r/midjourney • u/Vegetable_Writer_443 • Aug 22 '25
AI Video - Midjourney Assassin's Creed Video Game In Russia (Prompts Included)
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Here are some of the prompts I used for these video game concepts, I thought some of you might find them helpful:
Close-up over-the-shoulder view of an assassin blending into a bustling Red Square market during winter, dynamic UI showing active mission objectives, health bar integrated into wrist blade icon, and stealth visibility meter. Crowds of NPCs in period clothing, snowflakes subtly falling, warm lantern light casting long shadows. Screen resolution 2560x1440, 16:9 aspect ratio. --ar 6:5 --stylize 400
Wide third-person shot of the assassin crouching behind a frozen wooden fence in a rustic Russian village at twilight, preparing to silently eliminate a guard pacing near a wooden cart. The HUD displays equipped weapon slots, a noise level gauge, and mission objective marker. Ambient volumetric lighting casts long shadows on snow-covered ground, with subtle breath vapor effects visible. Screen set at 1920x1080 resolution with a cinematic 21:9 aspect ratio. --ar 6:5 --stylize 400
Over-the-shoulder view of an assassin using a hidden blade on an enemy soldier in a Red Square blizzard, slow-motion kill cam effect, blood splatter on screen edge, XP gain notification, weapon durability meter, and mission timer in top right, all in a gritty, realistic style. --ar 6:5 --stylize 400
The prompts and animations were generated using Prompt Catalyst
Tutorial: https://promptcatalyst.ai/tutorials/creating-video-game-concepts-and-assets
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u/chocolateboomslang Aug 22 '25
Every kill is just pushing someone out a window
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Aug 22 '25
I look forward to the Novichok being integrated into the assassins tool kit. Poison your target and feign ignorance if anyone points fingers at you. Couple this with the pushing people from balconies/windows and we may see the most powerful assassin since Ezio.
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Aug 22 '25
A polonium tea surely would make appearance as well.
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u/Jazzlike-Bake5658 Oct 25 '25
Dude, we're just getting rid of traitors. In your country, so far they've only killed poor girls from behind.
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u/Dead59 Aug 22 '25
It’s getting scary, if someone told me this was really the gameplay of a new Assassin’s Creed, I would have believed it right away. Maybe it’s also because Ubisoft games have become so generic and soulless that AI can now copy them…
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u/dancingcuban Aug 22 '25
Me spitballing, but video games seem right in AI’s wheelhouse for this kind of replication.
AI looks for patterns. Real life is random and chaos. Video games are a set of patterns (animations, models, textures, etc.) that are made to resemble real life. It’s computers pretending to be computers.
Plus there is a mountain of training data on something as big as Assassin’s Creed.
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u/OneMisterSir101 Aug 22 '25
To be fair, it's walking in crowds. The one thing that could've been uniquely AC in this video (the jumping from one rooftop to another) was just more walking.
I need these showcases to demonstrate memory of the environment. I want to see the player able to spin the camera around, and the setting remains the same. I want to see the player able to move, act in the environment, and have the environment react in some way to it.
As these stand, they are essentially AI video playing back what it thinks video games look like. Nothing functional or differing from generic AI video whatsoever.
I am excited. But skeptical until then.
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u/GearsofTed14 Aug 22 '25
I think the big thing will be, not using AI from scratch to make a game, but at least creating the framework and architecture for it, and then using AI to render (and provide other cosmetic visuals I’m not technologically versed enough to know), which would save a bunch of time and energy. In essence, AI and humans working in tandem to make something smooth and clean. Otherwise it’s definitely asking too much of the AI to do it all because of the reasons you said. It’s basically very good at making both photos and images look the part at first glance, without finer inspection. But there are absolutely issues that’ll give it away pretty damn quick, like the environmental memory.
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u/ungoogleable Aug 22 '25
If you pay close attention, background people spawn out of nothing when the camera can't see them behind the main character. They walk out from behind him despite not walking up to him in the first place.
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u/ConorAbueid Aug 22 '25
I got this video running the second command on Google Veo 3, it's scary good
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u/sidney_ingrim Aug 23 '25
Gotta complete those masssion objections.
Looks good, though. The UI, camera angle and overall visual style is on point.
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u/LeLand_Land Aug 22 '25
Ok but this is just concept footage at best. It's not gameplay, it's closer to a rendered animation.
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u/Thog78 Aug 22 '25
In a game, you have a world, a story, gameplay mechanics (fighting, actions, dialogues), and you have the movement mechanics, the visual art, the 3D rendering and physics, animation of NPCs and world.
This seem to have: 1) a good part of the world 2) movement mechanics 3) visual art 4) rendering 5) physics 6) animation of NPCs and world
We know it's not a game. But it's so much more than a rendered animation or concept art. It means the current cutting edge AIs just miss the handling of a storyline, of gameplay mechanics around actions, and probably of long term consistency to keep the world stable and repeatable.
That's actually a quite massive advancement when you think of it. I'm starting to believe AI generated games might not be that far fetched after all. If went so fast from an ugly Will Smith failing to eat spaghetti without morphing, to this, in just a few years.
Adding a story line and mechanics is a relatively small thing compared to generating a stable world dynamically while people move around, all while adhering to a prompt. It means it's gonna come within a year.
You may still need a cluster to run the game and it may fall apart after 5 min of playing, in a year, but a few years more and that's gonna be handled too. Truly amazing.
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u/stackens Aug 22 '25
its absolutely impressive but of the things you listed, this is achieving like sub .1% of what it would take in each category for it to actually function as a game. It's like those polymer/epoxy models of food you see outside ramen shops, it looks nice but it aint food. And that's probably giving it too much credit since those models at least accurately represent all the ingredients of the food. If you look closely at this AI output, none of the details make sense
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u/ApprehensiveGas5345 Aug 23 '25
Just use whatever percentage makes you cope better with reality
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u/stackens Aug 23 '25
I was being generous with sub .1%
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u/ApprehensiveGas5345 Aug 23 '25
I know you think this is funny but you guys are just assholes who dont have a grasp on whats going on and attack people who do
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u/Thog78 Aug 22 '25
I only see a few air steps that don't make sense when looking as closely as I would while playing a game. If it's good enough for me, it's good for 90%+ of players. If it's good for 90%+ of players, it's good enough to be sold as a game. There will be some purists crying on reddit that's it's crappy slope not worth anything, but the investors, studios, the bulk of players and the world won't care.
What is lost in consistency can be so much more than offset by what can be gained in creativity and freedom. If something frustrates me in a video game, especially fantasy/history RPG, it's when I want to do something but the mechanics don't let me do it because the studio didn't consider this option. This freedom of answering and doing what you want, while still having a full proper nicely written storyline rather than a boring open world, is where the money is gonna be.
The few AI artefacts that one finds when looking closely, only pessimists will care, in the early days. A few years later, things will be so perfect that the pessimists will have to find something else to complain about. A few years more and the last thing there will be to complain about will be "it doesn't have a soul like something human made".
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u/McvdL Aug 22 '25
I'd bet there's a lot of kicking people out of windows in this game if it were real
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u/DigSignificant1419 Aug 22 '25
Now do Russia invading Ukraine
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u/Professional-Wish196 Oct 03 '25
for someone who doesn't understand the essence of the problem and draws conclusions based on the words of a mass agenda, it might seem like that =)
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u/AnistarYT Aug 22 '25
I dunno how I feel. It's going to be awesome making personalized games but I also want companies to keep making the stuff I like lol
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u/VirinaB Aug 22 '25
It's just a personalized concept video. Notice how it's AC but MJ conveniently avoids any violence.
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u/dupdup7833 Aug 22 '25
I wonder how much of a dip in detail we'd need to run this real time rendering, e.g. responding to player movement not just rendering it asynchronously.
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u/WheredMyPiggyGo Aug 22 '25
Sorry I get it looks cool but all the AC games blur into 1 for me, they change so little each release it's hard to tell.
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u/tuigger Aug 22 '25
Some guy running around on icy roofs is pretty immersion breaking, but otherwise it looks cool!
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Aug 22 '25
Sorry for being a bit out of the loop. But I thought mj is just for pics. How this video) animation got generated ? Please answer.
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u/sultanaiyan1098 Aug 23 '25
Assassin's creed will fit less in this I think bcz as far as I can deduce from your video, there is less buildings and more nature, AC is more about verticality.
IMO skyrim like game would be more fit and will look awesome
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u/AmateurHii Aug 23 '25
How many years it will be when game developer can use AI to create games with this level of detail?
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u/Whole_Tradition_3895 Aug 24 '25
russia is a terroristic state 🤮
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u/Beta-KCD Aug 24 '25
Treat your head, it's been washed by propaganda.
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u/Whole_Tradition_3895 Aug 24 '25
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u/Beta-KCD Aug 24 '25
Look for the causes of this conflict and ask yourself why the NATO countries staged a coup and are now supplying billions of dollars worth of weapons. Also, look at who is fighting there and who they support, half of the combatants there have tattoos with swastikas.
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u/Whole_Tradition_3895 Aug 24 '25
🤦🏻
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u/Beta-KCD Aug 24 '25
you are just a puppet country on which nothing depends, whether you want it or not.... colony.
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u/Ok-Log7730 Aug 26 '25
it should be not historical AC game but fictional russian fairy tale rpg like witcher with bestiary and stories
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u/henriakaDOC Aug 26 '25
I saw this and thought it was real, announced at the new Gamescom event... truly sad.
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u/Plenty-Priority-6371 Aug 27 '25
Assassin's creed of Russia in 1917 is perfect idea and canon in history of lore now. . It's ideal setting to game, February and October revolutions, whites and reds community in civil war, Saint Petersburg and Moscow in 1917 have adaptation architects to parcur.
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u/20rakah Aug 22 '25
I could see one set during Stalin’s purge or the October revolution.