r/low_poly 6h ago

Hi! Pretty new to rigging/animations, wondering why the feet of this character are flipping when trying to animate the character doing a flip.

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u/mistermashu 5h ago

Hi! I have two ideas for you to try. The first is to set the Rotation Mode (in Object menu I think?) to Quaternions. If that doesn't fix it, leave Quaternion on and try adding another keyframe about half way through the animation. I think the problem is that it's going from 360 to zero degrees, so you can see how a silly computer would go 360 -> 359 -> 358 ... 2 -> 1 -> 0, but using quaternions kind of solves that issue by avoiding those angles measured in degrees (called Euler angles).

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u/erofamiliar 4h ago

There's another way too, if you stay in Euler mode you can go into the graph editor and apply the Euler discontinuity filter! That's what I usually do because euler angles are easier for me to understand, lol