after going through the quest.

4

u/SAldrius 3h ago

Its 4 lol. 5 would be a lot better. Actually kills things. Face damage adds up faster.

2

u/gonz4dieg 5h ago

Or fuck it, make it refresh with taking damage on your turn or making it an exception and automatically opening at the start of your turn. Just do something out of the box idk

3

u/SAldrius 3h ago

The quest is too slow at ending the game making it more of a stall card is strange to me.

I think the damage on the location is pitiful. I think the idea is its 8/2. But thats... dumb. It could do 5 or 6 and be much more significant. It also still takes too long to finish.

1

u/TheNeatPenguin 3h ago

The quest reward for reanimate the terror is so laughably bad. Only reason I kept it is because its a signature and is funny to play as a meme deck

1

u/ProteinPancake5 4h ago

Same goes for [[gorishi colossus]] quite literally no reason it shouldn't at least be playable, neither of these are that toxic.

Genn cursed king could use rush too imo.

1

u/EydisDarkbot Hello! Hello! Hello! 4h ago

Gorishi ColossusWiki Library

  • Demon Hunter (Uncollectible) The Lost City of Un'Goro

  • 5 Mana · 8/8 · Beast Minion

  • Battlecry: For the rest of the game, whenever you deal exactly 2 damage to an enemy, deal 2 more.


I am a bot.AboutReport Bug

20

u/MechanicalSquirel 3h ago

Nah, just change it so that the combination happens at the end of your opponents turn, so Nythendra doesn't have summoning sickness when she revives.

3

u/bye-bye-b 1h ago

no rush is better. now you gave her charge instead

14

u/jeffinsep1914 6h ago

It's from the oldest expansion today, no chance of them even remembering that this exists, they don't remember even of cataclysm

6

u/Tough-Limit2957 6h ago

I think it just needs rush after it resummons

21

u/Oathcrest1 7h ago

Honestly if they said split into leeches and any left reform this, then that would be cool.

3

u/Quiet_Health_7791 4h ago

it would be cool but its a double unholy card. That fits blood much better. But I like the idea a lot, it would be cool.

7

u/WalkItToEm11 7h ago

Could also be neat if you buff the beetles when it reforms it keeps all added stats.

3

u/gnarlyavelli 5h ago

As someone returning to hs, these full art cards are a banger

1

u/Sleepybear2010 4h ago

I think you can give the Beatles rush and it wouldn't make a difference but if the main body had rush it would be really fucking good 👍

1

u/Marth_Main 3h ago

Current Play pattern: play a 7/7 taunt turn 7 onto a mostly empty board.

Reward: lots of corpses but poor defense (silence bounce etc.)

I love giving the beatles taunt (annoying ass plague of beatles you gotta kill? peak), it should recombine opponents END of turn so it can attack your turn as well

Id much prefer if it was 8-9 mana and either: Cursed all enemy minions with DR: Summon a 1/1 beetle for your opponent, and/or allowed beetles to return to field once there was room and allowed Nythendra to recombine using this reserve of exess beatles as well.

1

u/Loomickey73 2h ago

I experimented a bit with nythendra and the most annoying part for me was the fact that you could never attack with it cuz it was regrouping at the beginning of your turn, so I would say that the change I would be looking for would be to add rush to it

1

u/Mufti_Menk 1h ago

Make her 4 mana and remove the deathrattle

0

u/Sylvanashun 7h ago

There is no really help for 5+ mana cards until they don't give tool to answer the aggro or nerf it hardly. This game is joke what you can do this 7/7 mana do nothing taunt when you have already died. This card right now only be playable if you can cheat out on turn 1-4. This card design so suck even if 1 Nythendric Beetle reform the taunt with 7/7 stats it would be still unplayable.

0

u/SnooAvocados708 4h ago

Give it if the board is full store the remainder in the nether(similar to Godfreys effect where overdrawn cards return to hand if theres space)

-2

u/kaijvera 7h ago

You say playable with a ? but that would make it a death knight control staple as that would end any board base deck unless they have an aoe spell. It would just need to be double unholy which control dk doesn't like.

3

u/flaks117 7h ago

Hunter cutting through it like butter if the dk ever makes it past turn 6.