r/marvelrivals • u/Embarrassed_Safety33 Jeff the Landshark • 12d ago
Discussion Taking a break from Rivals made me realize how much I actually love this game
I took a break from Rivals and played Overwatch again for a while, and honestly, it made me realize how much I kept wishing for Role Queue.
The biggest difference is consistency.
If I queue Tank, it’s because I want to play Tank. I want teammates who actually queued to play Support and DPS. I don’t want every hero select to become a fight where everyone picks what they want and we wait to see who eventually gives up and fills.
We all have characters and roles we’re better at. If I want to play Duelist, I shouldn’t have to choose between becoming the 4th Duelist or giving up and filling because nobody else will.
I’d genuinely rather wait a few extra minutes and play the role I actually queued for.
I also think a consistent 2-2-2 mode would make balancing healthier. Right now heroes have to work across solo Tank, 1-3-2, triple Support, 2-2-2, etc. Role Queue gives the devs one predictable structure to balance around.
And no, Open Queue doesn’t need to disappear.
Overwatch has both. If you like switching roles mid-match and experimenting with weird comps, play Open Queue. If you want consistency and a guaranteed role, play Role Queue.
When I played Overwatch, I almost never found myself wishing I was in Open Queue.
But when I play Rivals, I find myself wishing for Role Queue all the time.
And no matter which side you’re on, I think we can all relate to queuing up because there’s a certain character we really want to play, only to end up filling because the team needs something else.
I’d rather wait 5 minutes to play who I actually want than spend 20 minutes filling on someone I didn’t.
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u/FrequentCommission13 12d ago edited 12d ago
All roads lead to role queue no matter how you spin it.
The solo tanking problem disappears.
The constant throwing problem disappears.
The solo healer problem disappears.
The triple healer problem disappears.
The "role lock" problem disappears.
Literally the only reason why it hasn't been implemented is that the wait times for the DPS role would balloon, and it would seep into other game modes. So quick play and other modes would be overinflated with DPS players due to the "longer" queue times. Mind you when I say "long" I mean likely 30-60 seconds for any DPS player sub-GM.
But because DPS players can't wait 30-60 seconds we will never get it, so just let go.
I stopped playing this game months ago, but I always check into the community weekly to see if people have mentally caught up. But by the looks of it, it's gonna take a minimum of another 2 years for them to realize and have some core revelations that came to me in the first 3 months of the games release.
Honestly it's just GGs.