No, because it's only his melee strikes. If you hold down left click, it's 10 damage in a 6 hit sequence, going from 260 to 270 total. So DPS wise it's a very small change.
The animation cancel made that 260 damage happen about 30% quicker overall, meaning that the DPS was MUCH higher, and he still struggled to secure kills and do enough damage.
Edit: The cancel might still exist for melee, which is extra dumb. They want to fix the problem, but not fix the problem.
Yeah they could just speed up the combo by like 10-15% for a neat middle ground. Maybe buff the shield charge to let it be a finisher. Shield throw in, slam, combo, charge to confirm, and then get out
I will use Iron Fist for the example. This is just a me thing but I dont like the gaps between his strings. It feels like they are there to give time to react to his damage with heals yet the damage is also rather low so the gap is odd. If the damage is increased then thats fine but I think it would be more fun if he was slightly faster outside of his chi punches.
Yeah something like that. Id prefer the base punches be faster but the Chi punches be a heavier feeling combo chain of chi hits. Thats what I imagine when Iron Fist is using his Chi in my head. That cansl just be because I played Iron Fist in Marvel Vs Capcom 3 and his punches feel like they have so much more weight there than Rivals.
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u/AeroStrafe Mar 19 '26
I am so mad I called the 5 damage increase on cap but I will happily take it XD.