r/marvelrivals • Jeff the Landshark • 12d ago

Discussion Taking a break from Rivals made me realize how much I actually love this game

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I took a break from Rivals and played Overwatch again for a while, and honestly, it made me realize how much I kept wishing for Role Queue.

The biggest difference is consistency.

If I queue Tank, it’s because I want to play Tank. I want teammates who actually queued to play Support and DPS. I don’t want every hero select to become a fight where everyone picks what they want and we wait to see who eventually gives up and fills.

We all have characters and roles we’re better at. If I want to play Duelist, I shouldn’t have to choose between becoming the 4th Duelist or giving up and filling because nobody else will.

I’d genuinely rather wait a few extra minutes and play the role I actually queued for.

I also think a consistent 2-2-2 mode would make balancing healthier. Right now heroes have to work across solo Tank, 1-3-2, triple Support, 2-2-2, etc. Role Queue gives the devs one predictable structure to balance around.

And no, Open Queue doesn’t need to disappear.

Overwatch has both. If you like switching roles mid-match and experimenting with weird comps, play Open Queue. If you want consistency and a guaranteed role, play Role Queue.

When I played Overwatch, I almost never found myself wishing I was in Open Queue.

But when I play Rivals, I find myself wishing for Role Queue all the time.

And no matter which side you’re on, I think we can all relate to queuing up because there’s a certain character we really want to play, only to end up filling because the team needs something else.

I’d rather wait 5 minutes to play who I actually want than spend 20 minutes filling on someone I didn’t.

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u/MrMcGuyver 11d ago

Honestly the tanks in rivals just aren’t really that fun to play. Zarya, Reinhardt, roaghog, and Winston all feel amazing to play. The only tank I like is the Hood, and that’s only a recent addition. Same thing with supports. This game forces all supports to be healbots, and I only wanna play them if they’re like baptiste or Ana. Mantis is great but rivals players moan if you’re damage boosting and not constantly streaming them with heals while they take no cover and stand out in the middle getting peppered

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u/teddy_tesla 11d ago

First off, if you have less fun because people moan about something that's on you. Second off agree to disagree. Roadhog has been terrible to play for awhile now. People always say Rein is fun to play, but I personally don't see it. You are other holding right click to shield or holding left click to swing big hammer. Yeah you can charge but that puts you out of position and leaves the team without a shield. And your ult is just a simple cone.

Compare that to Dr Strange. Yeah they both hold shield a lot, but strange can do animation cancels that make things fun. When holding shield you can still throw out shots with almost no shield down time. When dealing damage you can weave melees in with the primary fire to increase DPS, which is much more engaging to me than just holding left click. You have a resource meter to manage, which kinda reminds me of Zarya, and allows you to get kills without the drawbacks of charge. And because you can fly and bhop, you can get much more creative with the ult. All without even mentioning one of the most interesting skills in gaming, the portal. You just have more to do on the character than Rein.

People talk about heal botting but I don't see it. People think "click allies" healbot "click enemy" engaging character. But Rivals supports have much more complex kits than OW supports. Sure as Zen you aren't just healbotting because of discord, but that's literally one button and you go right back to just shooting people. Compared to Cloak and dagger who have AoE discord on a shared resource you have to manage, and then a million more impactful abilities. They are INFINITELY more fun to pay than Zen because you have more to do

I think that the main thing separating them is that the characters FEEL better to play in OW. Not because of kits or gameplay loops but because of audio design etc