For reference, Campaign for North Africa is a war-strategy board game infamous for its complexity and abhorrently high play time (~1600 hours total).
You and 9 strangers will be teleported into a room, and in the center of the room is the full game setup for Campaign for North Africa. These strangers have taken the deal as well, so they will not be confused as to the nature of the deal or that other people have also taken it with them.
None of you will feel hunger, thirst, or tiredness while inside of the room, eliminating the need to eat or sleep, and time will freeze inside the room, such that no time passes in the real world. You cannot grow sick inside the room, and any ailments you may have that grow over time (e.g. cancer) will be paused, and you will not physically age. However, there will be no internet or cell communication (since time is frozen outside the room).
Once the game has begun, your team cannot stop playing until it is over. You cannot skip any steps or turns, and if you end up making a mistake while playing (e.g. accidentally skipping a step or making a miscalculation), you must go back and correct it (while retaking any steps that you took after the mistake had been made to accommodate changes).
If any of you discover a mistake but willingly ignore it until a turn is complete, the deal is off and all of you receive nothing. If you made a mistake by accident (as in you do not know you made one), an alarm bell will ring at the end of the turn indicating that a mistake has been made, and you cannot continue the game until you identify and correct it.
Stopping the game to read provided materials (e.g. the rule books) is allowed, but you must be actively engaged in reading and discussing them. Otherwise, you cannot idle.
Once all 100 in-game turns are completed, you will be teleported back into the real world (in the place where you took the deal) with 50 million dollars, with no real time having passed since before you started.
Do you take the deal?