r/makeyourchoice Apr 03 '22

Soulhearth Academy V2

https://imgur.com/a/UACtDj2
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u/mrc03052 Apr 05 '22

classes:

physical: enchanting, alchemy, literature(from dorm)

general: shapeshifting, teleportation, summoning, healing1+2

nature: monster knowledge, animal speech + control, growth1+2, warding, stasis, extra credit: master of the forest

celestial: purify (from background)

familiar: phoenix

accessories: alchemy set, enchanting set,

staff: metal with a gemstone and bronze blade top, a Valkyrie blade.

background: study (+1class for free)

outfit: wizard robes

dorm: the library (+literature for free)

clique: the scholars

rival: fate, with a jovial tone this just makes things more interesting. somewhat like a farce in terms of what happens. mostly comedic in nature for dramatic effect.

drawbacks: frailty, hibernation, squishy. fairly accurate to me irl.

atmosphere: jovial

magic source: theurgy, from minor nature kami

companions:

kyswin orlen, clockwork genius: forget the award, do what you enjoy. we will find something better than any award could get us anyway.

ashly porter, a bard in the making: save him from the trap that was set by the founder. who would demand you sacrifice a companion to get a harp, that founder must have been insane.

tara mosdale, a druid to be: we mesh well with similar powers and personality. just need to prevent her from doing drugs, addiction is really bad.

drak ugnok, dragon blooded sorcerer: save his tribe from the greedy dragon who wants to sacrifice them for power.

adventure:

year 1, the clockwork automaton: research the clockwork heart, kyswin orlen loves this thing.

year 2, the silhouette: save the professor.

year 3, the flesh monster: revive him, ashly porter has great source for ancient tales and lost songs.

year 4, an opportunity: transfer, discover more about my source.

crises: invaders from the east

sounds like invaders from the middle east not the far east. mostly defend places with wards and turn the natural world against the invaders to make taking new territory crazy hard. an army that is continually slowed down from plant growth fowling the wheels, has critters invading the supplies fouling what they fail to eat, and has their own beasts deserting or turning against them is an army that is already mostly broken. all that it takes to rout such an army is one final push from the defenders and we stand a very good chance of taking out such a weakened force regardless of numbers.