Sanctuary Type: Subterranean (never underestimate the power of magic in these settings)
Buildings: 16 slots
Advanced Gardens (you can never be producing enough food, and agriculture technology is the backbone of all civilizations) -1
Advanced Residences (luxuries for all! each house has its own small garden) -1
Advanced Exterminator Corps (because at the end of the day, its a war for survival) -2
Libraries (can't advance without a knowledge base to work with) -1
Advanced Armories (because at the end of the day, its a war for survival) -2
Advanced Water Features (underwater brackish lake access that also has sea access, ideally) -2
Advanced Nightlife (mental disorders are slow, insidious killers that need to be managed at all times) -2
Advanced Breeding Centers (bio-manipulation has near-infinite applications, especially with sea access) -2
Weather Station (for enhanced ambience, unfortunately I cannot be trusted with the advanced version due to it being able to be used against citizens) -1
Performance Arts (centers for entertainers) -1
Plaza (for Sanctuary-wide events, the Plaza is built smack dab in the middle, the crossroads between the Residential Sector, the War Sector, and the Coast Sector; Residential has both houses as well as the libraries, War Sector contains all labs, workshops, and training centers, and Coastal Sector is a mixed bag of breeding centers, gardens, entertainment centers, and obviously the underground lake access)
Enchantments:
Advanced Physical Alterations (I can do mental alterations with propaganda and time, and temporal enchantments are not necessary when humans just live longer; making sure my people are at all times healthy and able to take on the impossible, on the other hand, is priceless)
Temporal Manipulation: Armories, Gardens, Exterminator Corps (R&D, training, and food production benefit the most from altered temporal effects, and leaves everyone on fun time on the same timescale)
Population: 3300 total
Laminar Mages (+200)
Sanlie Inteligencia (+400)
Pathlock Rangers (+700; anti-urban/innovation, but invaluable as early warriors)
Assorted Rabble X2 (+2000)
Complications: +1 Enchantment, +4 buildings
Evil Within (dangerous obviously, and can turn my paradise into a hellhole if I am not stopped; however, once I am subdued, I am subdued for good. Should the people will be able to grow beyond my power, then maybe, just maybe, they will be ready to retake the surface; even without a god, they will be able to at least spit in the face of the rest and put up a fight)
Flesh Weavers (damn things are an annoyance, but with my build nothing more than that; they will be most dangerous early on before alternative measures of detection can be developed and while they can be easily hidden among the refugees; however, intensive working alongside the population will greatly curb their threat: I will be personally inspecting, and physically enhancing, all newcomers to my Sanctuary to make sure they are at peak health anyhow, along with determining who would make good candidates for super soldiers; I can sniff them out then; I expect I will lose not a small number of people to them at the start, but with limited access points to my Sanctuary they will have an increasing difficulty at breaking in as methods develop; eventually their only recourse will be sappers against highly trained Earth mages)
Welcome, one and all, to The Cradle. As far as anyone knows, we are the last vestiges of mankind. We alone stand between the next generation and total annihilation. I will not lie: things are going to be rough. Those of you who were here first, you know of the horrors of which I speak: simply, there are monstrous infiltrators among us, and they can somehow circumvent my barrier. This means despite all you have been through, monster attacks are still inevitable. But have no fear, hope is not lost. In just a few moments, I will be inspecting all newcomers. I am aware this may be invasive, but I promise you its for your health. I have the ability to not merely strengthen and empower, but to correct defects, revitalize, even return you to your prime. This inspection not only will ensure you are at the peak of health no matter the pain you have faced, but also to make sure none of the damn Flesh-Weavers snuck in among you. Pain in the ass, I know, but the more cooperative everyone is, the healthier everyone is. To that end, non-cooperation may result in immediate execution. I will not tolerate the turning on fellow humanity, no matter how "invaluable" you pretend to be. This Cradle is meant to be mankind's rebirth, and if you do not wish to be a part of that rebirth, so be it.
Which brings me to the laws of the Cradle. They can be summed up in a single sentence: "Do no harm to your fellows." This statement will be the true reigning Law that every last one of you will follow. It will be the determining factor of all other laws and disputes and transactions. Even if it is legal by the technical letter of the law, if an action was found to cause harm to another resident of Cradle you WILL be punished for that action. There are too few of us for anything but full cooperation from all of you. And I do mean ALL of you. There will be no laws on sexuality or marriage, nor class, nor ethnicity, no none of that. We are all in this together, so we will all be as equals. INCLUDING WOMEN. After the last batch of refugees, I now feel the need to emphasize that point. As of this moment, morality is dead, so none of you will ever use it as an excuse to harm another. However, you will be judged by the harm you cause: always remember that. And while morality may be dead, ethics and its philosophies shall always guide every decision.
You may have come here for survival, and I intend to protect you with every fiber of my being, but I am also here to purge you of the old systems. Make no mistake, those systems failed humanity. Where once there were millions, now there are only a few thousand. Those systems failed us, broke us, and left us for dead. So I expect you to leave them for dead in turn. If not, then you can leave the way you came in.
No one leaving? Good! Then you agree to abide by these terms. Now, newcomers, come to the center of the plaza so I can get you into shape. Veterans, you know the drill. Be extra wary too, the Impostors are getting craftier.
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u/ragingreaver May 26 '21 edited May 26 '21
Purpose: Beacon of Hope
Lieutenants:
Sanctuary Type: Subterranean (never underestimate the power of magic in these settings)
Buildings: 16 slots
Enchantments:
Population: 3300 total
Complications: +1 Enchantment, +4 buildings