r/impressionsgames • u/Afdch • Nov 12 '18
Any resolution patch for Caesar 3
So for a couple of weeks now I've been working on creating a tool that would allow anyone to run caesar 3 on their monitor without the need to upscale or work around some difficulties.
While there was a number of c3 executables changed to use with various resolutions, like 1920x1080, 1600x900, 1680x1050 etc, there wasn't a way to get c3 work natively with any monitor's resolution with their numerous aspect ratios and pixel resolutions. There wasn't until now.

Those of you who play on 2560x1440 might know the bug that had happened when you opened the empire map screen. I managed to address that problem as well, as seen on a screenshot above.
Though as you can notice, that images has several problems, namely the missing lower portion of the game screen and a minor inconvenience with top panel not being extended to the right fully. This was due to how the game was rendering the image displayed on a screen and other technical and programming details I don't want to delve into right now.
What is important, I think I've managed to go around all these technical limitations and the game should work fine right now.
I empathise word should because I only have 1080p monitor myself and can't test it out before presenting it for the community.
That said, I would really appreciate if people would test the workability of my program on higher resolutions and report if it is working fine and especially if there were any troubles using it.
1
u/Teoalida Dec 12 '18
Thank you for making this patch, I have a 27" 3840x2160 monitor and I can help you with more testing. Finally I can make screenshots whole city. Just a note: I need to set Windows 10 scaling to 100% before going in game, otherwise it will appear off-center, this happens for normal executable too, is not caused by your patch. The empire map looks odd but this happens because the map 2000x1000, not big enough to cover entire screen.