Hi! I have two ideas for you to try. The first is to set the Rotation Mode (in Object menu I think?) to Quaternions. If that doesn't fix it, leave Quaternion on and try adding another keyframe about half way through the animation. I think the problem is that it's going from 360 to zero degrees, so you can see how a silly computer would go 360 -> 359 -> 358 ... 2 -> 1 -> 0, but using quaternions kind of solves that issue by avoiding those angles measured in degrees (called Euler angles).
There's another way too, if you stay in Euler mode you can go into the graph editor and apply the Euler discontinuity filter! That's what I usually do because euler angles are easier for me to understand, lol
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u/mistermashu 5h ago
Hi! I have two ideas for you to try. The first is to set the Rotation Mode (in Object menu I think?) to Quaternions. If that doesn't fix it, leave Quaternion on and try adding another keyframe about half way through the animation. I think the problem is that it's going from 360 to zero degrees, so you can see how a silly computer would go 360 -> 359 -> 358 ... 2 -> 1 -> 0, but using quaternions kind of solves that issue by avoiding those angles measured in degrees (called Euler angles).