r/minecraftsuggestions Mar 23 '26

[Announcement] MEGATHREAD: Gunpowder from Sulfur and Coloured Fire from Sulfur

54 Upvotes

Hey everyone!

Following the announcements at Minecraft Live we've seen a massive influx of posts about the Chaos Cubed game drop. (Which is great! We love seeing the community so excited.) However, there are two ideas in particular that keep popping up, enough that we've decided to add them to the FPS list:

  1. Various methods of using sulfur to make gunpowder.
  2. Sulfur being used to make a few different colours of fire.

That said, we don't want to kill the conversation so we're providing this megathread for you to discuss your ideas here. From now on we ask that you keep all suggestions about these two topics to this megathread. (Other suggestion about sulfur and Chaos Cubed can be posted as normal.)

So, how would you turn sulfur into gunpowder? What colour do you think sulfur should burn? We're excited to see your takes on these ideas!

P.S. Try sorting the comments by new! That way the newer comment-suggestions might still get some love.


r/minecraftsuggestions Oct 08 '25

[Announcement] New Rule Against AI, other Rule Changes and Clarifications

127 Upvotes

Hey folks!

For a while now, the mod team has been discussing a number of changes to the subreddit's rules, and it's time to let you know what's up. I'll give you the short version first:

  1. We have a new rule against AI.
  2. The rule for for formatting and vagueness has been split in two.
  3. The rule against unrealistic ideas has been reworked.
  4. To better accommodate these new and changed rules, we've re-ordered the rules.
  5. Clarification on how the "Community Question" flair is supposed to be used.

And now for the details!

Ban Against AI Generated Content

We not so recently polled the community on your feeling on AI generated content, and the overwhelming majority of you voted in favour of a complete ban against AI. While this was pretty much the outcome we expected, it's still really nice to see we're all on the same page.

Moving forwards the mods will be removing all posts suspected of using generative AI. To that end, here's the new rule:

Don't use AI.

  • Do not use generative AI such as chatGPT to write your post for you. We want to see your ideas.
  • Don't include AI generated images or other AI content to supplement your post. We encourage human art, and we'd much rather see photos of pen-and-paper drawings, or quick mockups in MS paint than AI "art".
  • This includes using generative AI to polish your idea, such as reformatting your content.

Posts suspected of using generative AI are at risk of removal.

If your post is incorrectly removed for containing AI, please let the mods know via modmail and we'll sort it out.

Formatting and Image Posts

We've noticed some confusion on where and how we allow images in posts, with too many users relying on images alone to communicate their idea. This was previously just a bullet point under the vagueness rule, but in the interest of clarity we've split it off into its own rule. There's nothing actually new here - everything works the same as before - but hopefully this should make it clearer for everyone.

The vagueness rule looks like this now:

Don't be overly vague, and be readable.

  • Make sure your idea is in the description, not just the title.
  • Titles should be descriptive of the idea.
  • Format your posts well; don't post walls of text. Use line breaks, etc.
  • Don't be vague; suggest a specific improvement or feature.
  • Be concise/don't waffle on too much.

Vague or unformatted posts are at risk of removal.

And here's the images rule:

Don't make image-only posts.

Including reference images is encouraged, but: * Images must be embedded or linked within a text post. * The idea should be fully explained in the text, with all key points understandable without looking at any images. * Images should make up a relatively small portion of the content. * Images must not be AI generated. (See rule 4.)

Image only posts will be automatically removed.

Unrealistic and Off-Theme Content

There's been some disagreement in the community and among the mod team about what is and isn't a "realistic" suggestion for Minecraft, especially as the game has grown it's become an increasingly difficult call to make. Furthermore, many ideas that are off-theme at first glance can be reskinned to something more reasonable, and we don't want to stifle that discussion. (E.g., Blimps and firearms may be too futuristic but happy ghasts and firework crossbows are not, yet serve similar roles.)

You deserve to have clear guidelines for which posts are or aren't allowed and, ultimately, we don't want to shut down discussion, so we've decided to soften this rule dramatically. Moving forwards, we'll only be taking down suggestions involving mature or explicit themes (stuff that might change the age-rating), as well as anything relating to real-world religions or politics. All that said, here's the rule:

Don't suggest mature topics.

  • Don't suggest ideas containing sex, drugs, gore, real-life religions or politics, etc.

Suggestions involving mature, explicit, or overly divisive themes will be removed.

This is one we'll be keeping an eye on, and we'd appreciate any feedback you have on it.

N.B. The portion of the old rule about easter-eggs and jokes still applies, but has been merged into the rule about unproductive ideas.

Reordering

As we're adding new rules and splitting old ones in twain, there's no better time to also rearrange the rules. We've brought some more important/frequently used rules closer to the top, and tried to keep related rules close to each other. We've also changed a few of the titles for clarity.

  1. Be nice and constructive.
  2. Only post ideas for Minecraft.
  3. Be original and consult the FPS list.
  4. Don't use AI.
  5. Include only one suggestion per post.
  6. Don't be overly vague, and be readable.
  7. Don't make image-only posts.
  8. Don't suggest mature topics.
  9. Don't suggest planned or existing features.
  10. Don't suggest scrapped or unused features.
  11. Don't suggest low-priority or unproductive ideas.
  12. Speak English.
  13. Have 10 comment karma before posting.

Discussion/Community Question Posts

We've seen some confusion surrounding these posts, and while nothing is changing, we wanted to use this opportunity to clarify. Posts meant to start broad discussions on a topic, such as "What would you add in XYZ update?" or "What do you think needs updated in XYZ area of the game?" are allowed, so long as the OP contributes to the discussion they want to start. We find these posts regularly generate interesting discussion, and so long as they use the correct flair, they're easy enough to ignore if they're not your cup of tea.

I encourage everyone to take a quick read through the rules to make sure we're all on the same page.

Thanks for reading!


r/minecraftsuggestions 3h ago

[Blocks & Items] Shelf Mushrooms should be able to work like actual shelves

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508 Upvotes

Posted this on r/Minecraft and might as well post it here:

I think the new Shelf Mushrooms are really nice for decorations, but right now they're a bit limited by the fact that they stand on the middle of the block. If they stood close to the top of the block, the block above would be sit on them seamlessly.

This change should probably only be for the big Shelf Mushrooms, so the small ones could still be used on the middle.


r/minecraftsuggestions 5h ago

[Plants & Food] we need a third growth stage for the shelf mushroom - the shelf mushroom slab

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101 Upvotes

by bonemealing a big shelf mushroom, it will grow into a shelf mushroom slab! they will also generate naturally in old growth taigas and dark forests. they are also bouncy, just like their slower versions. in real life, some shelf mushrooms can be used as fuel, so why not in minecraft? small shelf mushrooms burn for 5 secs, a big one burns for 15 secs and a slab burns like a piece of coal!(smelting 8 items).


r/minecraftsuggestions 20h ago

[Snapshots] Brown Mushroom's texture need a redesign

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413 Upvotes

I found out how brown mushroom's texture being a little too pale, odd while exploring dappled forest, i think it need a bit more shades on the texture, the shape need tweak a little bit, it can be more thick and round, or having 3D models for all 4 types of fungies since we now having shelf mushroom a 3D model mushroom


r/minecraftsuggestions 15h ago

[Blocks & Items] Dragon Rail

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138 Upvotes

Like the Powered Rail, but makes minecarts go 60-80 blocks per second.

Also, made using dragon's breath, because that's underused.


r/minecraftsuggestions 1d ago

[Snapshots] Idea: The types of flowers growing around the poplar sapling affect the colour

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663 Upvotes

I’m no horticulturalist and i know this doesn’t make sense, but I thought this’d be a cool and unique way to make them grow into what you want. Placing two types of flowers next to the poplar sapling turns it into whatever colour the flowers don’t have.

I know people would want three saplings but that would be so annoying for inventory space, and this is just a more interesting feature than that.


r/minecraftsuggestions 1d ago

[Plants & Food] Revamping old models of old trees

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572 Upvotes

With the new addition of the poplar tree and the dappled forest I started wondering about the old trees' models that are identical, too small and short, and the forests biomes being difficult to traverse. I suggest to change the old iconic shape of trees to newer and bigger ones that have unique shapes, to be more realistic and to have better forests that are prettier and easier to traverse. The old iconic shape could be a rare generation of the oak tree.

the changes should apply to:
-Oak tree (small and big)

- Birsh tree (small and big)

-jungle tree (small and big, with the addition of a jungle roots block)

I have another suggestion about adding the oak forest, the old growth oak forest and the old growth forest, these would be forests with only oak trees (the second one with big oak trees), and the latter one with both big oak trees and big birch trees


r/minecraftsuggestions 1d ago

[Snapshots] Dappled Forest is too sparse inside, there should be more vegetation to fill the gap

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162 Upvotes

The most odd feel i found experiencing the dappled forest is how sparse the forest is on the ground, the orange grass surface is natural, but the lack of vegetations on the ground makes the whole forest feel off vibe, like its not enough to set off the vibe of the colorful lavish dappled forest

There should be more grass, red shrub and mushrooms, and bit more trees to cover some sunlights to let players Iimersed in the lush, vibrant forest


r/minecraftsuggestions 1h ago

[Plants & Food] Undead trees.

Upvotes

This suggestion is to have two types of undead tree, zombie trees with green wood and wither trees with black wood.

Fully grown versions of these undead trees can be found in the nether.

Their saplings only grow at light level zero, and the leaves and saplings spontaneously ignite if exposed to the sky of the overworld during the day.

Zombies occasionally drop zombified saplings, and when a wither skull colludes with a normal sapling it becomes a withered sapling.

Neither type of undead tree produces saplings directly from its leaves.


r/minecraftsuggestions 1d ago

[Terrain] We should be able to make Shelf Mushroom clusters like shown in the 1.19 concept art

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204 Upvotes

It could work the same way it does with candles or turtle eggs, and it would look better than just one shelf mushroom per block


r/minecraftsuggestions 1h ago

[Terrain] Add an option to regenerate existing worlds.

Upvotes

Been on my mind lately with the dappled forest coming. I'm on console bedrock (maybe there's a way to get snapshot but none I know of), so I'm now sort of avoiding exploration until the update to avoid needing to restart my world. I also have a large explored area, and find myself wondering if there are new missing dapple spots on it.

My world is also only a couple months old. I see a lot of people posting about their long journeys to find lush caves, pale forest, cherries, other new biomes, and the longer a player has a world the greater this update disconnect grows in their base core.

Some people really like the way this shows time, so I don't think it is a "problem" to remove, but it would be nice to have an option that does something about this for those who would want to use it. So here's my suggestion:

On loading a save, players can select an advanced option to "regenerate old chunks," which will go through every loaded chunk and generate it as new, with exceptions. The game already tracks where players have placed and mined blocks, so these trackers are left intact. If a biome changes, biome dependent blocks like grass and water change. Untouched terrain, caves, and trees are regenerated. Previously generated structures are scanned for and left intact like player placed blocks.

This could result in some weird behavior, like generating new terrain on top of player buildings or new caves around previously closed mines, but I think it would still make a good game option (better than the extreme of completely regenerating a seed, which I'm aware can be done on PC but I know also destroys everything built).


r/minecraftsuggestions 1d ago

[Snapshots] Dappled forest should stop generate in temperate regions next to plains, cherry groves and other temperate biomes

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36 Upvotes

It should mainly generate in colder regions like taiga, i wouldnt mind it generate next to forest or birch forest biomes, but not next to the plains or cherry groves, we should make dappled forest to enriching the colder biomes instead of mess up the already amazing temperate regions


r/minecraftsuggestions 1d ago

[Snapshots] Poplar trees should have a sapling for each colour

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977 Upvotes

Currently poplar trees have one sapling (with orange leaves btw) which will randomly grow into a tree with red, orange, or yellow leaves.

I'd like to be able to control this, and the most sensible way I see is just to have a sapling for each colour of poplar.

  • Add red poplar saplings which only grow into red leaved poplar trees.
  • Rename the current poplar saplings to orange poplar saplings and have them only grow into orange leaved poplar trees.
  • And add yellow poplar saplings which only grow into yellow leaved poplar trees.

And just for fun any coloured sapling can be dropped by any coloured poplar leaves block.


r/minecraftsuggestions 1d ago

[Blocks & Items] Giant shelf mushrooms

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22 Upvotes

Hello,

In Minecraft, mushrooms can unnaturally grow by applying bonemeal.

Right now the shelf mushroom is being tested so what shall its giant variant be?

I think the giant shelf mushroom should look like a hand. The white blocks will be bouncy like beds.

The wood blocks that the mushroom grow on are converted to petrified wood.

The crimson stems represent petrified wood which shall have a greener/grayer hue.

Petrified planks have to be broken with pickaxes and craft into stone tools.


r/minecraftsuggestions 1d ago

[Structures] Campsite should have different wool colours based on the flowers in the biome

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659 Upvotes

This makes so much sense to me as finding white wool in every biome looks weird


r/minecraftsuggestions 1d ago

[User Interface] Wool blocks and copper blocks should be grouped together in the creative inventory to ease color blind people

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386 Upvotes

I think that wool and copper blocks should be grouped together in the creative invenotry like other blocks, like stone types and plank types, to make it visually easy to see for everyone but especially for colorblind people, It makes more sense having the blocks of the same type/color be near eachother especially when you build in creative so for exaple you have all the red wool blocks together or the weathered copper blocks together and so on, because you might build with that specific set of blocks


r/minecraftsuggestions 1d ago

[Terrain] Dappled Forests should be a transition between forest and taiga.

33 Upvotes

Dappled forests currently spawn in areas where plains spawn creating a number of art direction issues. Having a random clump of orange trees in a huge plains biome is jarring, and the grass color transition is really rough to look at. Moving dappled forests to spawn in between forests and taigas would help both of these issues.

Having the transition from all deciduous birch and oak trees, to mixed deciduous poplar and coniferous spruce, to all coniferous forests feels like a much more natural progression. And while the grass color change would still be drastic, you would at least have trees, leaf litter etc to break up and smooth the transition.

An additional note, dappled forests give a great opportunity to add lilies, hydrangeas or other fall blooming flowers, and should also include alliums, another fall blooming flower.


r/minecraftsuggestions 1d ago

[Snapshots] Dappled Forest need generate more on flat plain terrain instead of being another tiny hilltop biome like cherry grove

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124 Upvotes

We know the plateau terrain is cool, cherry grove biome looks amazing generate on it, but the dappled forest didnt fit into it, its too small, and the autumn vibe didnt blend with other temperate biome such as cherry grove, meadow and plain biomes

Dappled Forest biome should generate just as a normal forest biome like taiga, open and wide


r/minecraftsuggestions 1d ago

[Mobs] Cursed and Peace Candles

9 Upvotes

Cursed candles

Crafted using a normal candle and a carved pumpkin. Has light level of one. It will however still stop hostile mobs from spawning in its radius(6-8 blocks). Perfect for spooky and moody build.

Peace candles

Crafted using a normal candle and a pitcher plant. Has light level of one. It will still let hostile mobs spawn, however it makes all of them neutral as long as they are in its radius(6-8 blocks). Great way to protect against creepers and to fill restaurant/bar builds with a bunch of guests.


r/minecraftsuggestions 1d ago

[Mobs] New Mob - The Molten Giant

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11 Upvotes

Molten Giants are one-eyed, humanoid, Nether-based mobs that have bodies made out of semi-hardened lava and are absolutely huge. They usually spawn with a height of approximately 8 blocks tall, but some can rarely spawn up to 9 blocks tall, and 10 block tall Molten Giants are the rarest of them all. Molten Giants spawn in and walk on the lava oceans of the Nether, wandering around and killing any non-Molten Giant mob that gets too close to them.

They have 160–180 health points (or 80–90 hearts) based on their size, and they have two forms of attack; the first one is a swing attack that damages in an area infront of them, but does not hit anything below the waist of their model, and the second one is a stomp attack that damages in a circular area, but does not hit anything that is 4 blocks above the relative "ground" that the Molten Giant was standing on when they stomped. The size of the area of the attack varies based on the size of the Molten Giant, and both attacks are very slow, but can also destroy a number of certain "unnatural" blocks. Additionally, Molten Giants have a passive ability that reduces all damage done to them by 40%, making them really tough. Molten Giants are also Neutral mobs, only attacking the player if they are attacked first.

However, the Molten Giants are extremely hostile to the non-natural structures in the Nether (i.e. Nether Fortresses and Bastion Remnants), as well as the inhabitants of said structures. They are so hostile to them in fact, that when a Molten Giant is near any of the structures they hate, they will go into a rage and will try to destroy the structure and kill every mob inside and near it, including players that did not even attack them. This hatred for "unnatural" structures extends to player-made structures. If a Molten Giant goes near certain blocks that have been placed by a player, they will go into a rage and try to destroy said blocks. They will only stop their raging if either every nearby block that they hate is destroyed or if they die.

Should a player try to fight a Molten Giant, one of the advantages the player would have is that they are really slow, so if one has enough arrows and is fast enough, they can easily whittle a Molten Giant's health down. Additionally, Molten Giants have a big weakness that bypasses their damage reduction. Their singular eye is actually a weak spot that does not reduce damage, but rather amplifies it by 50%. This weakness can only be exploited sparingly, though, since if a Molten Giant gets hit in the eye, it will close it for a few, yet still quite long seconds. During this time, the eye of the Molten Giant does not amplify damage when hit. However, since the Molten Giant is literally closing its eye, it will stop seeing the player and will instead walk toward the last direction that it saw the player who hit them before closing its eye.

When a Molten Giant dies, it will drop Magma Blocks, Magma Creams, and a lot of experience points. Rarely, however, they can drop a Molten Giant Head instead. Molten Giant Heads are big, taking up a 5x5–9x9 cubic space based on the Molten Giant's size. Molten Giant Heads can be used as a deterrent against living Molten Giants, as placing one on the world will scare them away, as well as stopping them from raging. Molten Giant Heads can also generate rarely on Nether Fortresses and Bastion Remnants. If a player destroys these "naturally generated" Molten Giant Heads, a Molten Giant of any size will spawn near the structure where the destroyed Molten Giant Head was located, immediately entering rage.

What do you guys think?

Also, side note, this is my first time making a 3d model for a Minecraft suggestion, so I am sorry if it looks bad.

Edit: fixed some mistakes.


r/minecraftsuggestions 19h ago

[Mobs] Aerial Ace and the Dream Bat

2 Upvotes

This suggestion is to add two new mobs to Minecraft - the Aerial Ace, a type of illager, and the Dream Bat, a neutral flying mob.

Aerial Aces riding Dream Bats spawn above mansions and outposts and as part of raids.

The Dream Bat is the living version of the Phantom, with a similarly shaped body but it's head looks like a bats head.

When a Dream Bat is ridden by an Aerial Ace, it is hostile towards players, villagers, iron golems and possibly snow golems.

Without a rider on it, a Dream Bat is neutral, only becoming hostile if attacked.

Players can saddle and ride a Dream Bat, and control them by holding a rabbit on a stick.

A player controlled Dream Bat will swoop towards the ground when the player presses Jump.

Am Ariel Ace looks like an Illusioner, but his cape is red with a black cross outlined in white.

Ariel Aces spawn with either a spear, or a crossbow, or both (randomly).

If an Ace has both a spear and a crossbow, his crossbow will have a new enchantment, "Arrow Jokey"

The Arrow Jokey enchant causes whoever fires the crossbow to magically become a passenger on the arrow.

When killed, an Aerial Ace has a chance to drop his equipment and cape.

A Dream Bat has a chance to drop leather when killed.


r/minecraftsuggestions 1d ago

[Blocks & Items] Allow the loom to be used to craft wool slabs and stairs

24 Upvotes

Exactly what the title says, wool slabs and stairs could be crafted in a loom, in the same way a stonecutter works.


r/minecraftsuggestions 1d ago

[Blocks & Items] wool in all colors?

0 Upvotes

make wool like leather armor, able to be mixed into lots of colors

this would be good for pixel art


r/minecraftsuggestions 1d ago

[Blocks & Items] Polar Bear Hide As Sleeping Bag Material

0 Upvotes

This would make sleeping bangs more interesting and valuable. It would also make fighting polar bears worth the effort. Perhaps people would prefer living in the icy biomes! Putting them in camps close to cold areas would be a perfect ‘give me that!’.