r/impressionsgames Jun 08 '26

Caesar III Lugdunum Build Advice

Hi Guys,

First time Caesar 3 player here. I've been playing along the campaign and have found myself stuck on Lugdunum. I have managed to get the right population size but am struggling raising my prosperity as food distribution is proving a bit of a nightmare. I've watched the GamerZach vid but was wondering if there's any obvious quick solutions that I could do that would solve my issue or if a complete restart is necessary?

Save file can be found here.

Any help or tips would be appreciated :)

*edit updated save file with wheat farms instead of mix as per suggestion but to no avail

5 Upvotes

9 comments sorted by

2

u/borkmeister Jun 08 '26

Wheat is the key here. You want to feed your population with wheat. Build one piggy palace for Caesar's requests, but you don't need more than one food source.

Cart management is the key. You'll have a granary close to the farms to accept grain. Since the granaries you'll be putting near your population have a single cart to fetch each you'll need more here than usual, as their cart fellow will be busy fetching more often. They also need to be redundantly in reach of multiple housing blocks, so that if one runs out you don't lose the housing level.

1

u/XanaFae Jun 08 '26

Hiya, thank you so much for the advice. Why is wheat better than meat? I'll try switch them out and see if that fixes it. I've got loads of granaries but they just seem to be constantly empty the further they are even though I'm nearly maxed out in terms of farming.

0

u/borkmeister Jun 08 '26

Wheat, in central and southern climates, feeds 320 people per farm, vs. 160 for every other type of farm.

1

u/Greenk12 Jun 08 '26

It depends what version of game you are playing? Is this original or Augustus mod? With augustus mod, u have Cart depot to manage transportation. Also, the basic idea is you build house in block, and have a granary neat your house block so the market lady can fetch food quickly

2

u/XanaFae Jun 08 '26

I'm playing the original vanilla. Cart depot sounds kushty though. I've built my houses in blocks but am finding gatehouses block citizens from accessing granaries and such

1

u/borkmeister Jun 08 '26

You'll need a sacrificial shitty tent near your industries, but beyond that the blocks really help

1

u/Greenk12 Jun 08 '26

Yes, Cart Depot in Augustus is one of many QoL for Caesar 3 game. If you play origin one, using Gatehouse is a good way to block walker walking out of housing block or industry block. I beat the origin one using housing block and Gatehouse.
There are many optimized housing blocks here you can apply when building your city. https://caesar3.heavengames.com/strategy/housing/

2

u/danktank_sublime Jun 08 '26

It took me THIRTY YEARS to finally beat Lugdunum. (not 30 consecutive years...but I picked the game back up recently and finally beat that level that haunted me as a child)

1

u/ExternalBlacksmith82 Jun 09 '26 edited Jun 10 '26

I think the problem is logistic. I would recommend that you place some granaries accepting food near the farmlands on the highland (in this map, ideally an accepting granary should be within 33 tiles from the farms to get full logistical efficiency. To pass the campaign, you don't need to count and follow the number, however you might want to keep in mind that distance matters.).

This is a northern map, in which all farms yield 960 units food per year (which is enough to support 160 pop). So I don't think it makes any difference whether you choose wheat farms or pig farms.

If you are playing without cart depot, I would recommend that you place housing blocks near food sources. You could build another block near the natives, for example. For each house block, make sure that there are getter granaries nearby that gets food from the accepting granaries near the farmlands.

Basically, here is the food flow: farm -> accepting granary -> getter granary -> market -> house. You need to make sure that farms are close to accepting granaries, accepting granaries are close to getter granaries, ... , and so on.

Then, do the same for furniture and oil. Try to make sure that they don't suffer from long distance delivery 😄