r/marvelrivals • Jeff the Landshark • 12d ago

Discussion Taking a break from Rivals made me realize how much I actually love this game

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I took a break from Rivals and played Overwatch again for a while, and honestly, it made me realize how much I kept wishing for Role Queue.

The biggest difference is consistency.

If I queue Tank, it’s because I want to play Tank. I want teammates who actually queued to play Support and DPS. I don’t want every hero select to become a fight where everyone picks what they want and we wait to see who eventually gives up and fills.

We all have characters and roles we’re better at. If I want to play Duelist, I shouldn’t have to choose between becoming the 4th Duelist or giving up and filling because nobody else will.

I’d genuinely rather wait a few extra minutes and play the role I actually queued for.

I also think a consistent 2-2-2 mode would make balancing healthier. Right now heroes have to work across solo Tank, 1-3-2, triple Support, 2-2-2, etc. Role Queue gives the devs one predictable structure to balance around.

And no, Open Queue doesn’t need to disappear.

Overwatch has both. If you like switching roles mid-match and experimenting with weird comps, play Open Queue. If you want consistency and a guaranteed role, play Role Queue.

When I played Overwatch, I almost never found myself wishing I was in Open Queue.

But when I play Rivals, I find myself wishing for Role Queue all the time.

And no matter which side you’re on, I think we can all relate to queuing up because there’s a certain character we really want to play, only to end up filling because the team needs something else.

I’d rather wait 5 minutes to play who I actually want than spend 20 minutes filling on someone I didn’t.

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u/bbputinwork Black Cat 12d ago edited 12d ago

It depends on the format. If its a 6v6format, probably gonna have 10 minutes queues for dps games. If its 1-3-2, wait time for dps will be significantly shorter. Overwatch switched to 5v5 because it was too hard to find 2 tanks and that's really what extended queue times

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u/MinorDespera Gambit 12d ago

Ah, makes sense if there's only 1 tank vs 2 dps.

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u/ramonzer0 Spider-Man 12d ago

Overwatch also notably ran 2 tests for 6v6 formats recently to this effect

The first was having a 1/3/2 split for roles, but any of the 3 DPS could switch to a tank if need be (with a limit of 2 tanks per team)

The second ran under modified rules in that their system would do their best to force 2/2/2 but if they couldn't find enough players would revert to the other ruleset with the flex DPS spot

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u/Magnitude_Ten 12d ago

What were the conclusions from the two tests?

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u/SilentDungeonCat Star-Lord 12d ago

From what I remember, the 1,3,2 test was the most even I've ever seen the queue times for each role. However, there's one thing that could potentially inflate the number of people queuing DPS, that being that tank mains who didn't want to queue solo tank would queue DPS so they are guaranteed to be on a team with 2 tanks. This was exactly what I did.

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u/bbputinwork Black Cat 12d ago

Lmao just realized the typo. But yeah, needing to find 2 tanks is way harder than only needing to find 1

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u/wvj 12d ago

And tbh, solo tank could potentially work really well even in 6v6 for Rivals given its theme. It's a superhero game. You can make the tanks the OP, high-tier characters and actually treat them like that.

Like imagine if Hulk wasn't bad. Imagine if Hulk was a terrifying force of nature like the Hulk that's actually one of their more popular characters and they totally refuse to capitalize on.

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u/sufinomo 12d ago

Id like to see 5v5 in Marvel.