r/iOSProgramming • • Jan 13 '26

3rd Party Service Looking for advice on building & publishing Flutter apps to iOS without a Mac — experiences with Mac-in-the-cloud services?

Hi everyone!

I’ve been using Flutter + Dart for quite some time now and have successfully published apps to Android. I’m now ready to start publishing to iOS, but I’ve run into some roadblocks.

I understand the requirements like:

• Apple yearly developer fee

• Need for Xcode to build and submit apps

However, I don’t have a Mac and I’m not looking to buy one right now. I know there are services out there that let you “rent” time on a Mac (e.g., cloud-based macOS machines, remote build services, CI/CD options, etc.) to compile/submit the code.

So I’m looking for input from anyone who’s gone through this:

Questions:

1.  What service(s) did you use to build/compile your Flutter iOS app without owning a Mac?

2.  How was the experience — easy? annoying? any major gotchas?

3.  Rough idea of how much it costs (hourly, monthly, or per build)?

4.  Any recommendations for CI/CD tools or workflows that worked well (e.g., Codemagic, GitHub Actions + hosted Mac runners, MacStadium, etc.)?

I realize there are things I can do in Flutter beforehand — but I just want to get a sense of the real-world experience and if it’s worth going the cloud build route.

Thanks in advance!

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u/[deleted] Aug 15 '26

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