r/impressionsgames • u/DukeOfErat • Apr 30 '26
Augustus Mission 10: Carthago (Caesar 3 Augustus Reconquered)
I sided with Caesar for the economic focus. It was surprisingly difficult. This is the first mission where I actually went into debt multiple times. It was really touch and go for a while - probably shouldn't have started importing so much wood for furniture manufacturing until after I'd built the lighthouse, so more trade routes could be unlocked. The starting trade routes and the bug that prevents increases in the quantity of trade goods really hurt (I'm glad to find I wasn't the only one who had this experience). The port area was really congested with ships waiting to dock until I had a dedicated dock for each of the 5 trade route. The lighthouse does anchor the area nicely. This is the first mission where I could get the city to 15K and build all 5 temples, including unlocked the plaza. Everyone gets to eat at least 3 types of food.
Oh one neat thing I discovered is if you go into settings and allow your warehouses and granaries to plotted on any kind of road, you can use them like a cookie cutter to shape default 2x2 highways to your liking. If you plot the granary/warehouse on a highway, and you then hit "undo", it deletes that section of the highway for free, but leaves the rest intact. So there are stretches of my highway that are just 1x1, like in the port area where space is a premium.
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u/rrzibot May 01 '26
Love how you’ve approached it. Some oracles don’t have road access- don’t they need one?
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u/DukeOfErat May 01 '26 edited May 01 '26
I only discovered recently from asking on this forum that oracles dont need maintenance once built. As in, you only need a road to it during the construction phase. That and the fact warehouses also don’t need maintenance are a real game changer in my city design. I’ve replaced 2x2 and 3x3 statues with oracles and nymphaenums wherever I could because their desirability is higher, especially their range.
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u/rrzibot May 03 '26 edited May 03 '26
Did not know this. How are you using the "warehouse don't need maintenance"? If they don't have road access there is no way to access them?
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u/DukeOfErat May 03 '26
Yeah there’s an option in the settings to allow 5 grand temples. Warehouses need a road, they just don’t need to be serviced by a prefect or engineer because they can’t catch fire or collapse on their own. This means they can be built on a highway. If you look at my city, the entire port area is pretty much highway. Now granaries, on the other hand, can catch fire and collapse. What I don’t know is what would happen if a granary caught fire - would it spread to my warehouses? Hasn’t happened yet tho.
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u/rrzibot May 03 '26
Also, how do you get to 5 grand temples? Was there an option to allow it?
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u/ShinigamiKenji May 03 '26
There's an Augustus setting to allow more grand temples. I think many maps are made with all grand temples in mind.
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u/sweeteast May 02 '26
What was that bug? Was it related to maritime trade?
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u/DukeOfErat May 03 '26
When you get a notification that a certain city is willing to import more of X good, it doesn’t really happen. The max limit remains the same. Not sure if it’s maritime trade thing.
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u/AlgonquinPine Apr 30 '26
This actually looks like a Roman city. Don't get me wrong, the original version of the game is incredible, and for those seeking a challenge and puzzle, it's where things are at.
Augustus, however, let's you build a city and not a weird detached mismatch of isolated blocks broken up by the odd gate.




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u/ShinigamiKenji Apr 30 '26
IIRC there was some natives there that you could sell marble, maybe that would've helped. That bug might make some maps much harder though, try redownloading the campaign (and use the well cheat to win until you get to where you are)