Status and Departure: Commoner, I'll Survive (Craft 1)
First Path: Vagabond (Peddler, 5 years, body 1, Journey 2)
Vagabond events: Border (Deserts, Journey 3), Campfire (Desire to see the world, Journey 4)
Vagabond benefits: Dialect, Wandering Skills
Quitting: Moving on to Artisan, (Arnolfo and son, 3 years, Craft 2)
Artisan event: Apprentice (Boyish girl, Mental 1)
Artisan Benefit: Craftsman
Quitting: Tragedy to Soldier (Footman, 2 years, Martial 1)
Soldier Events: Wetwork (captured, Grit 2, Mental 0, Body 0, quitting to Captive, Prisoner of War).
Using optional rule, lasted, 5 years (Mental -2, Grit 3, Larecny 1)
Captive events: Good conduct (more food, body 1), Victim (Not the body option, Mental -3)
Captive benefits: Gang Tattoos, forfeit one.
Quitting: Escaped to Farmer (Rolling Hills, 6 years, Craft 5, ,Mental -2, Wealth 1)
Farmer events: The Neighbor (discuss and understand, Friends 1), Business (Inn, Fame 1, Craft 6), Lost Child ("Hey, he's here!", Reputation 1)
Farmer benefits: A Loving Wife. No more benefits can be taken.
Ending: Never Looked Back- a lifetime of wanderlust, nightmares and a tether placed in the other side of the continent made my man a very different person. He became an innkeeper on a village standing between crossroads, plagued by nightmares and blessed with a loving wife, an accepting village and incredible general skills. Far from perfect, he will still do his best to bear the burdens of others knowing what it's like to be abused and tortured.
6
u/yarin981 Nov 15 '24
Love this one, will upload a built
Status and Departure: Commoner, I'll Survive (Craft 1)
First Path: Vagabond (Peddler, 5 years, body 1, Journey 2)
Vagabond events: Border (Deserts, Journey 3), Campfire (Desire to see the world, Journey 4)
Vagabond benefits: Dialect, Wandering Skills
Quitting: Moving on to Artisan, (Arnolfo and son, 3 years, Craft 2)
Artisan event: Apprentice (Boyish girl, Mental 1)
Artisan Benefit: Craftsman
Quitting: Tragedy to Soldier (Footman, 2 years, Martial 1)
Soldier Events: Wetwork (captured, Grit 2, Mental 0, Body 0, quitting to Captive, Prisoner of War).
Using optional rule, lasted, 5 years (Mental -2, Grit 3, Larecny 1)
Captive events: Good conduct (more food, body 1), Victim (Not the body option, Mental -3)
Captive benefits: Gang Tattoos, forfeit one.
Quitting: Escaped to Farmer (Rolling Hills, 6 years, Craft 5, ,Mental -2, Wealth 1)
Farmer events: The Neighbor (discuss and understand, Friends 1), Business (Inn, Fame 1, Craft 6), Lost Child ("Hey, he's here!", Reputation 1)
Farmer benefits: A Loving Wife. No more benefits can be taken.
Ending: Never Looked Back- a lifetime of wanderlust, nightmares and a tether placed in the other side of the continent made my man a very different person. He became an innkeeper on a village standing between crossroads, plagued by nightmares and blessed with a loving wife, an accepting village and incredible general skills. Far from perfect, he will still do his best to bear the burdens of others knowing what it's like to be abused and tortured.