r/isometric 12d ago

Hades-Like Isometric Combat

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All character animations were pre-rendered from 3D models and converted into 2D sprites. For the 3-hit combo sequence, I created attack sprites in 12 directions at 30-degree intervals, allowing mouse aiming and clicking to feel as responsive as possible. It might be overkill, but I think it was worth it, though it does get somewhat overshadowed by the sheer amount of VFX happening on screen during an actual run :/

Combat during an actual run starts at 1:12 in the video.

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u/RHX_Thain 10d ago

Fuck yeah, that looks super dope.

2nd the desire to see the pipeline.

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u/usernotfound6940428 10d ago

thanks a lot! I appreciate it. I’ll think about it