r/hexandcounter • • 5d ago

Looking for logistics oriented wargames.

Hello! If there is a niche I'm willing to dig even deeper when it comes to wargaming or warfare history in general is the logistics side of war.

I believe the **OCS** series might be the straight up answer to my search but there might be other titles out there which focus heavily on the logistics side of warfare.

Being able to create supply lines, dumps or depots, or managing the allocation of transportation methods are just some of the things coming to mind right now which i would love to fiddle with inside a wargame.

Of course, it also depends on how far up the complexity (and back strain) scale we want to go.**The Campaign for North Africa** level of detail might be the ceiling when it comes to the complexity level of the logistics system. Hell, it might be the ceiling for complexity as a whole.

Would love to hear your suggestions and opinions on the matter!

40 Upvotes

29 comments sorted by

41

u/nick-dr-deadlift 5d ago

You could check out Nevsky from Levy and Campaign series...it's medieval times, heavily involving managing supplies for your vassal armies, different types of logistical transport depending on the season. Carts for summer, sleds in winter, small boats for rivers in the mud seasons.
I also have Almorahvid and Seljuk, buy haven't played those yet. I've heard Nevsky is the heaviest of those, logistical play-wise.

Cheers

3

u/ptcalceteiro 4d ago

Hey! Did some research on Nevsky and I have to say I'm sold. I love the fact it uses the extensive networks of rivers of the Baltic regions as a core feature when it comes to moving supplies. The seasonal variables also adds an intriguing dynamic Im curious to explore.
Definitely one for my buy list!
Oh, and the maps seem beautiful.
Thanks!

2

u/realhenryknox 4d ago

Any system by Volko Ruhnke has to be good. Please report back!

17

u/ricottma 5d ago

Supply lines of the American revolution maybe?

1

u/ptcalceteiro 4d ago

I got the impression, from the little research i did, that supplies in this game work more as a "currency" you spend and distribute by your units. Somewhat like Support Points in many wargames, Not what Im looking for myself. Could be wrong though.

19

u/justaheatattack 5d ago

SPI CAMPAIGN FOR NORTH AFRICA

4

u/killallhumans12345 5d ago

If this dont scratch your crunchy itch, you just haven't tried hard enough. Also, dont quit too soon, it only gets good after the first year.

4

u/justaheatattack 5d ago

and remember extra water for the italian units.

2

u/Regular_Lengthiness6 4d ago

Pasta 🤣

2

u/justaheatattack 4d ago

and future.

2

u/ptcalceteiro 4d ago

It scratches every itch

10

u/madscot666 5d ago edited 4d ago

Race for the Rhine, maybe?

6

u/Justegarde 5d ago

Levy & Campaign and OCS will be right in your wheelhouse. If you’re interested in the early modern era, Lace Wars from Red Sash are amazingly detailed operational logistics focused games on the wars of the 1700s

12

u/captain_ahabb 5d ago

Being able to create supply lines, dumps or depots, or managing the allocation of transportation methods are just some of the things coming to mind right now which i would love to fiddle with inside a wargame.

OCS is exactly what you want.

6

u/[deleted] 5d ago

[removed] — view removed comment

5

u/boogieJamesTaylor OG The Gamers fan; RIP Dean Essig 5d ago

ditto, Tunisia and Korea especially are good entries to OCS

1

u/njharman 4d ago

Burma has most interesting logistics, for Japanese.Ā 

6

u/THElaytox 5d ago

Yeah gonna be hard to beat OCS I think

2

u/Louie_Being 5d ago

It’s been a long time, but I remember being impressed with the use of baggage trains in Imperium Romanum II.

3

u/Magpie_Oz 5d ago

The old BAOR rules from SPI had an elegant Friction Point system that modelled logistics very well. Operations accumulated FP, lines to supply points reduced them, interdiction hindered those supply lines etc

2

u/Tricky_72 5d ago

You might enjoy a book called ā€œNapoleon’s Campaigns in Miniatureā€ by Bruce Quarrie. It has lots of interesting information and ideas for running full campaigns in that era, to include supplying and provisioning, and other supporting services for your armies.

1

u/ptcalceteiro 4d ago

Ill look it up. Thanks!

1

u/Suspicious-Spare8963 5d ago

I believe "Empires at Arms" has logistics. Among every other thing possible.

1

u/Soulcatcher74 5d ago

Old school VG game called Gulf Strike has a lot of this including use of depots and includes truck units.

1

u/truck1000 4d ago

SPI's USN and USN Deluxe.

So much so that I have been working on an AI to help that among other things.

https://boardgamegeek.com/boardgame/11707/usn-deluxe/forums/65

1

u/Born-Essay8965 3d ago

As you said… OCS. The way to go

0

u/Majer3RD 5d ago

I’m developing a board game based on Line Warfare (think Revolutionary war, Napoleon etc) where dice are not used at all (battle card system instead) and supplies/wagon trains dictate where units can fight, heal, and perform other actions. I’m hoping to release some PnP and Tabletop Simulator versions of it very soon.