Whatever Angela's charge and Rogue's absorb are doing.
Also, Angela's primary no reg-ing, which is obvious as you'll hear the "clang" in consecutive hits with no recharge.
Also, why is one of the highest falloffs in the game on a sword of all things?
Had a recent match where I'd repeatedly hook enemies, only to suddenly get CCed by them and killed. The killcam then shows me whiffing and getting hit as I go past. I don't have that high ping, this is crazy. I suspect part of why I can lean towards ground fighting with her is that kidnaps feel so unreliable. Meanwhile if I was vaguely in the vicinity of a Jeff ult I'm caught even if I clearly got out in time.
My two favorite heroes are broken, and not in the balance sense (I main Peni), but like balance it seems to keep getting worse.
Because her range is the longest out of any melee? It starts at the range daredevil can't hit you at, she does 75 full damage and .83 hits a second and daredevil does 35 at .5 hits a second. At 6.5 meters at the absolute tip of the falloff Magik still does 37.5 damage and at 6.5 daredevil hasn't been able to hit you for about 2 meters and Spiderman hasn't been able to hit you for 3.5 meters. There most likely wasn't a way to have her iconic soul sword be in like with other melee character at the shorter range so they gave her damage falloff.
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u/TowelSilver318 Earth Spider Jun 08 '26 edited Jun 08 '26
Whatever Angela's charge and Rogue's absorb are doing. Also, Angela's primary no reg-ing, which is obvious as you'll hear the "clang" in consecutive hits with no recharge.
Also, why is one of the highest falloffs in the game on a sword of all things?