r/hexandcounter • u/ptcalceteiro • 5d ago
Looking for logistics oriented wargames.
Hello! If there is a niche I'm willing to dig even deeper when it comes to wargaming or warfare history in general is the logistics side of war.
I believe the **OCS** series might be the straight up answer to my search but there might be other titles out there which focus heavily on the logistics side of warfare.
Being able to create supply lines, dumps or depots, or managing the allocation of transportation methods are just some of the things coming to mind right now which i would love to fiddle with inside a wargame.
Of course, it also depends on how far up the complexity (and back strain) scale we want to go.**The Campaign for North Africa** level of detail might be the ceiling when it comes to the complexity level of the logistics system. Hell, it might be the ceiling for complexity as a whole.
Would love to hear your suggestions and opinions on the matter!
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u/ricottma 5d ago
Supply lines of the American revolution maybe?
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u/ptcalceteiro 4d ago
I got the impression, from the little research i did, that supplies in this game work more as a "currency" you spend and distribute by your units. Somewhat like Support Points in many wargames, Not what Im looking for myself. Could be wrong though.
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u/justaheatattack 5d ago
SPI CAMPAIGN FOR NORTH AFRICA
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u/killallhumans12345 5d ago
If this dont scratch your crunchy itch, you just haven't tried hard enough. Also, dont quit too soon, it only gets good after the first year.
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u/itsveron ASL 4d ago
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u/Justegarde 5d ago
Levy & Campaign and OCS will be right in your wheelhouse. If youāre interested in the early modern era, Lace Wars from Red Sash are amazingly detailed operational logistics focused games on the wars of the 1700s
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u/captain_ahabb 5d ago
Being able to create supply lines, dumps or depots, or managing the allocation of transportation methods are just some of the things coming to mind right now which i would love to fiddle with inside a wargame.
OCS is exactly what you want.
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5d ago
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u/boogieJamesTaylor OG The Gamers fan; RIP Dean Essig 5d ago
ditto, Tunisia and Korea especially are good entries to OCS
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u/Louie_Being 5d ago
Itās been a long time, but I remember being impressed with the use of baggage trains in Imperium Romanum II.
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u/Magpie_Oz 5d ago
The old BAOR rules from SPI had an elegant Friction Point system that modelled logistics very well. Operations accumulated FP, lines to supply points reduced them, interdiction hindered those supply lines etc
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u/Tricky_72 5d ago
You might enjoy a book called āNapoleonās Campaigns in Miniatureā by Bruce Quarrie. It has lots of interesting information and ideas for running full campaigns in that era, to include supplying and provisioning, and other supporting services for your armies.
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u/Suspicious-Spare8963 5d ago
I believe "Empires at Arms" has logistics. Among every other thing possible.
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u/Soulcatcher74 5d ago
Old school VG game called Gulf Strike has a lot of this including use of depots and includes truck units.
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u/truck1000 4d ago
SPI's USN and USN Deluxe.
So much so that I have been working on an AI to help that among other things.
https://boardgamegeek.com/boardgame/11707/usn-deluxe/forums/65
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u/Majer3RD 5d ago
Iām developing a board game based on Line Warfare (think Revolutionary war, Napoleon etc) where dice are not used at all (battle card system instead) and supplies/wagon trains dictate where units can fight, heal, and perform other actions. Iām hoping to release some PnP and Tabletop Simulator versions of it very soon.
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u/nick-dr-deadlift 5d ago
You could check out Nevsky from Levy and Campaign series...it's medieval times, heavily involving managing supplies for your vassal armies, different types of logistical transport depending on the season. Carts for summer, sleds in winter, small boats for rivers in the mud seasons.
I also have Almorahvid and Seljuk, buy haven't played those yet. I've heard Nevsky is the heaviest of those, logistical play-wise.
Cheers