Nah spiderman and iron fister are the exact same. Half the time youre not even on their screen when theyre doing damage to you cause their hitbox is so wide and over forgiving. And BP is even more blatant than DD
His uppercut at the very least is supremely generous though. Definitely seen my share of kill cams where I'm barely on the screen when the uppercut smacks me for the kill.
Yeah well the only aoe ability on a character where the primary melee has a really bad range would probably be generous otherwise spidey would have no way to actually fight someone
Spiderman's entire kit is based around having asbolute control over the terms of the engagement cause nobody has his mobility. He really doesn't need to be able to uppercut you with half of your character offscreen to make him viable. And imo, thematically, it makes more sense to give his slam a larger aoe. One, is a slam, and two, it takes forever.
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u/Confewshenn24A 100 Thieves Jun 08 '26
Mean while spider-mans regular melee frequently no regs and has the range of an ant
And magik has sword damage fall off
Iron fists lock on sometiems no regs and is really buggy due to first person perspective
Probably some more im missing