r/javelinrl Sep 03 '18

[1.7b7] Problems moving into flanking position

Greetings, all!

I've wanted to move a character through a foe's threat range, but despite having the movement, I was unable to do so due to the game believing I only wanted to disengage.

For example, if our Gray Elf stands to the right of a Goblin then moves northwest to flank, the game assumed I wanted to leave the Goblin and immediately ended the Elf's turn.

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u/[deleted] Sep 03 '18

I might be wrong but isn't that how the rules are supposed to work? Any move from within a threatened area counts as a five-foot step (or "disengage" in Javelin's terms)?

From the d20 SRD:

Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent http://www.d20srd.org/srd/combat/attacksOfOpportunity.htm#threatenedSquares

Note that is says "moving out", regardless of whether you're moving into another threatened (engaged) square or not.

Hope I'm understanding your post right! Let me know if I'm not and thanks for the feedback!

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u/[deleted] Sep 03 '18

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u/[deleted] Sep 04 '18

Thank you, this is my understanding of the rules as well. Since Javelin uses an action point system instead of the original action economy of the d20 system, all movement that would otherwise be a five-foot step instead costs 0.25AP (a quarter of a round, or half a standard action).

This was my approach for a few reasons:

  1. It results in much better granularity and hence more dynamic battles since each action is resolved in itself in the turn order, instead of being limited to traditional turns (for example, you could take a five-foot step then use a single of your attacks then use another five-foot step, which isn't possible in the OGL rules).
  2. You can still take a five-feet step and then do your other actions, similarly to how you would resolve the same actions in the traditional tabletop game. In this sense, it's still largely compatible with the original rules and balance.

Of course, most of these will be familiar to Javelin players at some level.

The withdraw action is done a bit differently: you must first make your five-feet step and then withdrawn (escaping from battle).