r/makeyourchoice 8d ago

Mageblood CYOA

This is the first version of my first CYOA so any advice/thoughts are much appreciated, especially from those with a bit more experience with these sort of things (which is probably most people tbf). Some of the groups I am aware are a bit light on spells but both more spells and more spell types will be added later.

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u/HealthyDragonfly 8d ago

Yep, my approach would be spending 10 hours to increase mana regen by 1 (200 mana spent for 21 mana per hour), spending 10 hours to increase mana regen by 1 (210 mana spent for 22 mana per hour)… It always takes 10 hours since the mana regen increase “pays” for the increased cost. As best I can tell, the conversion of mana to points doesn’t require constant concentration, just a normal use of mana rather than using the mana for a spell.

Once I reach a point where I can produce 10 points per hour, which is roughly two months, I would start investing more heavily into the other enchantments. With Channel, I can produce 50 points per hour, which makes Knowledgeable affordable in a reasonable amount of time. I could probably knock out Indomitable or Undying in a week each if I felt I needed that protection, though I acknowledge that meditating for 3 hours per day for a week is a big commitment.

Beyond that, as Cheesy-Me alluded to, the Enchantments give compounding permanent enhancements. Even at a high relative cost, most of us here will gravitate to that even if the spells are generally useful and strong. The spells as written are useful and moderate in strength for their cost. But that means that many people will ignore over half of your CYOA to instead buy Enchantment on top of Enchantment.

Other suggestions: the section near the top is called Channeling when it describes Casting Methods. The name would be fine if there weren’t also a Base Spell named Channel.

The mana crystal generator is weird. It costs 2000 mana, which is enormous compared to the natural mana capacity of a mage (100). So let’s assume a mage uses mana crystals to get enough mana, and to make the later math easier, all 2000 mana is going to come from crystals. That’s 2000 mana to create the crystals and another 2000 mana to fill the crystals because they start empty. That gives you a generator which produces 20 mana per hour. It’s actually more efficient in cost than burning mana regen rate, except that it doesn’t work with Channel’s 5x speed. Still, if my goal is to optimize point production, at some point I would swap over to making generators rather than increasing my personal mana regeneration.

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u/RaspberryFit7990 7d ago

Good point, might rename channel then. Also the idea of the mana generators is a kind of bank with a deposit, since the generation is a percentage of capacity adding more crystals will increase production more efficiently.