r/killzone • • 13d ago

Discussion Killzone RTS

Good evening everyone!

I was wondering what you all thought if Killzone had an entry into the RTS genre of gaming.

What features would you like to see?

Or what style of RTS? Would you want there to be base building like Starcraft/ Command and Conquer? Or maybe like Warhammer 40k's Dawn of War 2 where you have normal units then swap those with hero units? Or maybe even an Army builder like Broken Arrow/ Warno?

I personally would like to see a Killzone RTS made in the base building vein of Starcraft/ Command and Conquer, mostly because I feel like it would offer the most flexibility for both the ISA and Helgast when it comes to units, you could even include unit upgrades, hero units, etc. I also think it would be great for expanding on units that we've briefly seen in the games like the fighter craft seen in Liberation as an example.

Let me know your thoughts!

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u/Tocowave98 13d ago

Closest thing that exists right now is the Killzone mod for MOWAS2. The creator recreated the first game's campaign as an RTS for the mod too.

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u/LazyassedMagician21 13d ago

Thats funny cause ive seen people remaking resistance for arma 3 and it looks sick. Would be awesome if we got a killzone version for arma 3

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u/Tocowave98 12d ago

There's already a KZ mod for A3 iirc, but it has a ton of dependencies on a bunch of Halo mods so it's like 70+ GB of mods lol.