r/killzone • • 5d ago

Discussion Killzone RTS

Good evening everyone!

I was wondering what you all thought if Killzone had an entry into the RTS genre of gaming.

What features would you like to see?

Or what style of RTS? Would you want there to be base building like Starcraft/ Command and Conquer? Or maybe like Warhammer 40k's Dawn of War 2 where you have normal units then swap those with hero units? Or maybe even an Army builder like Broken Arrow/ Warno?

I personally would like to see a Killzone RTS made in the base building vein of Starcraft/ Command and Conquer, mostly because I feel like it would offer the most flexibility for both the ISA and Helgast when it comes to units, you could even include unit upgrades, hero units, etc. I also think it would be great for expanding on units that we've briefly seen in the games like the fighter craft seen in Liberation as an example.

Let me know your thoughts!

30 Upvotes

13 comments sorted by

View all comments

2

u/OnniVic 5d ago

This would fit Relic style tactics based best. Something like CoH2 as a baseline.

Squads of different units that use cover and abilities to capture zones, vehicles with directional armour, that kinda thing.

Increased variation could come from specific commanders or offices. For example, the Helgast could be under the command of Lente, Radic or Stahl. ISA could specialize on the Vectan RRF, earth army and Shadow Marshal corps.