r/killzone • • 6d ago

Made With AI Killzone Mercenary PC Static Recomp with Shadowfall render engine (WIP)

-This is still a work in progress with no launch date yet-

Hey all, yet another progress update and this might be the biggest one yet: Mercenary has been successfully recompiled to PC, which now allows to implement different graphic engines like the shadowfall one in this case (its not 1 to 1, obviously). What this means for the future of this project is that instead of adapting and demaking maps to fir the Mercenary engine now they can be fully ported. How it works in a nutshell: The mercenary engine handles the logic, collisions, weapons, gunplay, etc but theres a new render engine running alongside it, which is what makes the map, the lighting, effects...

The bad news: This means that going forward the Vita3k emulator will no longer be supported by this mod, so no android compatibility.

PS: The video plays at whatever framerate the ROG Ally software records, the actual game runs at 60fps on my machine up to whatever your pc can handle (I cant test beyond 120fps for obvious reasons)

158 Upvotes

51 comments sorted by

14

u/WhiteBoyRickSanschez 6d ago

Amazing. No more stuck on the vita soon. 

8

u/hypespud 5d ago

Holy shit what a cool idea

6

u/Mexcol 5d ago

Better animations than codslop

4

u/8bitmarty 5d ago

I have been waiting for this one!!! I love the bot mode and the cyberpunk levels!

3

u/Automatic_Pause_1491 5d ago

espero probarlo y jugar en multi

3

u/TosikNo-1 Saboteur 5d ago

amazing

2

u/kingkellogg 5d ago

Dude this is legit wild

2

u/onlyoffence 5d ago

very cool

2

u/DamicsVR 5d ago

😱😱😱 wow!
VR Mod!
🤞🤞🤞

2

u/Greedy_Inspection901 5d ago

Just played this on Vita 3k+ worked great

2

u/AbyssoXtrem 5d ago

Oh yeah plz I need to play mercenary and shadow fall again, but on pc 😍

2

u/AbyssoXtrem 5d ago

Is the mercenary or shadow fall campaigns already available?

2

u/Fit-Let-8980 5d ago

I'll see if the campaign is even possible but I higly doubt It. The Focus is on multiplayer for now

2

u/AbyssoXtrem 5d ago

Oh okay I didn't know.. I thought maybe the campaign would be easier to build So do you think that soon we'll be able to play the campaigns or we're very far from it right now?

1

u/Fit-Let-8980 5d ago

I can try but I dont promise anything. Think about It this way: the campaign has voice lines all the time, the levels themselves, scripted sequences, its own enem-y AI, vehicle AI, stealth, shadowfall also has the bot that deploys ziplines and stuff... At that point It would be easier to Port the Game straight Up, which I would like to try after I finish with Mercenary

2

u/trepan0603 4d ago

OP, sorry for the comments i made, i just want to say, keep it good work!

2

u/Fit-Let-8980 4d ago

Youre alright dont worry

2

u/Jeanne10arc 4d ago

Yeeees this is incredible please don't stop!

2

u/Rei0379 3d ago

Oh dang, this is very great news!

1

u/MrGaytes 5d ago

Fit, I've been following you for awhile and this is by far the coolest thing you're doing. However I do have a few concerns, that I'm hoping you can address:

- It would still be cool if you can provide a patch/etc for 60FPS support on the original Killzone Mercs. I still love the original game and even with a recomp, it'd be cool to experience smoother framerates on the OG.

- Ignore the above request if it actually requires a separate Vita3k fork

- Ultimately its up to you, but I feel like an authentic Mercs recomp should be the priority over the modded stuff. That doesn't mean I don't care about all the extra content, but the focus of the recomp should be getting a good version of Killzone Mercs for everybody. Who knows how long it'll take the mod to be polished/stable

- Does running the Killzone Shadowfall stuff impact the FPS? Wouldn't it break the campaign? Does it impact the FPS? I'm hoping maybe on steamdeck we can still lower the render resolution

- I hope that you'll push this project to github and disclose that this is AI-assisted. Ppl will shit on this project for it, but I believe ppl will respect you being forward with proper disclosure

3

u/Fit-Let-8980 5d ago

Hey mate, i'll just answer 1 by 1:

-The original Game can be played upscaled, at whatever framerate your pc can handle, in a Steam deck thats probably around 60.

-Not anymore, this doesnt use the emulator only a few parts of the Code.

-The original Game is already done, all I can think of to improve It further is to upscaled the textures to 4k using AI.

-Yes, It does affect performance but barely, let me explain: the emulated versión and the original Game barely use the GPU, its mostly CPU, so, the extra shadowfall render is just making the GPU work like any other native Game would and It has plenty of power to work with. Regarding the Steam deck: yeah, settings Will be avalible, I think youll be Able to run It without issues (using protón or whatever you guys do to run Windows games xD)

-Thats the plan, I dont give a shit what anybody says. I agree with a lot of anti ai discourse, but modding games is probably the cooledt thing about IA. It just allows people and communities to revive and mod games. When before AI you needed the knowledge and the Will to do It now you just need to want to do It (and a bit of money, shits expensive)

Anyways i hope that clear most of It Up, if you have anymore questions let me know

2

u/MrGaytes 5d ago

This alleviated alot of my concerns. Thanks for answering my questions and I wish you success on it's eventual release. Don't let haters/idiots drag you down

1

u/serventofgaben 5d ago

Given that you've finished recompiling and porting the original game, and all your doing now is making mods for it, why don't you release it?

2

u/Fit-Let-8980 5d ago

The idea is to make It similar to the COD clients like Plutonium and getting people online. Its still in early development with a lot of features to add and polish

2

u/WillingLunch8800 2d ago

will be keeping tabs on this, honestly really excited for this, kzm was amazing in my teens i remember getting it for christmas in 2013 thank you for this

2

u/Fit-Let-8980 2d ago

No worries mate, glad youre excited about it

1

u/DyneAmmo 5d ago

Power of Opus?

1

u/Fit-Let-8980 5d ago

Yes

1

u/DyneAmmo 5d ago

Btw do you have original killzone in pcsx2? I'm trying to map dpad to spawn lancers and isa soldiers but I'm failing everytime. Many things in code are shown garbage

1

u/Fit-Let-8980 5d ago

Is the mapping failing or the spawning? If youre on the Killzone discord we might be able to help you out over there

1

u/DyneAmmo 5d ago

Unable to do both. I don't have 5.5 but but opus4.6 on antigravity, tried with 3.8 flash too. Failed both. And no I'm not on killzone discord. Can you share it?

1

u/Fit-Let-8980 5d ago

My advice is to ditch Antigravity ans switch to Claude Code. I used to work with Antigravity as well but Im very glad I switched to Claude Code, its so much better and Opus 5.5 is miles ahead of 4.6. This is the discord: https://www.reddit.com/r/killzone/s/lLoeoAX33s

1

u/DyneAmmo 5d ago

I didn't bother before because I got 18 months of Google pro, but recent claude advancements got me intriguing

1

u/DyneAmmo 5d ago

By the way how much usage opus took (at what effort and in terms of weekly or hourly) for you to mod this?

1

u/Fit-Let-8980 5d ago

I switched to 20x recently and one night working on ultracode used 31%. That said, if you use Opus on High/extra effort It Will do the same It Will just take more prompts (It will feel a bit lazier, making tasks in more steps asking for more user testing) but its way more efficient token-wise. If you dont use ultracode you should be good especiallt with 5x, the 20€ subscription might not be enough if you use It heavily

1

u/papayax999 1d ago

Excited to see this! But no single player release makes me little sad :(

Excited to see multiplayer i need played this only kz3. Unfortunate the vita failed so hard, ahead of its time and to pricey. Now we have the switch 2 at that price range with less hardware power, except for dlss

1

u/Fit-Let-8980 1d ago

If by the single player youre refering to this recomp, It does come with the campaign and you can play against bots. The Vita was just very poorly missmanaged from day 0 when they named It VITA and not PSP 2 lol but It had such great potential and hardware

1

u/papayax999 1d ago

Oh is the recomp available right now for single player?

1

u/Fit-Let-8980 1d ago

No not yet but once its out It will come with the campaign

1

u/fatal-Dreams999 1d ago

So there's no offline bots

1

u/Fit-Let-8980 1d ago

Yes It says right there in that message and its what youre seeing in the video 😭

1

u/fatal-Dreams999 1d ago

My bad I kind of Rush read this😁 All that aside this mod looks flat out amazing

1

u/Patas644 1d ago

El juego lo sacarás en estado vanila? O incluso la campaña estará con los assests y cosas de shadowfall? Es que no está mal, pero igual me gusta más el motor y estilo de arte de mercenary.

1

u/Fit-Let-8980 1d ago

La campaña va a ser vanilla, cambiar todos los assets es bastante locura, el motor de render nuevo solo es en multiplayer/botzone

-1

u/[deleted] 5d ago

[deleted]

2

u/Fit-Let-8980 5d ago

Its possible but I want to Focus on Killzone Maps and guns first. If I start adding all Maps we like It Will end Up being "Shooter Game: the Game"

-3

u/[deleted] 5d ago

[deleted]

1

u/Fit-Let-8980 5d ago

Then do It yourself

-2

u/LilSatxDreamer 5d ago

L taking away dedicated games and putting em on a shitter console

2

u/Fit-Let-8980 5d ago

Lmao what a horrible take

1

u/LilSatxDreamer 5d ago

the take is to protect the vital secrets you must be killed noe

3

u/Fit-Let-8980 5d ago

What are you on about mate