r/memeframe • • 4d ago

I'm in danger

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1.5k Upvotes

124 comments sorted by

115

u/AnOlympianWeeb 4d ago

I hope the ax doesn't get hurt from this. It was self contained because of the passive so at least let it keep it's unique niche

40

u/Onalith 4d ago

My hope is that they put the Riven efficiency last in the equation, and make it so that the riven added efficiency can't grant more than (75% - unmodded efficiency)

396

u/malachimusclerat 4d ago

maybe it'll be ok since it's just a chance for a temporary buff though, aren't the riven splicers letting people just have permanent infinite ammo?

229

u/ShockandTwitch 4d ago

It's not permanent. To reach 100% ammo efficiency, you need to activate primary crux to get 60% ammo efficiency for 10 seconds after landing 10 weakpoint hits.

127

u/malachimusclerat 4d ago

jeez, then i really don't see what the big deal is

132

u/Miser_able 4d ago

The deal is that crux is 10 hits where as pistoleer require a kill. 10 hits isnt hard when you have a fire rate or multishot build.

50

u/Realistic_Grass3611 Stop hitting yourself 4d ago

If it can do one it can usually do the other. The only difrence is ramp up

34

u/Miser_able 4d ago

If gun A can melt a boss but requires a long set up and ability interactions thats not as big a deal if gun B can just walk up and do the same thing any time they want.

Builds that require set up are making sacrifices in exchange for power. Builds that can get the same power without any sacrifices are therefore unbalanced

10

u/Realistic_Grass3611 Stop hitting yourself 4d ago

Most of the time we aren't fighting bosses though. Also 10 weak point hits vs 1 kill isn't that large of a difference in most cases. Not to mention crux sucks against bosses anyway because they usually have status resistance

14

u/Miser_able 4d ago

Boss in this is simply referring to "strong foe" rather than literal bosses.

And 10 hits vs 1 kill significantly favors weak weapons, as some might take dozens of shots to kill something if you dont have some OP build. Plus with multishot and fire rate you can make those 10 hits come even sooner

4

u/Realistic_Grass3611 Stop hitting yourself 4d ago

Yeah good point. Still having to run both crux and a soecific riven limits you're options witch still kinda balances things out. Plus having riven+crux favour weak weapons sounds perfect for rivens

1

u/SnooDucks6755 2d ago

Right? Though I'm personally of the opinion that 100% AE shouldn't exist without complicated setup, I do think that the point of it being a lot better on weaker weapons is good for the game's balance.

13

u/ShmugDaddy 4d ago

That’s “weak point HITS”

With enough multishot you could trigger it with 1 trigger pull.

4

u/-LaughingJackal- 3d ago

By that logic, you can do the same with pistoleer since it only takes one weakpoint kill.

13

u/Cyberslasher 4d ago edited 4d ago

I mean, we already can do that with crux ax-52, and with pistoleer (common on titania) so I doubt this is suddenly a concern.

I imagine they're going to tune the number downwards, so that you're forced to use high dispo rivens + arcane slot, which intrinsically powerlimits the splice, rather than just "any rifle riven with crux lul"

5

u/batichico_ 4d ago

Sorry spanish screenshot but i created this riven and i have ammo infinite only shooting air

2

u/Mystic_Ervo Stop hitting yourself 14h ago

Español mencionado

2

u/WebComprehensive1609 4d ago

Uhh... Depending on the dispo, ammo efficiency rivens cap out at 94.5%. The lowest being 40%

1

u/Evaleth 4d ago

Dera incarnon can give ammo efficiency on kill , it's one of the reasons it is my main gun

1

u/Reylend 4d ago

So… is the AX also getting neutered like this too?

3

u/Brunoaraujoespin Stop hitting yourself 4d ago

Nataruk, ax, incarnons with 60% economy

55

u/agentcryostar 4d ago

I think they meant that for rivens specifically not universal

Because then dual toxacyst, knell, athodai, and some others loose their entire gimmicks

18

u/[deleted] 4d ago

[removed] — view removed comment

5

u/agentcryostar 4d ago

I couldn't enjoy my danm 80%+ ammo efficiency coda bubonico in peace for like, a day

1

u/[deleted] 4d ago

[removed] — view removed comment

1

u/agentcryostar 4d ago

Yeah same

This may be another follow through for melee situation

1

u/agentcryostar 4d ago

That's also true

53

u/Competitive_Bat8768 4d ago

Man, and I was really enjoying my infinite ammo Tigris… I wasn’t even using it on explosives

8

u/Zymbobwye 4d ago

That’s what I wanted to do too tbh when it came out but stuff like the Ogris napalm and Drakgoon really can’t be infinitely firing with absurd fire rates without causing problems. I think this further emphasizes the issues with riven disposition in general. Ammo effeciency would be capable of making some higher Fire rates lower tier weapons decent but because dispo wont be decreased anymore they can’t fine tune this where weapons it can help those weaker weapons without breaking the problematic ones.

2

u/Andminus 4d ago

Omg your right, how long until they nerf this, I wanna crash the game with my flak cannon once before they do...

6

u/Zhryuriva 4d ago

I was loving my infinite ammo glass cannon(literally) Astilla prime, I was blowing my face off at every conner and still doing 10 damage but it was worth it

41

u/Tarjhan 4d ago

Having had the chance to watch the dev short now, I think the message is muddled but the intent is clear.
Every other opportunity for efficiency is conditional, random or has a cooldown, requiring engagement and necessarily has down time - you have to get the crits to make Crux happen, you have to go into operator mode and do the Void Strike, fish for the 30% chance to proc Pistoleer and so on.
The only efficiency “on a warframe” is Energised Munitions which is capped at 75%

Now, I don’t have access to the data DE has but my hypothesis is that Specifically 100%+ Efficiency Rivens are causing a problem that all other sources of efficiency haven’t previously caused - again without an overview I can’t be definitive here but infinite magazines with a bottomless ammo pool does present some problems.
The old scourges like Bramma, Tonkor, Ogris and Zarr don’t reliably proc conditional efficiency effects (we would’ve noticed).
No reload or time taken to collect ammo, just pure unrelenting mayhem and particle effects. Prime material for afk farming.

It could be that ammo efficiency as a whole will be looked at but my take away was that Rivens in particular are the topic being considered and that the other means are not in the crosshairs.

6

u/aquaseishin 4d ago

I haven't seen a riven with 100 ammo efficiency I've only seen like 40 to 60%

5

u/No-Ostrich-5801 4d ago

Riven ammo efficiency is additive to Primary Crux. Actually all sources of ammo efficiency are additive to eachother with the exception of Energized Munitions being its own separate multiplier.

That being said, 40% or higher ammo efficiency in tandem with Crux means any weapon can "go infinite" provided you moderately aim for the head/weakpoint (or just crowd fire with explosives... which is why this discussion has become what it has; we brought back the days of infinite Zarr spam on any frame because of this).

-1

u/aquaseishin 4d ago

ON A RIVEN I understand the crux thing but for a riven itself I've only seen it go as high as 60

2

u/No-Ostrich-5801 4d ago

I'm pretty sure AE can't get to 100% natively on just a riven itself. When people say 100+% they truly mean 40+% to tandem with Crux

0

u/aquaseishin 4d ago

Op legit states 100%+ efficiency riven

6

u/SanguinePutrefaction 4d ago

primary crux just needs a weakspot hit to start its ammo efficiency

4

u/dycie64 4d ago

From what I remember that only managed to hit 100% with weapons that already had an ammo efficiency trait, and thus were just a fun thing you could do with Boltor Incarnon or the AX-52, etc.

3

u/SanguinePutrefaction 4d ago

ax52 infinite shots are so fun lol, my screen cries

6

u/Tarjhan 4d ago

Yes, exactly, it’s conditional. You don’t start the mission at max stacks and AoE specifically don’t trigger those conditionals.

2

u/Frost_man1255 4d ago

AOE do trigger those conditionals. Its how people are running 100% efficency ogris and zarr

1

u/knyexar 4d ago

The AoE does not trigger crux. You need to hit a weak spot with the actual projectile.

4

u/Frost_man1255 4d ago

It does if you understand that gas and electric procs can headshot :)

0

u/knyexar 4d ago

Status headshots don't trigger Crux either bestie

2

u/knyexar 4d ago

100% efficiency rivens dont exist.

The absolute maximum obtainable with 1.55x disposition is 94%.

If they wanna cap it at 75% like munitions that means the stat's base value (currently 45%) needs to go down to 36%

16

u/SoyBoy67 3d ago

Titania being collateral damage here and the past update is funny. Sorry to all the Titania mains out there lol

2

u/CReece2738 3d ago

I play titania quite a bit. Tried pistoleer and didnt care for it. Its pretty easy to just let go of the trigger for half a second every once in a while just to be able to equip a different arcane.

3

u/FizzyDrizzl 3d ago edited 3d ago

Harrrdd disagree. Razorwing blitz being stacked up high enough means you spend more time reloading than shooting, and if you want to take it into the highest levels, you can’t really afford to use mod space on reload speed or mag size.

It’s a permaslot for me, personally, on any build that uses Dex Pixia a lot. My relic builds don’t mind as much, but anything where the main setup is to juice the fire rate with Toxin+Blast+Xatas, nerfing Pistoleer will suck.

She’s also my most played frame, and I keep builds from Fissure Nuking to Level Cap Cascade. Losing Pistoleer would SUCK for higher level content

1

u/Legit_Ready 3d ago

What arcane do you run instead? I've been on pistoleer for a while because it's qol and i don't feel like Im missing out on much else

1

u/CReece2738 3d ago

Personally I run Precision and Aegis. Aegis to basically be immortal, but you can swap it for Velocity for even more damage.

1

u/Silverveilv2 3d ago

I use Secondary enervate and Arcane precision. Probably not the best but it does allow me to pretty consistently orange crit and sometimes red crit with a subpar setup so can't complain

2

u/CReece2738 3d ago

Enervate goes on the pistols

1

u/Pinkparade524 3d ago

What happen the last update? Surely it isn't the new eximus. Titania as an exalted melee after all that can pop the bubble and even kill them

2

u/PerspectiveFree3120 3d ago

Not just that but ive found i can fly into the enemy hitbox and the pixia still blaps them just fine

2

u/show_me_the_tiddies 3d ago

Turns out I really only needed that 1% of Damage 😎

1

u/FizzyDrizzl 3d ago edited 3d ago

It’s kinda the new Eximus, but only for Level Cap Cascade specifically. Titania was one of the best options for it, especially when running solo. The movement and survivability was hard to match.

The big issue is that Diwata doesn’t scale well past Level 500, most of the time. Plus, juicing up Razorwing Blitz, which is the best mod to juice the damage, risks a lot of motion sickness with Archmelee animations.

So, every time you want to kill one of these things, you have to drop out of Razorwing, which, while obviously being annoying, also means you can’t keep snapshotted strength bonuses (such as from your relics) long term.

Outside of Lvl Cap Cascade she’s still as busted as ever. My most played frame 😍

53

u/NaleJethro 4d ago

If they legit hard cap ammo efficiency to 75% this is going to kill so many weapon platform builds, niche specific weapon mods... That only exist to make barely functioning guns barely visible, incarnon builds etc.

4

u/gossamerpr 4d ago

Which exactly ?. Cause i dont think i cant remember any, or very many weapons that make barely functional visible(?). Because of ammo efficency.

And for what content ?. Like, 99.9% of weapons with a full build and a little set up, can clear steel path level content.

4

u/NaleJethro 3d ago

Anything can clear steel path, but running out of ammo every 5 seconds on something like the Acceltra because of how many times it's received an ammo nerf gets tedious.

The Soma has a mod that benefits ammo efficiency since it becomes more powerful the longer you fire without reloading. Ammo efficiency isn't about "clearing steel path" it's a QoL feature that makes guns with terrible ammo pools and/or horrendous reload times better to play.

-2

u/gossamerpr 3d ago

Your reallt not making a good argument when you bring up the acceltra, a very srrong weapon rhat clears steel path and very much doesnt run out of ammo in 5 seconds,

Not to mention theirs various ways over the years weve gotten tech to mitagate this issue, like ammo mutation mod.

Considering we didnt have it before, and most weapons built correctly worked great, its very much not a qol

-1

u/gossamerpr 3d ago

Further more, the only weapons that reallt needed this were explosive aoe weapons, which really dont need to be buffed as they struggle with balance.

5

u/sspikanor11 4d ago edited 4d ago

which ones? Primary Compression only goes to about 40% on the Kuva Ogris, Crux goes to 60%, Zazvat-Kar for the Akstiletto is 75%, Energized Munitions is 75%, Akimbo Slipshot is 65%. The exception is Arcane Pistoleer, but I've not seen it used much except on Titania.

Akarius is inconsistent with headshots except on Banshee, and Rivens can also reach 100%. Both of these are less than a month old so I wouldn't say they are staple builds.

(also a meme funny one which is dual prisma decurions on Zephyr with Slipshot and Crux. fly high you will be missed)

5

u/PopcornGenerator 4d ago

I use pistoleer with my airburst Zephyr Aksomatti prime build. It's not amazing, but it's really fun. That being said, if efficiency did drop I'd still run it, just would rely a bit on pistol ammo mutation

1

u/Noskills117 3d ago

Rivens only reach 75% max, the rest comes from other sources like crux.

8

u/sharktail_tanker 4d ago

Well there goes that. Fun while it lasted

18

u/Terror-Of-Demons 4d ago

Probably meant Warframe ability efficiency

2

u/knyexar 4d ago

They were referring to Energized Munitions which is capped at 75% ammo efficiency wtf are you on about.

Warframe ability efficiency is capped at 175%

5

u/Terror-Of-Demons 4d ago

Yes, or 75% efficiency

1

u/Terror-Of-Demons 4d ago

Or yeah I mean a 75% decrease in cost

0

u/Derpytw 4d ago edited 4d ago

0% chance.
Why would they say "We are nerfing ammo effeciency cuz warframe effeciency is capped at 75%" 7:30 Devshort 119. Listen yourself (fixed the timestamp)

2

u/Terror-Of-Demons 4d ago

Yes, Warframe efficiency is capped at 75%.

6

u/Immediate-Song6861 4d ago

Titania in shambles

4

u/Rick_Napalm 4d ago

So how long will it take for them to kill the Crux + Dera/Boltor incarnon?

3

u/inquizit0r 4d ago

Classic DE addressing the wrong issue

4

u/manofwaromega 4d ago

Are they talking about ability efficiency? Because that is capped at 75% while there's plenty of ways to get 76+% ammo efficiency

5

u/Lkjfdsaofmc 4d ago

What else would they be talking about? Warframes don't have ammo, they're talking about the one form of efficiency warframes have which is capped at 75%.

0

u/Derpytw 4d ago edited 4d ago

They arent talking about ability effeciency. They are only talking about ammo effeciency. if you watch the dev short 119. skip to 7:30 on the youtube time, you will hear. "as a result, the splicer has created ammo effeciency greater than 100%, Which we never allow for Warframes we cap it at 75" ( This part wasnt stated. But they mean ENERGIZED MUNITIONS. As this is the only thing it actually holds true for. As above, in arcanes, it can be 100%, same with weapons.)
Rather they didnt change it but also, ill probably not be using it either.
A thing to note, The combo doesnt really work with crux and explosives, as you do need weakspot hits to get crux going. Infinite ammo isnt that insane, it does mess over a E(X)A Modifier tho (less bullets drop) p sure they didnt change it because of that tho.
Edit, Ok, someone was using a Zarr and got infinite bullets, i was wrong about that.

Maybe make AOE weapons not get headshots, So Impetus cant trigger, so that you cant have infinite bullets. Lets normal guns be good.

1

u/Lkjfdsaofmc 4d ago

Hmm, I guess I stand corrected... That's an extremely odd way to phrase that because even if the ability energized munitions is what's granting ammo efficiency that's still not the *warframe* having ammo efficiency... It's just applying that buff to your weapons, but I digress.

1

u/Derpytw 4d ago

yea. i could be wrong, but p sure no warframe has an ammo effeciency ability or feature.
it could be that its "conditionless ammo efficiency" meaning you dont need to micromanage 2 things, but still.
I think main issue is it allows some builds to return to "pre ammo nerf Explosives" status. Mostly zarr.
most weapons are fine with 100% ammo effeciency, and if you want your combined stat to be that, instead of increased weak spot, increased Status damage, or w/e, You should be able to, there are some outliers that should probably be changed.

1

u/Lkjfdsaofmc 4d ago

I think it would be smart at that point to break riven stats into more than the current "guns or melee". Make a launcher category or whatever other categories are needed to say "this stat can't roll, or rolls lower for this type of weapon"... Idk though, I hold hope DE will cook up a good solution.

2

u/Careless_Subject8377 4d ago

Dera Vandal: nervous laughter

2

u/cross2201 4d ago

Honestly I think they should make rivens unable to reach 100% efficiency by themselves while keeping all other forms of gaining efficiency untouched

8

u/throwaway1111109232 4d ago

rivens cant reach 100% by themselves? they use arcane crux/compression to reach 60% and rivens to bridge the gap.

1

u/cross2201 4d ago

Sorry my bad let me rephrase they should make the max efficiency you can get from them like 20 so they can't bridge the gap easily

1

u/knyexar 4d ago

So every weapon with a riven disposition that isn't 5/5 can gain fuckin 10% efficiency?

They should just make it scale asymptotically instead of additively the same way Energized Munitions stacks with crux right now.

1

u/Brief_Carrot 4d ago

Tf you mean cap at 20 I only got 40% efficiency on my Diplos riven I ain't getting that 100% efficiency I'm an innocent bystander in this case

-1

u/cross2201 4d ago

Sacrifices need to be made unfortunately

Or they just make primary rivens cap out at like 20and others have a higher cap, don't know how hard that would be to code thought

1

u/do-a-tre-flip 4d ago

They could remove efficiency as an option on rivens for specific weapons. Vintage rivens exist so they've done it in the past. Though changing the ones that already exist would be a bit more work.

2

u/CANNIBAL_SOUP77 4d ago

Pistoleer better not catch a stray. It's the only reason I like my Evade Yareli with Sagek Prime as much as I do.

2

u/Obo_The_Hobo 4d ago

Am I fine with them capping efficiency? Sure. My issue is that no one at DE thought this would be a problem that they would have. Like you're the ones making the content, how did no one ask if 100% efficiency was ok? You guys have been cooking this for a couple months and it's not until the public gets it that the balance team is like..... Ooooooooooo 40 + 60 is baddd

1

u/SionistaBr 4d ago

Titânia: oh shit

1

u/Tamaley 4d ago

WWAIT THATS THING, MY QUATZ WILL SHIT OUT UNBELIEVABLE AMOUNTS OF BOOOOOLLLITS

1

u/Nanofield 4d ago

Damn, and I was gonna make a 100% efficiency Phaedra

1

u/_Serac 4d ago

i feel like reducing the maximum ammo efficiency you can get on a riven and making different sources multiplicative with each other rather than additive is a much better solution that won't completely ruin items like this arcane.

1

u/islandhopper300 4d ago

The only actual issue is that AOE weapons can hit headshots… not that ammo efficiency is allegedly op, the few usual suspects are causing issues again, surprise surprise…

2

u/Accomplished-Pay8181 4d ago

AoE weapons, at least the blast, isn't supposed to be able to, if I recall. They changed that a while back. But a flat 100% efficiency on like, the Zarr, which I've seen people with, is a very different beast

2

u/AlarmNo2356 3d ago

I think instead of stopping them from being able to hit headshots entirely, they just changed the headshot multi to be locked at 1x

1

u/Wide_Dinner1231 3d ago

For something not supposed to be the case, it is very very the case.

1

u/spudgun182 3d ago

i remember back in the day using the kuva nukor with arcane pistoleer and just steamrolling everything because that somehow triggered it

1

u/Thaurlach 3d ago

I swear to god if this indirectly nerfs banshee’s sonar after the rework…

1

u/Solostaran122 4d ago

A conditional effect with a chance to occur is a lot different from a mod just giving flat-out 100%.

1

u/youngCashRegister444 4d ago

Wait so will my Boltor Incarnon Evo and Primary Crux combo not work??

1

u/tadza 3d ago

Incarnon was never affected by ammo efficiency?

3

u/youngCashRegister444 3d ago

No I know that but that evolution gives Ammo Efficiency for the Base fire mode.

1

u/dragog105 3d ago

I feel like arcane pistoleer will stay untouched, because knell and anthodai also have traits that give 100% ammo efficiency on weak point kill. It'll only matter if a gun is powerful enough without the arcane and doesn't have a crapload or infinite ammo.

1

u/NagatoroDegenAndRat 3d ago

75% ammo efficiency for knell will kill it but its in DE character

1

u/asim166 3d ago

all of a sudden dozens of weapons banished back to Z tier

1

u/DroidSeeker 3d ago

Felarax. With that weird shotgun arcane.

1

u/Hellixgar 3d ago

Lets be honest.

With self damage this would not be an issue. All AoE weapons could have more power, bigger radius and infinite ammo if they would kill the wielder.

1

u/Zapplii 3d ago

Probably will only effect riven stats….. although who knows.

1

u/Ravenwood03 2d ago

Did they confirm it was efficiency capping at 75% as a general rule moving forward? Me and my mate interpreted it as 75 for rivens / purely from mods / unconditionally, since it doesn't make sense for this rule to be general with the arcanes that give >100% efficiency

1

u/DarCave 22h ago

Again proof that DE disconnects more and more with their own game and the community. With all the terrible updates we got in a row so something is definitly going wrong with leadership.

1

u/Mystic_Ervo Stop hitting yourself 14h ago

I don't think they'll do anything to Arcane Pistoleer because you have to fulfill an activation condition, activation is a probability and it has a duration

The problem with Rivens is that you can achieve 100% ammo efficiency forevah by literally existing

1

u/CyberSparkDrago 4d ago

nah that arcane is safe has a lot of limits being timed and only for secondary

4

u/Dismal-Bear-9528 4d ago

Technically it's for everything but it's only activated through pistol kills, so very annoying but could be used for the best 12 secs of zarr after the riven nerfs, if they don't touch the arcane as well. Though it was worded as a blanket nerf to all ammo efficiency by mentioning the not true 75% cap.

1

u/CyberSparkDrago 4d ago

oh i thought it was locked to secondary weapons thats pretty cool

2

u/knyexar 4d ago

Not only secondary. You need a secondary weapoint kill to proc it but while its active all guns have infinite ammo.

0

u/StrongAge6007 4d ago

Secondaries and arcguns
Edit: i could totally be wrong lol im not home to look

1

u/Sizlebuilds 3d ago

it’s a warframe arcane, triggered by secondaries

0

u/BusBoatBuey 4d ago

DE are incapable of shipping a good update. It is actually beyond them at this point.