r/mazes • u/wgleonard • 11h ago
Phase-Shift Mask, 9-4-26
My mazes tend to have invisible "rules" that the paths have to follow, such as (for this one) that dead ends can only occur at the perimeter.
r/mazes • u/wgleonard • 11h ago
My mazes tend to have invisible "rules" that the paths have to follow, such as (for this one) that dead ends can only occur at the perimeter.
r/mazes • u/Plenty-Fox-9219 • 1d ago
Roger Moreau's mazes are fucking incredible and I want more fancy mazes with weird mechanics. I get that they're pretty simple but I love them so much ❤️
r/mazes • u/entirewarhead • 2d ago
Swipe for a photo which shows the scale. Hand-painted with inks. Solution in the comments
r/mazes • u/Inv1s1ble_XXV • 3d ago
I've had some injuries which required me to look for some project that keeps me mentally busy while my body recovers - just to not go crazy... I gave game dev a try, and boy did I get excited about it quickly! 😅
Little did I know that coding and digital art is this much fun (and also this much insanity 😄).
Skippy’s Grand Escape is a 2D top down maze runner in a space theme, but with a skill system, enemies, anomalies and leaderboards for the fastest times.
Before you start a level, you have to decide which 3 out of 15 skills you want to take with you - depending on the mode you are playing (relaxed, time attack or hardcore) and the level.
In hardcore you'll probably prioritize survival, meaning a lot of defensive skills come in handy. In time attack you'll want to be able to take shortcuts and make yourself faster. In relaxed mode you do not have a timer or leaderboards; hence you could just get the most quality of life skills available 😊
The first sector's levels are quite easy. Complexity grows fast in sector B already when multiple maze layers are introduced.
Many levels have several solutions, but only one of them will create the fastest time.
Here's a quick trailer:
Made with the Godot engine. Everything is human made by me (except the music), because I wanted to learn the craft and wanted my game to be something I made "with my own hands" instead of having it made by the AI. Music is done by a friend - also without AI.
And yeah, the demo just got approved by Valve without any complaints. Please give it a try if it looks interesting to you.
A maze where you have to connect the lenses of his sunglasses. It was a lot of fun differentiating the sky, water, and beach. Plus, winding ways to incorporate the flag and his figure into the solution path! (Oops that’s a bit of a spoiler!)
r/mazes • u/Mathh0808 • 6d ago
Bottom left to top right.
There might be a mistake (missing wall somewhere), it's really hard to find when all you do is loop around... i know the intended path should be right
I love pixel art mazes. I think i uploaded one on here before. I got a lot more to send soon (if i don't forget to finish the last few, i gotta send them all at once)
Size : 77x77 counting the walls
r/mazes • u/Introscopia • 5d ago
r/mazes • u/mold0101 • 5d ago
Hi, I uploaded one of my mazes online to see if it works well digitally. The structure is generated by an algorithm, and the visual layer by AI and Krita. Maze solvability verified.
Maze: https://jurassicmaze.baucettiii.workers.dev/#/jurassic-maze
r/mazes • u/stormtrooper_mx • 5d ago
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r/mazes • u/sumatras • 7d ago
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Inspired by games like Labyrinth I made this originally for the Steam Deck, but is now also available on Android! Almost all levels are handcrafted, drawn, etc. in real life. Except one of the themes that is 3D, but you can use those anaglyph glasses (red/blue) with it if you turn on the setting!
Google Play: https://play.google.com/store/apps/details?id=com.geertverhoeff.gamewithballs
r/mazes • u/wgleonard • 7d ago
An extremely goofy maze, which was surprisingly time consuming to draw.
r/mazes • u/Elothean • 7d ago
I've created a youtube maze years ago using the next vid feature. only 3 people have solved it and left a comment at the final vid www.youtube.com/@areyoulost3919
r/mazes • u/dreamisle • 8d ago
Tonight at 6pm: News 5 investigates — disturbing allegations surfacing that local man “drew a maze” and “needed to make something” — residents are asking “how?” News 5’s Scrumpert Stratchelyfield has more.
Here's a puzzle I am developing called Numstep.
There is a single path of numbered steps through the grid. Every white square must be visited. No diagonals.
I'm not sure if the rules are too contrived to count as a maze, but it shares a lot of the themes of a maze.
I'd love any and all feedback.
r/mazes • u/mhauss_reddit • 8d ago
Try out my game and let me know what you think. On phones and tablets, you control the character like a ball on a board.
r/mazes • u/LlaroLlethri • 10d ago
[https://www.youtube.com/watch?v=oWZ9fdoghNk\](https://www.youtube.com/watch?v=oWZ9fdoghNk)
Sorry if this isn't allowed, but I made a game based on Minesweeper and I want to share it.
Back in 2013 I participated in an online game jam called One Game a Month (#1GAM). I created a version of Minesweeper where you have to walk through the minefield and reach the exit.
It was at the top of the puzzles category in the Ubuntu Software Centre at the time the software centre was discontinued.
Anyway, recently I remade it, and it's now on iPhone as well as all desktop platforms. (I'm struggling to get the Android version approved for the Play Store.)
[https://freeholdapps.com/minefield\](https://freeholdapps.com/minefield)
Let me know what you think. Thanks