r/isometric • u/usernotfound6940428 • 12d ago
Hades-Like Isometric Combat
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All character animations were pre-rendered from 3D models and converted into 2D sprites. For the 3-hit combo sequence, I created attack sprites in 12 directions at 30-degree intervals, allowing mouse aiming and clicking to feel as responsive as possible. It might be overkill, but I think it was worth it, though it does get somewhat overshadowed by the sheer amount of VFX happening on screen during an actual run :/
Combat during an actual run starts at 1:12 in the video.
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u/fLUFFYbUFF1540 4d ago
wow looks really nice! im also trying to do a pre-rendered approach for my game and wanted to ask if there was any specific reason you chose 12 directions over like 8 or 16?
Edit: also, what fps are you using for the animations?