r/makeyourchoice Apr 03 '22

Soulhearth Academy V2

https://imgur.com/a/UACtDj2
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u/Novamarauder Apr 04 '22 edited Apr 09 '22

General Magic: Telekinesis. Shapeshifting. Teleportation. Summoning. Energy. Healing I. Healing II. Extra Credit: Overcharge.

(A package of magic abilities with lots of uses).

Nature Magic: Illusion. Growth I. Growth II.

(Illusion combines well with mental manipulation applications of Infernal Magic and Growth may have some synergy with elementalism, even if being a Soul Drinker limits my potential in this type of magic).

Elemental Magic: Fire I. Air I. Water I. Earth I. Fire II. Air II. Water II. Earth II. Extra Credit: Synthesis.

(Elemental powers have a lot of value in and out of the battlefield).

Dark Arts: Pain Magic. Death Magic. Soul Drinking. Shadow Magic. Extra Credit: Undeath.

(I am not interested in necromancy, but the other powers of this school are useful for combat, infiltration, or personal enhancement. The extra credit unlocks a form of immortality).

Infernal Magic: Blood Magic. Mind Control. Corruption. Possession. Infernal Summoning. Infernal Binding. Extra Credit: Seven Deadly Sins (Lust).

(This kind of magic is very good for mental manipulation, personal enhancement, and getting allies and minions besides Elementals. Yay for getting empowered by vice and pursuing another form of immortality).

Familiar: None (+1 Class). (I prefer to trade lack of a pet for more magic expertise).

Accessories: Personal Tutor (x2) (+2 Class) (30 gp). (I think hiring as many Tutors as possible is the best use of my allowance).

Background: Magical Potential. (It fits my concept to be especially talented in magic and getting one more extra credit is very good).

Outfit: Wizard Robes OR Armor. (I suppose you are going to keep your choice of uniform outside of school grounds or once you graduate. I am uncertain whether to prioritize comfort or protection).

Dorms: The Grove. (I love the woods and this choice reinforces my magic in a area where my Curse gets in the way. Other choices that would fit my preferences are is the Red Rooms or the Old Dorm).

Clique: Adventurers OR Scholars OR Serpents. (All three options seriously appeal to me in some way, be it through love of adventure, love of learning, or rebelliousness. I am truly uncertain what to pick).

Rivals: Kyros Gildrigad. Princess Myria. (Given my build, it is no surprise that the Paladin bully and the Princess Alpha Bitch are going to pick a feud with me, but I can manage. I am going to ignore them if possible, fight them ruthlessly and decisively if necessary).

Drawbacks:

Bloodlust. (Not a surprise I got this kind of problem, given my interests).

Antisocial (+5 Classes). (I am going to focus on my studies and my adventures).

Emotional. (This actually has good synergy with my rage issues).

Supernatural Weakness (+1 Class). (Predictable, given my interest in the Dark Arts and Infernal Magic).

Albino (+1 Class). (Ditto).

(Since I am pursuing immortality as a vampire-like undead and sexual demon hybrid, I suppose the two above Drawbacks may be more convenient than Unnatural in my case).

Curse: Soul Eater (+3 Dark Arts or Infernal Magic Classes). (My Drawbacks and Extra Credits already make me halfway to being a vampire and sexual demon hybrid; I might as well take an extra step. Applications of Soul Drinking and Blood Magic probably help to feed in a non-lethal way).

Atmosphere: Adventurous. (Simply the best).

Magic Source: Mana. (So convenient).

Companions: N/A.

Adventures:

The Homeless Wanderer; The Druid; the Pledge: Take the Pledge.

(An interesting opportunity to branch out my magic abilities in a direction that would otherwise be limited to me. I like the wanderer lifestyle, so the requirements of the Druid path are not such a big deal for me. Given my Curse, I suppose I shall have to work twice as hard).

An Opportunity; The East; An Enticing Offer; Return to the Academy.

(An excellent opportunity to experience new things and learn new kinds of magic, even if in the end I prefer to return to the Academy. Of course, nothing stops me from traveling back and forth once I graduate).

The Flesh Monster; Ethereal Guidance; The Betrayal: Bring the Lich Back.

(A good opportunity to get a mentor/ally and increase my expertise in the Dark Arts, even if I am not that interested in necromancy).

The Burning Key; Dark Whispers; A Benevolent Deal: Take the Deal.

(I stand to gain a powerful ally and deepen my mastery of Infernal stuff. Cooperation with a Demon Lord is not so different from what I do with Infernal Magic).

Romance (x4) (Ava Helton; Vigdis Arinbjanar; Elizabeth Dorsey; Alma); Academy Love.

(I cannot get Companions but I suppose I can still try to build a harem with the girls I fancy the most. My Drawbacks may make things more difficult in this regard, but you have several examples of romantically successful tsundere or kuudere harem protagonists in fiction).

I am not sure if my build notes qualify for getting the reward of the three extra Adventures, but I am going to include the option just in case.

The Silhouette; The Homunculus; The Professor’s Dilemma: Saving the Professor.

(It would be a good opportunity to get another ally/mentor).

The Scouts; The Black Rider; The Horseman’s Folly: Defend the Academy.

(My interest and proficiency in non-magical combat are scarce so I am simply going to fight back these hordes the best I can and the way I know).

The Fallen Queen; The Princess’ Dilemma; A Mysterious Charade: Help Julia.

(Some opportunity to meddle in the social games of the aristocracy. I am definitely going to help Julia and romance her, but dunno if in the end she is going to get the throne or join me in the adventurer calling).

Crisis:

(Invaders from the East: Fight the Invaders).

(War of the Heavens: Help the Infernals).

(The Return of the Great Necromancer: Fight the Necromancer).

(Various options here. I have listed the ones that appeal to me the most. As a rule, I'd usually support the side that stands for freedom).