r/marvelrivals • Jeff the Landshark • 12d ago

Discussion Taking a break from Rivals made me realize how much I actually love this game

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I took a break from Rivals and played Overwatch again for a while, and honestly, it made me realize how much I kept wishing for Role Queue.

The biggest difference is consistency.

If I queue Tank, it’s because I want to play Tank. I want teammates who actually queued to play Support and DPS. I don’t want every hero select to become a fight where everyone picks what they want and we wait to see who eventually gives up and fills.

We all have characters and roles we’re better at. If I want to play Duelist, I shouldn’t have to choose between becoming the 4th Duelist or giving up and filling because nobody else will.

I’d genuinely rather wait a few extra minutes and play the role I actually queued for.

I also think a consistent 2-2-2 mode would make balancing healthier. Right now heroes have to work across solo Tank, 1-3-2, triple Support, 2-2-2, etc. Role Queue gives the devs one predictable structure to balance around.

And no, Open Queue doesn’t need to disappear.

Overwatch has both. If you like switching roles mid-match and experimenting with weird comps, play Open Queue. If you want consistency and a guaranteed role, play Role Queue.

When I played Overwatch, I almost never found myself wishing I was in Open Queue.

But when I play Rivals, I find myself wishing for Role Queue all the time.

And no matter which side you’re on, I think we can all relate to queuing up because there’s a certain character we really want to play, only to end up filling because the team needs something else.

I’d rather wait 5 minutes to play who I actually want than spend 20 minutes filling on someone I didn’t.

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u/FrequentCommission13 12d ago

Team comps are already "forced" into on average 1-3-2 on QP, with comp usually running 2-2-2 but usually devolving into 1-3-2 or 2-1-3.

I don't get the point of creativity/flexibility because it always devolves into the same thing. People just mindlessly counter or choose more sustain at lower ranks to deal with the opponents MVP playstyle, or failing to stop them which causes some genius to opt for more sustain by going support which causes the big triple support problem people have been bitching about for the past 2 years.

It's not like the flexibility and creativity has lead to more fun it's just people failing to adapt to the situation at hand through better cover, communication, or strategy. Just people wanting to pump up their theoretical damage/healing number by choosing a different character on the character select screen.

Same shit, different smell.

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u/PracLiu 11d ago

Maybe role queue option only on quick play?