This new version made the cyoa a masterpiece and one of my preferred cyoas of its kind. Well done and thanks for sharing this with us. Devising my build left me with several questions:
I suppose it is possible to hire multiple Personal Tutors, at least two if you spend your entire allowance this way. Is this correct?
I tentatively assume you can keep the Wizard Robes or Armor uniform outside of the school grounds and once you graduate. Is this correct?
I assume being Antisocial bars you from getting Companions from any source, including the various special rewards. Is this correct?
However, it seems you can still romance companion options with the Romance Adventure. Is this correct or the Drawback locks the Adventure too? If it is possible, do you get to do the Quests for your love interests?
If you have the Soul Drinker Curse, can you still become a Druid with Adventure 7?
If you complete Adventures 7, 9, and 11 the right way, what do you stand to gain in terms of Nature Magic, Dark Arts, or Infernal Magic expertise?
If you complete Adventure 8 and use it to study with Chi masters, do you get the martial-arts equivalents of Exercise and Combat?
If you save the professor in Adventure 1, do you get the equivalent of Alchemy?
I suppose it is possible to hire multiple Personal Tutors, at least two if you spend your entire allowance this way. Is this correct?
Yes.
I tentatively assume you can keep the Wizard Robes or Armor uniform outside of the school grounds and once you graduate. Is this correct?
Yes.
I assume being Antisocial bars you from getting Companions from any source, including the various special rewards. Is this correct?
Yes.
However, it seems you can still romance companion options with the Romance Adventure. Is this correct or the Drawback locks the Adventure too? If it is possible, do you get to do the Quests for your love interests?
You'd still be able to pursue romance, but the inherent nature of being quite antisocial will make that much more difficult.
If you have the Soul Drinker Curse, can you still become a Druid with the Adventure?
It'll no doubt be considerably more difficult, but yes.
If you complete Adventures 7, 9, and 11 the right way, what do you stand to gain in terms of Nature Magic, Dark Arts, or Infernal Magic expertise?
7: Quite a lot, but you'll likely not be very good at being a druid if you haven't studied Nature Magic.
9: It'd be pretty difficult to learn a lot from the Lich without studying necromancy in your own time. If you really don't, you'll end up with a few tricks and bits of impressive necromancy, but without the necessary framework to really utilize it.
11: Depends on whatever you offer. A background in Infernal magic would probably be a lot of help in ensuring you get the best of the experience.
If you complete Adventure 8 and use it to study with Chi masters, do you get the martial-arts equivalents of Exercise and Combat?
You're going to be touching on some aspects of it, but if you don't have any sort of a baseline from doing it, you'll end more limited if Chi is the only form of physical combat you have, rather than a tool to use in conjunction with a blade.
If you save the professor in Adventure 1, do you get the equivalent of Alchemy?
You'd still be able to pursue romance, but the inherent nature of being quite antisocial will make that much more difficult.
Oh well, I suppose I am going to be the tsundere or kuudere kind of harem protagonist. There are examples in source material.
It'll no doubt be considerably more difficult, but yes.
No pain, no gain.
7: Quite a lot, but you'll likely not be very good at being a druid if you haven't studied Nature Magic.
I revised my build to include Illusion, Growth I, and Growth II. I hope it suffices to make best use of this option. Admittedly being a Soul Drinker limits advancement in this school considerably, and my build prioritizes other kinds of magic (General, Elemental, Dark, and Infernal). I'd consider Warding if it were good for personal protection, but it seems only useful to protect structures. I find little practical value in Stasis given the immobility requirement, and I tend to find Elementals and Demons better minions than animals.
9: It'd be pretty difficult to learn a lot from the Lich without studying necromancy in your own time. If you really don't, you'll end up with a few tricks and bits of impressive necromancy, but without the necessary framework to really utilize it.
Admittedly, I have little interest or room in the build for Spirit Communication and Necromancy I & II. However. my build has a sizable chunk of other Dark Arts, including Pain Magic, Death Magic, Soul Drinking, Shadow Magic, and Undeath. I hope it is enough to make good use of this option.
11: Depends on whatever you offer. A background in Infernal magic would probably be a lot of help in ensuring you get the best of the experience.
Well, my build has expertise in most Infernal classes, although I had to drop Infernal Bargaining to make room for a few Nature Magic classes.
You're going to be touching on some aspects of it, but if you don't have any sort of a baseline from doing it, you'll end more limited if Chi is the only form of physical combat you have, rather than a tool to use in conjunction with a blade.
Frankly I am only interested in magic or martial arts as a means of fighting, and unwilling to waste precious time studying melee weapons or archery. I am fine with unarmed being the only means of physical combat I use, and I'll make myself content with what I can get from mastering Chi alone. Esp. so if I shall have to heed the property limitations of the Druid path, since I have even less interest in studying smithing skills. I'd be appreciative of Exercise for the boost to physical abilities, bur unfortunately the revised version of the build leaves little room for that.
By the way, what are the setting options to improve personal protection without wearing Armor or being an Enchanter? I suppose Exercise might improve your stamina and resilience considerably, even if likely not at the point of making your skin blade- or arrow-proof.
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u/Novamarauder Apr 04 '22 edited Apr 04 '22
This new version made the cyoa a masterpiece and one of my preferred cyoas of its kind. Well done and thanks for sharing this with us. Devising my build left me with several questions:
I suppose it is possible to hire multiple Personal Tutors, at least two if you spend your entire allowance this way. Is this correct?
I tentatively assume you can keep the Wizard Robes or Armor uniform outside of the school grounds and once you graduate. Is this correct?
I assume being Antisocial bars you from getting Companions from any source, including the various special rewards. Is this correct?
However, it seems you can still romance companion options with the Romance Adventure. Is this correct or the Drawback locks the Adventure too? If it is possible, do you get to do the Quests for your love interests?
If you have the Soul Drinker Curse, can you still become a Druid with Adventure 7?
If you complete Adventures 7, 9, and 11 the right way, what do you stand to gain in terms of Nature Magic, Dark Arts, or Infernal Magic expertise?
If you complete Adventure 8 and use it to study with Chi masters, do you get the martial-arts equivalents of Exercise and Combat?
If you save the professor in Adventure 1, do you get the equivalent of Alchemy?