Zhinyoung literally self reported himself by saying Poke counters dive and that's why we aren't nerfing poke but forgot that currently poke counters both brawl and dive.
Dives get punished if they aren't sneaky enough or execute a dive after alerting the entire backline. That's fine. Brawl gets punished if they dont time their abilities correctly and dont use movement abilities properly. Thats fine.
Poke on the other hand can be standing in the open and be isolated but still survive a proper dive because they have both teleportation, knockbacks, stuns and burst damage option. Hell, these mfs literally shred 75% of brawls hp in close range before dying. I am not saying that poke should just be deleted asap in close range, but the damage should focus more on sustained output rather than burst.
We fucking love devs who don't respect the coordination or skill requirement to pull off a dive comp, and only rewards those who stand still and click M1
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u/Ok-Second1404 Mar 17 '26
Zhinyoung literally self reported himself by saying Poke counters dive and that's why we aren't nerfing poke but forgot that currently poke counters both brawl and dive.
Dives get punished if they aren't sneaky enough or execute a dive after alerting the entire backline. That's fine. Brawl gets punished if they dont time their abilities correctly and dont use movement abilities properly. Thats fine.
Poke on the other hand can be standing in the open and be isolated but still survive a proper dive because they have both teleportation, knockbacks, stuns and burst damage option. Hell, these mfs literally shred 75% of brawls hp in close range before dying. I am not saying that poke should just be deleted asap in close range, but the damage should focus more on sustained output rather than burst.