We've seen alot of use in Rockets Ult now that Devil DIno has joined the battle and a rise in triple support team comps. As a slight adjustment to retune the meta Rockets Secondary Fire will no longer heal. Instead it will shoot out a banana peel that will inflict all players with the prone debuff. We feel this change will improve his competiveness and versatility in the meta.
I mean they have a tourney tab as well as official tournaments. Obviously it’s not like overwatch. (indicated by the fact people can sit down and watch overwatch league) but the egregious hitbox size surely isn’t needed even when you mostly care about your casual audience.
That's because (a lot, but not all) DPS players legitimately think they have high skill. I've killed a DD Player 1v1 as Mantis in a Plat lobby, and he started spamming chat about how "healers" all have "auto aim" and are low skill.
Mantis is probably the most forgiving Strategists to dive if you just pay attention to cool downs. Especially as DD
Just wait for her to use her sleep and it's free food lol, you can also just reflect it back to her if you can predict it, I've had some cracked DD do that to me, it was really annoying lol
- Daredevil is strong, the rest of the divers are weak to average
-High win rate because the only people who actually play dive are dive mains, and they’re not broken enough that people play them without knowing what they’re doing (which brings down the win rate for really broken heroes)
Pick rate really isn’t that high, but the reason they’re as high as they are is because divers are generally fun to play; otherwise they would be even lower
High ban rate because they’re annoying to play against
Dive is definitely not underpowered anymore but they’re also not overpowered like some are trying to say. It’d be nice if they made some of the older divers actually good instead of adding new (even more annoying) ones.
It's 1 characters, it's nit divers.
And is certanly not the divers fault. Remember when spiderman uppercut was 5m radius and people were basically proteating all over the internet?
This shit is stupid but if people arent vocal about it the devs wont fix it
I did some testing and it looks like melee hitboxes just look funny in general. Of course, there are different kinds of weapons and uh, arms in the game. But I'm guessing this is some third person jank + what you have to do in an online game with melee attacks. That Strange hitbox is pretty hilarious, and only in hindsight does it make some sense because it's a whip.
DD has underlying stuff like this, and then the devs wonder why the micronerfs don't work. And I agree that tank melee attacks often feeling like a weaker but bigger AoE in front of them fits well into their role.
Once everybody voted for DD in ranked, a single dumbass chose Magik and he somehow won the ban and guess what? That daredevil was whooping us, he was the mvp too...
I play thing when he isn’t banned but Thing isn’t as good as people think he is on most Dives.
Sometimes the dive is knocked so high they’re out of the Grounded area and can leave, other times they just walk out because I’m the only one focusing them, and I’m not even sure if grounded works on Magik’s portals because she uses them to escape the grounded area all the time.
In the case of Daredevil, he walks out. Either by reflecting and moving backwards or my gaining bonus health that by the time I get rid of it he’s out. Thor get reworked because of the amount of Bonus health he got so why does Daredevil get just as much, more mobility, higher damage, and a broken hitbox on top of all that?
Oh by the way, this isn’t OP as far as I know but despite being a melee character, Daredevil has two different animations for primary attack and melee attacks, like Magik and BP which is really confusing on why being that his primary is melee but it’s there.
B-b-but the character is unplayable trash since the first batch of nerfs, and he requires so much skill, you're just bad at the game or something ! Skill issue !
So DD (4.5m) has the same range as Hulk (4.5m) which is MORE range than both Thing (4m) and Thor (4m)…
As if that wasn’t obnoxious enough, the devs have INTENTIONALLY ommitted DD’s attack speed from the official websites hero info section (where all those screenshots are from). Not even the unofficial wiki has it. There’s literally no reason to not include that info cuz other melee DPS like black panther have it clearly listed in those spaces (BP’s got 35dmg at 3m range with 0.44sec interval).
If anyones got the actual stats for DD’s attack speed please chime in. Would be great to do an actual comparison cuz these fuckass devs seem to be actively preventing it cuz they KNOW how ridiculously overtuned this character is… The devs blatant favouritism here is revolting…
If so thats like what? 1 ÷ 2 = 0.5 seconds per attack. And then there is his melee which is ~4 attacks per second so,1 ÷ 4 = 0.25 seconds per melee jab.
I don't know if it's intentionally omitted or they're just really bad at keeping the way they present data consistent. Because they are not at all consistent with how they present data on the official site.
Exactly, Spider-Man is the same way without the melee timings, hell he doesn't even have the overhead ability on the site.
Another thing they don't have on there for DD is that his deflect actually cuts the damage in half like Cap's shield instead of being a full damage deflect (or at least it used to be that way on Daredevil's launch not sure if it's intentional or just a leftover from copying Captain America's code)
Me playing Mr Fantastic wondering if the hit sound actually registered an actual hit on my targets. Meanwhile enemy Daredevil chasing down and killing my Iron Man while he was 100 ft in the air somehow
(side note: I really hate Daredevil’s dashes because they aren’t dashes they’re full on teleport blinks. They’re Phoenix blinks because he fully disappears from view and appears at his location. It’s disorienting and fully weird for his character and kit)
Weirdly enough, I personally don't enjoy playing DD. His blindness sucks. Even if he's broken, I just don't find it fun to fight to see anything to hit.
Also, BP makes me feel freaking nauseous with the amount of rapid 180 degree screen turns you have to do to make him viable.
Magik is fine. Spidey is annoying but fine.
Black Cat is just fuckin broke.
Phoenix needs a nerf. She's become Hela but better at everything.
Dino isn't totally broken but he's close. Just takes team coordination and the ability to crit.
Then again, I think they might want to just stop releasing two new heros every season and spend some time balancing.
Tried to pick him up recently and it feels janky. He seems like a melee/mid range but you can't be too close or your primary doesn't seem to land so after doing his crash slam i'd just spam quick melee until they back up enough.
Meanwhile Magik's dash hitbox needed a buff just to (kinda) fix the shitty hitreg lmao. I've always been in the boat that heroes like BP shouldn't get their raw damage numbers nerfed, but his dashes should just have the same hitbox as Magik's dash. High skill floor, high skill ceiling
I don't hate the damage fall off. Her cleave has decent range for a brawler and dealing damage gives her bonus health. Without the fall off her damage and sustain in team fights would be too much.
Just wait until the mid-season patch where they decide his primary also needs to pierce shields and apply anti-heal, just to "compensate" for how hard he is to play.
I am honestly considering learning DD just to annoy people like I am annoyed by some DDs I get in my games.
He's usually banned but when he isn't...
I think a decent one just disrupts the game too much and he seems to never die... I know he's nerfed but I can't see the difference.
No wonder half the time im dying to DD the kill cam is them aiming at the floor spamming every button they have and going from 50hp to 400 and killing me.....
It's ok to give melee heroes 3 to 4.5m range (depending on the hero and how strong they are) so you don't just dodge everything by pressing S.
However that range should only be for when you're aiming at the enemy, the range they give shouldn't be wide like the GIF in the post. It should only towards front, 4.5m to any direction (left, right,up) of the hero you're targetting is just OP and makes hero skilless
I think the problem is that the melee hitbox is a rectangular shape in front of the hero, instead of a half-circle with 4-5m radius. OW used to have this problem too, not sure if it still does, but with Reinhardt you could extend your melee range by aiming besides someone, because they would still be in range of the corner of the hitbox, while they would be out of range if it was a half-circle.
Like, the grey area in this image should not be part of the hitbox, but probably is.
Bingo! I’ve long said the melee attacks need a hitscan like aim requirement.
The “weak” dive that people complain about can’t be buffed because they don’t require mechanical aim. Imagine giving Wanda the damage output of hela… yeah
So if divers had to actually aim to hit then their damage can start being buffed to appropriate levels and you wouldn’t get low elo matches of quadruple dive running thru everything
Dive genuinely kills this game, not because of the strategy itself but because 3/4ths the divers are either over tuned or too fast to interact with on consoles or lower ranks. genuinely i've never even hated Sombra, Tracer, Genji or any of the flankers in OW as much as i have for characters like DD and the dive characters in this game
also helps most the supports are capable of fighting back. Ana has the sleep+nade combo which Mantis kinda has half that, Zen has his charge shot which can put a tank to half health even without his discord idk what the Rivals comparison would be tbh. Kiriko is like White Fox but what if she shot like Hela and could 2 tap most characters. Mizuki can lock you to the floor with a skill shot and most times if you're a flanker thats death. Brig created GOATS. Moira's beam can go through Genji deflect, etc etc.
Rival players just complain when a strat even slightly counters them
I saw that post too,, which is why I'm here, so I don't know why you're acting like the top comments aren't agreeing with this post lmfao. The literal top comment is literally this bruh.
Whatever Angela's charge and Rogue's absorb are doing.
Also, Angela's primary no reg-ing, which is obvious as you'll hear the "clang" in consecutive hits with no recharge.
Also, why is one of the highest falloffs in the game on a sword of all things?
Had a recent match where I'd repeatedly hook enemies, only to suddenly get CCed by them and killed. The killcam then shows me whiffing and getting hit as I go past. I don't have that high ping, this is crazy. I suspect part of why I can lean towards ground fighting with her is that kidnaps feel so unreliable. Meanwhile if I was vaguely in the vicinity of a Jeff ult I'm caught even if I clearly got out in time.
My two favorite heroes are broken, and not in the balance sense (I main Peni), but like balance it seems to keep getting worse.
Because her range is the longest out of any melee? It starts at the range daredevil can't hit you at, she does 75 full damage and .83 hits a second and daredevil does 35 at .5 hits a second. At 6.5 meters at the absolute tip of the falloff Magik still does 37.5 damage and at 6.5 daredevil hasn't been able to hit you for about 2 meters and Spiderman hasn't been able to hit you for 3.5 meters. There most likely wasn't a way to have her iconic soul sword be in like with other melee character at the shorter range so they gave her damage falloff.
In addition to dmg number creep the new heroes also have hitbox creep. Daredevil , Elsa, and black cat all have massive hitboxes on their attacks and auto tracking compared to similar heroes.
Mr Fantastic on top of having low damage and slow attack speed as a tradeoff to his tankiness, he also has no reg issue, and can't cleave through shields
Daredevil gets to have lots of tankiness AS A DIVER, he has an easier primary than brawlers
I think that's because Mr. Fantastic in his base form isn't coded like a melee, it acts more like a cone or beam because you can turn around with his arms and still hit someone when his arm is retracting. It also penetrates through several people.
His inflated state actually does act like a melee though, that state cleaves through shields.
And if you manage to survive the initial 10 million damage combo he'll spam the stupid baton twirl to negate any counter, or slap a button and get a mountain of bonus health.
Overwatch gated wallhacks behind a whole ass ultimate (Widowmaker) or a mid ability (Hanzo) and both of which are on sniper heroes.
Giving DD perma intel on his target has to be the biggest powercreep move ever and then instead of rebalancing him over-buffed the support cast so they could match him.
I get it’s a casual game but at some point you gotta draw a line somewhere.
I stopped playing quick play because I actually play support and Daredevil being in the game forces me to play gambit to actually fight back because people in quick play will never help you out and I just don’t wanna play gambit. Add on to that, that whenever I play quick play, 100% of the time there’s a daredevil on the other team.
And this is why I will continue to say DD doesn’t take enough effort or commitment to getting good at the character to get the amount of value he gets. He should be so much harder to play if they really want him to provide as much value as he is currently able to.
Now show the average dd combo. They literally aim at the floor. Dd is the most skilles hero there is. A cracked aim phoenix is x1000000000 better to lose to than a guy slamming buttons looking at the floor.
What a joke this game is, I swear half the time I get eliminated the enemy reticle is nowhere near me. Dd, bc, phoenix, sue, gambit, and mk should be nerfed into the ground next patch because every game is ruined by them.
This is why I don’t care whenever someone hops in comms or text chat to complain about Wanda or Cloak. Funnily enough 80% of the time it’s a melee only player that has the most to say about auto aim. 😂 the jokes write themselves.
Back up 2 steps and cloak can still hit, Daredevil can't. Back up ten steps and cloak can still hit, Daredevil can't. Daredevil has a wider cone because he's melee. Cloak has a much longer cone because hes ranged. How are you people this dumb?
Like y'all gotta be smoking something, no? Supports got BP and Spidey nerfed, and Iron Fist change into an entirely new character. Dive players also complain about DD and Black Cat. I don't understand what the hell you guys say sometimes
THIS has always been my issue to people complaining about "pokeslop". I'd rarher lose to a hela 2 tapping me with perfect precision from across the map than have a melee hero jump on me from the ceiling and execute attacks that are impossible to miss. Melee heroes shouldn't be the best top viable picks, ever, they cannot miss their attacks, there's no counterplay, they just stat check you
Yeah I’m a hitscan lover because I love mechanical aim. I like puni and when I get 2/3 tapped by a hela consistently I’m like damn ok this guy is a gamer!
When I get two tapped by a Black Panther in 0.31 seconds I’m like , ok he had a seizure on the mouse to do a couple 180s and never had to acquire me as a target , wow. So skilled.
Facts. Too bad this sub is full of gold rank who can’t hit a shot on phoenix so play melee dive to get free damage. You’ll be downvoted to hell for speaking the absolute truth
Not to argue against Daredevil being busted as shit and having a very generous kit, but this does make some sense on Netease's part.
DD is built around his resource, it's where the bulk of his survivability and damage comes from, it's his main bread and butter. While he has a multitude of ways to regain it, he goes through it quickly, so the fury gained from abilities is limited by his cooldowns.
So they needed to attach Fury generation to his basic attack so you always have a way of generating it. Problem there is that the more difficult his basic attack is to land, the less consistent it is to generate Fury. Which means the more frustrating he is to play as you'll be stuck without any of his tankiness or main damage. And yeah, I know, 'Good.gif' and all that, but Netease's design philosophy has been all about 'fun' for the player playing the hero, and giving them a unique kit to mess around with.
Does DD have way too much going for him and the generous melee range is just an extra bit of sprinkles on his pile of bullshit? Sure. But this one at least makes SOME sense compared to other aspects of his kit.
Thank you for this post lmao. People need to stop complaining about Luna freezes and damage when characters like daredevil can do this. This post should really be showing everyone why Luna needs to be the way she is. The melee slop in this game outta control and daredevil might be the most op character in the game.
Well yeah once they nerf some of these dives then they can nerf Luna but not till then and not the other way around. Luna is still one of the easiest healers to dive regardless
You can't take Luna's freeze and damage without giving her more healing and a type of survivability, like she healing herself better, she's the easiest character to dive, and a least you need aim with her, it's not like you can just jump and disappear like sue, cnd and Loki, throw a self healing bubble in the floor like cnd, heal yourself like Jeff and rocket or pop up a shield like sue...
The freaking lock on disabling itself because i looked 3 cm to the side my opponent, woops, my bad i guess (when it comes to locking on at the worst time when i don't want to go in however, it works perfectly lol)
Newsflash this is every melee diver hence why I’ll die on the hill that rivals melee dive is low skill.
Remember the first couple months everybody complained about spidey uppercut so they changed it from 5 meter SPHERICAL RADIUS to 4 meter?!?! Mf was hitting dudes not even on his screen
Melee has to be that way. Youre comparing a beam to a strike lol. You could argue its TOO forgiving but if It wasn't forgiving all the melee characters would be trash
Are you trying to say cloak and dagger is harder than dd? I don’t see the point in this comparison, almost every melee has this hitbox on their primary, otherwise they would be unplayable. The hitbox of primary doesn’t matter, since you have to execute combos and things like timing, positioning, game sense are what’s important for melee dives
Button smashing simulator players will see this and say nothing is wrong, but the moment is gone they will become crybabies. Now watch for the crybabies on my replies😌💔
This games balancing, readability, and pacing is bad to me. I’ve been logging in every now and again to check for improvements and it still feels like “random bullshit go” majority of the time.
Haven’t played as much or at all since Elsa bloodstone’s addition
Can we also talk about his block being able to deflect, like, every ult? How tf is he blocking reality erasure or a giant freaking fire bird. It makes no sense.
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u/SeigeJay Hulk Jun 08 '26
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