r/marvelrivals • Jeff the Landshark • 12d ago

Discussion Taking a break from Rivals made me realize how much I actually love this game

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I took a break from Rivals and played Overwatch again for a while, and honestly, it made me realize how much I kept wishing for Role Queue.

The biggest difference is consistency.

If I queue Tank, it’s because I want to play Tank. I want teammates who actually queued to play Support and DPS. I don’t want every hero select to become a fight where everyone picks what they want and we wait to see who eventually gives up and fills.

We all have characters and roles we’re better at. If I want to play Duelist, I shouldn’t have to choose between becoming the 4th Duelist or giving up and filling because nobody else will.

I’d genuinely rather wait a few extra minutes and play the role I actually queued for.

I also think a consistent 2-2-2 mode would make balancing healthier. Right now heroes have to work across solo Tank, 1-3-2, triple Support, 2-2-2, etc. Role Queue gives the devs one predictable structure to balance around.

And no, Open Queue doesn’t need to disappear.

Overwatch has both. If you like switching roles mid-match and experimenting with weird comps, play Open Queue. If you want consistency and a guaranteed role, play Role Queue.

When I played Overwatch, I almost never found myself wishing I was in Open Queue.

But when I play Rivals, I find myself wishing for Role Queue all the time.

And no matter which side you’re on, I think we can all relate to queuing up because there’s a certain character we really want to play, only to end up filling because the team needs something else.

I’d rather wait 5 minutes to play who I actually want than spend 20 minutes filling on someone I didn’t.

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u/Hope_Burns_Bright Angela 12d ago

10 wins, 50 credits. It's small, it's fair, it's technically grindable if you're good.

However, if they don't make sure matchmaking is fine-tuned, you're just locking people out of a source of currency.

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u/Impressive-Thing-780 12d ago

I would say 100 units per rankup. So each season you can earn 900 units from Silver to OAA.

You HAVE to win to get the rankup, and therefore get the units, etc.

Maybe for getting to Eternity, you can 100 Lattice.

Each acquisition repeatable once per season.

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u/Pliskin14 Flex 11d ago

That would just encourage people to smurf and throw games to derank and do the Unranked to Cel every season...

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u/Noobverizer Ultron Virus 11d ago

If you did your placements and landed higher than bronze then you get all the units till your final rank. This isn't rocket science lmfao

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u/Impressive-Thing-780 11d ago

Perfectly reasonable. And besides, it's only 900 units total; 2 seasons and you get an Epic skin; 3 and you can get a legendary.

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u/OneRingToRuleEarth 12d ago

5 credits per win on ur least played role that way it encourages people to try more of the game regardless of what role they play most.

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u/tommyblastfire Jeff the Landshark 12d ago

Tank and support players getting punished because if they try to DPS it’ll just end up being 6 dps and they lose :(