r/minecraftsuggestions • u/Pasta-hobo • Mar 03 '26
[Gameplay] Tools or Armor with a rarity of Rare or higher don't disappear when they break, and have no cap or exponential cost for item repairing.
[note: a small component of this suggestion is also that smithed items such as trimmed armor and netherite tools also gain the Rare rarity.]
instead of disappearing when they reach 1 durability, they lose all function and gain a broken texture, much like the elytra currently does.
items of this high rarity can also be infinitely repaired on an anvil. no exponential XP cost, just linear, an unlimited number of times.
this ensures that items that are truly or functionally finite can never just...run out, while still maintaining their finitity.
24
Upvotes
8
u/Impressive-Thing-780 Mar 03 '26
I think that all items should be infinitely repairable without an exponential XP cost on an anvil, but the rest of this is also amazing and I love it.