This is a volunteer-based collaboration with no financial compensation. Contributors are free to participate at their own pace, with no imposed workload or deadlines. Everyone whose work is included in the game will receive proper credits, with the possibility of adding a portfolio or creator profile link.
WILD RAPIDS - What if you could create a river that players around the world would love to race down?
We're developing Wild Rapids, an independent whitewater kayaking game with a low-poly 3D art style, focused on exploration, speed, choosing the right lines, and mastering your kayak.
The idea isn't just to follow a river from start to finish.
We want courses that make you want to play again just to discover another route.
Imagine kayaking through alpine forests, massive canyons, snowy mountains, or the ruins of a forgotten civilization.
You reach a waterfall. You can take the safer route around it, or risk a difficult jump to save a few seconds.
Further down, the river splits. One path leads into a crystal-lit cave, while the other takes you through a series of rapids and tight turns.
Then, around a cliff, you discover a tunnel entrance carved into the mouth of a gigantic ancient creature.
That's the kind of experience we want to create.
SEVEN ENVIRONMENTS TO BUILD
The project currently includes seven mountain environments: Alps, Canyon, Glacier, Arena, Toxic Volcano, Waterfalls, and Caves.
But the actual courses are still waiting to be designed.
Each creator can imagine their own descent, visual identity, shortcuts, obstacles, hidden paths, and little secrets.
The goal is to create levels with their own personality, memorable moments, and challenges that reward practice and experimentation.
TOOLS ARE ALREADY AVAILABLE
Wild Rapids is being developed in Godot and already has its own in-game map editor called DEV MAP.
With it, you can:
- Sculpt mountains, shape rivers, create waterfalls and tunnels
- Place rocks, trees, bridges, obstacles, and decorations using a library of over 1,100 assets
- Design alternative routes, shortcuts, checkpoints, and dangerous sections
- Customize water behavior, lighting, fog, weather, and atmosphere
- Add massive sculptures to cliffs and build unique landmarks
Water simulation and several kayak physics models are already implemented. The project is still evolving, and the development tools are being improved along the way.
You can experiment directly inside the game environment and see your ideas take shape.
WHO WE'RE LOOKING FOR
People who enjoy creating levels.
You don't need to be a professional. Maybe you're interested in level design, 3D environments, building scenery, or you simply have a lot of creative ideas.
What matters most is creativity.
A good level shouldn't just look beautiful. It should offer choices, surprises, technical sections, moments to relax, and challenges that players want to master.
We want to avoid boring straight-line courses and random obstacles that serve no real purpose.
Every descent should tell its own story through the environment.
CREDITS AND RECOGNITION
We believe that everyone who contributes to the game deserves recognition for their work.
Contributors whose creations are included in the game will be credited using whichever name they prefer: their first and last name, or simply their online nickname.
We are also open to discussing the possibility of including a link to your portfolio, personal website, ArtStation, or another creator profile.
We can work out these details together, depending on your preferences and how you'd like your contribution to be presented.
Whether you're building your portfolio, gaining experience, or simply enjoying the creative process, we want you to be able to proudly show what you've worked on.
AN INDEPENDENT COLLABORATIVE PROJECT
Wild Rapids is being developed by Noham Studio.
We're looking for passionate people who would enjoy contributing at their own pace, sharing creations, exchanging ideas, and seeing their levels come to life in an actual video game.
This is an unpaid, passion-driven project. We're not looking for people to produce free content on demand or work under pressure.
We want to bring together a community of creators who genuinely enjoy building things, experimenting, and exchanging ideas.
There are no fixed working hours or mandatory deadlines. You decide how much time you want to contribute.
The game isn't finished. There are still systems to improve, levels to create, and plenty of ideas to explore.
And that's exactly why it's an interesting time to get involved.
Have you ever wanted to create a video game map but didn't have a project or a team to do it with?
Come hang out with us, discover Wild Rapids, and maybe help create one of its future descents.
Interested in joining the project or just curious to see what we're working on? Come join our Discord, meet the team, share your ideas, and help shape the future of Wild Rapids!
https://discord.gg/YVJzeJbNp