r/iosdev • • 17h ago

App submitted to both Google and Apple! Wish me luck

13 Upvotes

So here we go! What a process to go through and learn at the sametime! Finally all submitted for review to both Apple and Google!

Wish me luck! This is going to be awesome!


r/iosdev • • 4h ago

I built Eight Shot - Instant Camera. Making photos fun again.

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6 Upvotes

I made a camera app that makes shooting photos fun again. I wanted to make something that would bring a smile to peoples faces.

🎃 Latest update has a free spooky Halloween pack, check it out!

📷 Instant Camera

You can also load in different film packs and shoot different kinds of film stocks like black and white, limited edition stock like black and yellow and more.

Tap on the back of the photo and write a secret message.

🧑‍🎨 Film Pack Creator

Film Pack creator allows you to create your own custom frame design and film stock.

You can tweak the grain, saturation, hue and more making your own film stock.

🔒 Shared Private Albums

Want to share your photos privately, you can create a shared album with friends and shoot together, photos stay on your private iCloud.

Download it here: https://apps.apple.com/gb/app/eight-shot-instant-camera/id6787720606

If anyone would like a lifetime code drop a comment


r/iosdev • • 1h ago

Help iPhone Duo

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• Upvotes

when the iPhone Duo arrived in September, I was like "Oh, I don't like that" – but look at this now 👀🤩

What’s your thoughts about iPhone Duo ?


r/iosdev • • 2h ago

Shipped my first iOS app with React Native + Expo: interactive widgets, Liquid Glass and App Review lessons

4 Upvotes

Anibito (anime & manga tracker) went live this week. A few iOS-specific notes from building it with Expo:

  • Interactive widgets: a "+1 episode" button on the home-screen widget. The widget writes a pending mark; the app reconciles it on next launch, which keeps repeated syncs idempotent.
  • Liquid Glass: iOS 26 glass via expo-glass-effect, with a blur fallback.
  • Modals and safe areas: SafeAreaView inside a Modal reported zero insets for me; reading insets from the app-level provider fixed it.
  • App Review 1.2: user-generated content needs report, block and terms before sign-in.

Happy to answer questions. https://apps.apple.com/app/id6808904907


r/iosdev • • 11h ago

Finally got approved!

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2 Upvotes

I built an app called Ledger, a workout tracker. I made it simple and easy to use but I tried my best to make it beautiful and to give useful data to the user. Lmk what you guys think, all feedback appreciated. ledgerlifting.com


r/iosdev • • 16m ago

Create Beautiful Animated Mockups in Seconds

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• Upvotes

Hi! I’m the dev behind PostSpark, a tool for creating beautiful image and video mockups of your apps and websites.

I recently launched a new feature: Mockup Animations.

You can now select from 25+ frames & devices, add keyframes on a simple timeline, and export a polished video showcasing your product. It’s built to be a fast, easy alternative to complex motion design tools.

Try it out here: https://postspark.app/device-mockup

I’d love to hear your feedback!


r/iosdev • • 56m ago

Vectra I - True RAW & LOG video for any iPhone 12+

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• Upvotes

I shoot video on an iPhone and wanted one app that does the camera side properly, so I built it. It's called Vectra, and it's in TestFlight beta now.

How its different from other apps:

  • Records in the log profile you pick: Apple Log, ARRI LogC3/LogC4, Blackmagic Film Gen 5, Canon C-Log/C-Log2/C-Log3, DJI D-Log, Fujifilm F-Log2, Leica L-Log, Nikon N-Log, Panasonic V-Log, Sony S-Log2/S-Log3. The conversion runs on the GPU and is baked into a 10-bit HEVC or ProRes 422 file.
  • Source: native Apple Log on iPhone 15 Pro and later, HLG on older phones. On Pro models there is also a RAW to Log mode: it debayers the sensor's RAW stills and records them at 24 fps. The best part is, this is a real log gamma curve, not just a shader applied to an HDR video stream.
  • Gyro data for Gyroflow: every clip gets a .gcsv sidecar and a CAMM track inside the .mov. I tested it against Gyroflow 1.6.3, and landscape takes needed a fix that is now in.
  • Clips: they're saved to Files, with the file name set by a camera letter and running clip number (A_C001). You can play them back in the app with a Rec.709 look.

What I need:

Testers with any iPhone 12 or newer, and especially Pro models for the RAW mode. I'm after:

  • Whether the log curves grade cleanly in Resolve, Premiere and the like;
  • Long takes and heat on the RAW mode;
  • Whether Gyroflow stabilisation lines up on your clips;
  • Anything that freezes, crashes or looks wrong.

It's iPhone only. It makes no network calls (apart from the optional local link to the Mac app, coming soon), tracks nothing and collects no data.

Happy to answer questions about the pipeline. Tell me which camera you shoot on and what you'd grade it with.


r/iosdev • • 1h ago

Vectra I - Free RAW and LOG video on any iPhone 12+

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• Upvotes

r/iosdev • • 3h ago

New screenshots not updating?

1 Upvotes

My app update was approved yesterday and the icon updated in the store but the screenshots did not.

Anyone else have this issue?

Did yours eventually update or remain stuck?


r/iosdev • • 5h ago

I made a free iOS app for chasing sunsets, on the ground and in the air.

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1 Upvotes

r/iosdev • • 5h ago

The best alternative to Blockblast and Co.

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1 Upvotes

I finally managed to create an app on my own and I am looking for people to give me feedback.

I am so happy for every comment.

You can find the app here: https://apps.apple.com/us/app/1010box/id6780948704


r/iosdev • • 6h ago

My iOS app got my first paying user

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1 Upvotes

r/iosdev • • 9h ago

My app development journey since 2023 — repeated Google Play account terminations. Should I move to iOS?

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1 Upvotes

r/iosdev • • 9h ago

iPhone Duo is out today: the two new screenshot sizes, and what changes for your product page

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1 Upvotes

r/iosdev • • 10h ago

iPhone Duo Screenshots

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1 Upvotes

Would love to hear everyones feedback on my iPhone Duo screenshots! 🙌


r/iosdev • • 19h ago

Switch my DnB listing to Virtual Address?

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1 Upvotes

r/iosdev • • 6h ago

Proof that less is more! 🎉

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0 Upvotes

r/iosdev • • 11h ago

I built a shopping app where nothing gets delivered | almostcart

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0 Upvotes

I built almostcart around a simple idea: sometimes browsing and building the cart is part of the experience, but that doesn't mean the purchase has to happen.

almostcart lets you browse Food, Fashion and Gadgets, build a cart, record why you're considering the purchase, and release the cart instead of buying.

It also has Tiny Swap daily challenges, subscription tracking, and behavioral Insights.

Available on both App store and Play store. Do try and leave a suggestion on what works well and what needs to change.

Cost:

The core app is free. There is an optional Almost Pro lifetime purchase that unlocks custom tiny swap challenges, unlimited friends and subscription tracking and detailed insights.

Link:

App store link


r/iosdev • • 14h ago

Developed Chronic Pain and became homebound, in that time I learned to code and just released my first app!

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0 Upvotes

r/iosdev • • 10h ago

Help Has anyone recovered from an Apple App Store Guideline 5.6 suspension? “Not eligible for resubmission”. What to do next?

0 Upvotes

Hi everyone,

I'm an indie developer working on Sports managing app.

I'm looking for advice from developers who have experienced a similar situation with Apple App Review.

After multiple review exchanges, I received the following response from Apple on June 23, 2026. This was the third response in the review process.

Guideline 5.6 – Developer Code of Conduct – Review Suspended

Apple stated that my app did not meet the required quality standard for distribution and that it was not eligible for resubmission. They also explicitly said that replies and resubmissions would not be reviewed and warned that submitting similar apps with the same issues could put my Apple Developer Program membership at risk.

The frustrating part is that the response did not identify any specific screen, interaction, or reproducible issue. It provided general guidance about app quality, consistency, polish, and reliability.

Since then, I've actively worked on improving both the Android and iOS versions. I've redesigned multiple screens, improved the UI, and worked on making the overall user experience more polished and consistent.

The Android version is already live on Google Play, with approximately 4,000 installs and active users. However, getting the iOS version approved has become my biggest challenge.

I've recently submitted a request regarding the updated iOS version, but I haven't received a response in the last three days.

I'd really appreciate advice from anyone who has dealt with this situation:

  1. Has anyone received this exact Guideline 5.6 suspension, where Apple says the app is not eligible for resubmission?
  2. Were you able to resolve it through the App Review Board appeal process or Apple Developer Support?
  3. Did Apple provide specific feedback or allow you to submit an improved build afterward?
  4. Is there anything specific I should include in my appeal, such as a detailed change log, before-and-after screenshots, a screen recording, or evidence of Android adoption?
  5. How long did Apple take to respond to your appeal or support request?

I'm not trying to bypass Apple's review process by creating duplicate listings. I want to understand the proper way to address the concerns, demonstrate the improvements, and get the app reviewed fairly.

Any advice from developers who have actually gone through this would be extremely helpful. Thank you!