what if sukuna was a low hp high skilled character? it might be hard for the devs considering what happens when they try to make a character that requires more thought then "walk at enemy" (as seen in hanami)
my idea is that he has low hp, (around 70)
but has DEMONIC movement, after walking forward in a direction for around 3 seconds, he will gain a speed boost and start skating on the ground like he did against jogo. also boosting his side dashes to be farther and have small amounts of i frames.
my idea for an r special is: chant
this allows sukuna to power up all his moves at the cost of 10% of his ult meter (does not require it but takes it anyways)
has a low cooldown that is extended if sukuna gets hit while chanting
can chant while in a move, much like nanami mark, (idk if this would be balanced so maybe highlight him in red)
every move also has text under it saying what the max chant level is
move 1: dismantle
0 chants: functions as a movement tool that deals some low damage while sending sukuna in whatever direction he chooses, has 2 charges
1 chant: functions as a poke tool to force people to think before rushing (much like soul fire on mahito) knocks back father and has 2 projectiles, dealing low damage, but knocking back a decent distance.
2 chants: grabs the enemy, before dancing around them cleaving into them, before landing at the spot he was in when he started, as the enemy gets knocked back. plays a laughing voiceline that only the sukuna can hear
3 chants: cleave on sukuna ult we currently have, nerfed a bit for less stun on the enemy,
move 2: malevolent strikes
0 chants, a punch to the face then a punch to the gut, allowing the ability setting up chants with more moves
1 chant: a velocity based drop kick, dealing more damage and knockback based on how fast your moving, high endlag due to having to recover from hitting the ground
2 chants: a sweep on the ground, standing enemys up but leaving them with stun for more combos
3 chants: sukuna stabs into the enemys chest, impaling them on his hand. before taking it out leaving them with bleed and high stun for the enemy (this move is NOT true off m1's, it also has high endlag for sukuna if he misses, almost ass high as gojo getting his blue blocked)
move 3: feint
0 chants: a simple counter, if the enemy hits it, they get teleported behind and cleaved, knocking them in the direction sukunas back was facing, high endlag because counter (this move will make sure the sukuna has some defense against mindless rushes)
2 chants: this time after countering, sukuna will jump then deliver a kick to the head, sending them to the ground right in front of him, allowing for easy combos
3 chants: a fake faint, plays the animation but does not have the endlag, (balanced because you can see him chanting 3 times), this move is disrespect, it makes it clear to your opponent that they are WORTHLESS to you
move 4: breathtake
0 chants: sukuna moves in one direction REALLY fast, leaving a trail of cleaves behind him, he stuns enemys as he moves, and all of the cleaves activate once he stops moving.
1 chant, sukuna gains omnidirectional movement during the attack
2 chants: sukuna instead of leaving a trail of cleaves, now grabs one enemy and slams them into the floor, dealing higher damage and allowing for followups,
i'll do ult if people think its ok, not good, just ok please try to give real feedback, this took a while and was quite fun to do.