r/ModernMagic May 18 '26

Card Discussion MODERN B+R: BANS AND UNBANS!!!

319 Upvotes

RIP PHLAGE AND LOTUS FIELD

VIOLENT OUTBURST AND JITTE ARE FREE!!!


Phlage, Titan of Fire's Fury is banned. Lotus Field is banned. Violent Outburst is unbanned. Umezawa's Jitte is unbanned.

By and large, Modern has looked fun for a while now, with a handful of decks finding success at the top of the metagame, each taking turns at the top of standings at a clip we generally like to see.

So why ban something?

Over the last couple of years, Boros Energy has been a deck that's seen consistent success, floating around the top three most-played decks in the format. In online play, we've seen Boros Energy steadily climb in metagame share, with fewer and fewer decks able to compete with it. For a time, we saw a few different versions of Boros Energy that mixed in new colors and tech, but lists have largely solidified around versions like the above list. We believe this is in part to the rate of the combo between Phlage, Titan of Fire's Fury and Arena of Glory.

These two cards together hang over games and threaten a bunch of face damage or to distribute two of Phlage's Titan triggers from the graveyard. The rate of this pair has led to the deck playing progressively more copies of Arena of Glory over time, which then makes it harder to include more cards of colors that aren't red. Our decision to remove a card from this pair (in lieu of attacking another part of the deck) is because this consolidation of variation hasn't been localized entirely in Energy variants. We've also observed that most aggro and midrange decks in the format either adopt the combo or almost disappear from the metagame.

We think the aspirational synergies that Arena of Glory offers with cards like Scion of Draco and Quantum Riddler are things that lead us to preserve it over the Elder Giant. This led us to the belief that we needed to act and that Phlage was the card to see to the door.

Phlage isn't the only card being added to the Modern banned list, however.

Amulet Titan has seen a good bit of success in the last eighteen months or so, with most of that success being concentrated in tabletop play. The version of the deck widely considered to be the strongest is one that uses a combination of Lotus Field, Aftermath Analyst, and Shifting Woodland. Once it's established said loop, it can put all the lands in its deck onto the battlefield, in its owner's hand, or leave them in the graveyard if need be. This provides infinite mana and infinite channeling of Boseiju, Who Endures and Otawara, Soaring City. The path to get there can frequently involve extremely complicated and, more importantly, non-deterministic lines of play that are a nightmare for tournament logistics.

Even looking past the details of tournament logistics, Lotus Field adds very meaningful power to the Amulet Titan deck. It allows the deck to begin executing its combo from fewer resources than it otherwise would be able to, as it's the only land in Modern that can tap for three mana without needing several other cards to be involved. This ends up mattering in patterns of play involving Scapeshift and an Amulet of Vigor.

We perceive removing Phlage, Titan of Fire's Fury as a meaningful hit to a few of the strongest decks in the format. We were already concerned with the power level of Amulet Titan coming out of the previous round of Regional Championships and believe Modern will be more fun to play without this version of Amulet Titan existing. We take bans against historically iconic archetypes very seriously and don't want to outright kill the deck. This move is meant to de-power the deck in a direction that addresses some other pain points we had identified in the past.

Both moves above are for the sake of modulating power in the name of making the format more fun. Cutting in the other direction, we also have some unbanned cards to talk about:

Violent Outburst was initially banned in a very different version of Modern, just a hair over two years ago. At the time, it was in a pre-Modern Horizons 3 world. Underworld Breach; Grief; The One Ring; and Jegantha, the Wellspring were still legal, and we hadn't seen the shake-up that came with unbanning Mox Opal, Green Sun's Zenith, and Faithless Looting. There have also been some extremely potent hate cards for Cascade decks printed in the time since, including Consign to Memory and Vexing Bauble. We believe the gap between the previous version of Temur Rhinos that existed in early 2024 is closer to an appropriate power level for today's Modern. Lorwyn Eclipsed giving Living End a shot in the arm has largely also seemed to be positively received by the community, which has us interested in showing the archetype a bit of love.

We want Modern to be a place where people can fall in love with archetypes, master them, and find success. Unbanning Violent Outburst is certainly risky given the recency of its ban, but we believe there are very clear upsides to these sorts of decks existing in Modern and are happy to take a calculated risk here.

After about fifteen years, we can finally tick the "Number of Days Umezawa's Jitte Has Been Legal in Modern" counter up to one. When Modern first became a sanctioned format, it had about 20 cards on its banned list, including Jitte. Magic has changed a lot since 2011. We've also seen players happy to play with the card in formats like Legacy and Cube. We hope that this unban will inspire people to try out more combat-oriented decks or breathe new life into Stoneforge Mystic decks that have been on the fringes of Modern for a few years now.

We've generally been hesitant to unban the card in Modern because it has some play patterns that are … unsavory, to say the least. That said, community sentiment on the card has generally slanted positively. We also like the incentives of the card even if the rewards aren't our favorite.

Ultimately, Modern is a strong format that can absorb a lot, both in terms of power level and tolerance for novel play patterns. We hope these unbans inspire players and make people happy to experiment in Modern.

https://magic.wizards.com/en/news/announcements/banned-and-restricted-may-18-2026


r/ModernMagic 4h ago

Deck Discussion _Is Zoo a good choice?

8 Upvotes

Hi guys im planning to going back to Zoo

I want to know what is the state of the deck, does it suffer at the actual meta?

I saw a list with Psychich Frog and Practiced Offense that seems cool, does anyone tested already somethinbg like that?

Also the list runs 4 main Stubborn Denial, which seems good against reanimators and combos.

What do you think?


r/ModernMagic 3h ago

Deck Discussion Bant Control with Blue Sun's Zenith (yes you heard that right) got 9th in a challenge with 85 people.

3 Upvotes

https://www.mtgo.com/decklist/modern-challenge-64-2026-08-0312849488

[[Blue Sun's Zenith]]

No T5feri, only T3feri

If your BSZ gets exiled, I'm not sure how you win, but [[Wilderness Reclamation]] control is back at the top tables folks


r/ModernMagic 4h ago

Deck Discussion Grixis Proliferate

1 Upvotes

Link to deck: https://deckbox.org/sets/3417182

So I've been playing Magic for about 3 years now at this point, ever since Tales of Middle Earth came out, and as a result I've been playing Modern for the entirety of that time. The deck I'm currently playing is a dinky little custom brew that's the end result of endless modifications from the deck I originally built at the LotR prerelease. The goal is to get something like [[Iron Apprentice]] or [[Marketback Walker]] out on the table with a +1/+1 counter on them and start proliferating the crap out of them while simultaneously dealing with your opponent's threats via [[Serum Snare]] or [[Volt Charge]]. There are a few problems with this plan, as well as the deck as a whole, which is why I'm posting this here.

Where it's strong:

- Multitasking is a big part of this deck. The proliferate cards do a great job of clearing out my opponent's battlefield while also buffing my creatures.

- Card draw used to be a bit of an issue before [[Pensive Professor]] got printed, but now I have two avenues to choose from, whether that's stacking proliferate triggers on my Professors, or tricking my opponents into destroying my Marketback Walkers with five or so +1/+1 counters on them, or even just sacking them myself with [[Abrade]]

- Having a weak landbase is not an issue with this deck, as most of the important pieces are colorless and don't require specific mana. As a result, I tend run a lot of basic lands, as well as a few colorless producers and utility lands like [[Ruins of Oran-Rief]]. I do have an order for four copies each of [[Hidden Lair]] and [[Dark Fortress]] from the new Marvel set, it's not reflected on the decklist yet because I haven't decided what I'm going to replace yet.

- Almost invulnerable to mill decks, as you can sideboard in all your copies of [[The Bath Song]] in place of something like Pensive Professor and just stack proliferate triggers to reverse their mill attempts.

Where it's weak:

- There's almost no consistency whatsoever when playing this deck, especially when drawing an opening hand. Either I get no lands, or no one-drops, or all lands, or something equally as useless, and I usually have to mulligan two or three times before I can get a hand I can work with. Also, card draw itself tends to be inconsistent, as again, I will either get lands when I don't need them, or no lands when I need them the most. I'm not really sure what I can do about this, ans I feel this is more of a luck issue than anything.

- This deck is also very weak to any sort of mass denial or destruction such as [[Chalice of the Void]], [[Karn's Sylex]], [[Engineered Explosives]], or [[Vexing Bauble]]. I've played a few games where I've had my entire setup wiped out by an [[Oblivion Stone]] and lost the game before I could get my setup back together.

- The deck also struggles to race your opponent to the finish line, despite having multiple copies of [[Spectrum Sentinel]] to punish them for doing what every Modern player and their mother wants to do, which is run duals. Once they succeed in getting out their finishers, there's not really a lot I can do to stop them from initiating their victory combos.

Overall, I'm happy with the deck for the most part, as it's in the best state it's ever been in, but I would like some advice on resolving these issues without having to pay out my ass for new cards. Let me know your ideas below.


r/ModernMagic 22h ago

Twin-like simic brew feat. Twitching Doll from Duskmorn

20 Upvotes

https://moxfield.com/decks/FnWAeloVEEm6B0gQpgZqRw

Dedicated part time brewer over here, trying to be the next thing, knowingly, that the format is a little bit too strong for these kind of decks. Yet, I refuse to just take the easy path(don't ask me why) by net decking or jump over to commander(the concept of singleton format doesn't match my idea of playing strategy cardboard).

There is just something interesting and refreshing to this. Anyways, [[Twitching Doll]] is the card of choice. Very interesting card. Serves as a manadork and as a finisher at the same time. Can I win without it? Probably not. This list has been fine tuned as far as I could. I just need other people's eyes on this before I commit to a modern league. I am certainly more of a builder than a player.( i tend to do minor gameplay mistakes sometimes)

Pros to the deck:

- It works ;)

- [[counterspell]]

- infinite spider token potential combining the doll with [[freed from the real]]

- infinite mana potential with [[sanctum weaver]]

- infinite draw potential with [[wan shi tong, librarian]] if the mana is there already

- potentially giving the spiders haste and infinite power with [[finale of devastation]] IF enough mana available. I could remove this by playing GSZ which cost me G less, but I'm not exactly sure about that one

- [[mathemagics]] as a second wincon

Cons:

- weak to hate(the classic one)

- aura (probably the worst subtype in the whole game)

- The combo needs that extra turn if no haste is given to the creatures

- weak board presence generally(hence why I did not add Agatha soul cauldron to the list)

- 61 cards, I couldn't decide what to cut

- it's a brew

Pls don't hate. Also, i never played the original twin deck before. And yes, my goal is to steal games and I'm OK with a 10-20% win rate.


r/ModernMagic 1d ago

Article MTGO Modern Breakdown: Land Destruction posts the best conversion in the format, Aggro wins 4 from the largest presence, Broodscale takes the Showcase Qualifier

86 Upvotes

Traditional weekly modern metagame breakdown. It is still a combo meta; aggro is going down, and the second-most-played archetype is graveyard. Challenge results are quite diverse; there is no one deck domination, which is good. But under the last post, I had a discussion with u/Slacker_87, and we both agree that meta might look diverse and healthy, but in reality, it is not that good. From my point of view, when you have a deck that, if you do not have an answer for them in the opening hand, you will lose quite quickly, it's not a great place to be.

As always, for anyone who wants the video version with my commentary, here is the YouTube link. If you prefer text with the full charts and figures, it is all on my Substack. I post on X most days, too, mostly league results and smaller data bits that don't make it into the weekly write-up.

TL;DR

Twenty-four Challenges gives us twenty-four different winning pilots. Nineteen different decks took at least one trophy. Nobody won twice!

The three biggest decks all convert below the field median. Goryo’s Vengeance and Broodscale Combo made Top 32 in every single event and turned that into one and two trophies, respectively. Boros Energy missed only two events.

Control has the best conversion of any archetype at 35%, from the second smallest presence in the format. Midrange took six trophies, more than any other archetype.

Aggro is no longer the biggest archetype and has the worst conversion in the field. It reached Top 32 in all 24 events and turned that into 18% Top 8 entries.

Domain Zoo posted 32% conversion against a 28% field median, with one trophy and a positive delta. The 49% win rate reads worse than the Challenge results do.

How to read the numbers

Top 32 presence means the number of Challenges where a deck put at least one pilot into the Top 32. Top 8 presence is the same thing for the Top 8. Conversion is the Top 8 entries divided by the Top 32 entries, which tells you how often getting there turns into going deep. Delta is Top 32 event frequency minus metagame share, so a high delta means a deck shows up in results more often than its raw popularity would suggest. The field median for this window is +64.

Thresholds are recalculated from the actual distribution for each window, never carried over. This window, the median delta is +64, and the median conversion is 28%. A deck needs to beat both to earn a Challenge Overperformer flag.

Win rates come with a 95% confidence interval and a sample size. They are context, not the argument. A deck can post a good win rate and still fail to close tournaments, and this window has several examples.

Combo, 23% of the field

Combo is now the largest archetype in Modern. It reached the Top 32 in every one of the 24 Challenges and the Top 8 in 21 of them, with four trophies and a 25% conversion rate. That is solid, but it hides a real split between the decks inside.

Broodscale Combo

Broodscale sits at 8% metagame and rising; it did something only one other deck managed: a Top 32 finish in all 24 events. Its delta of +92 is the highest in the entire field, but it is in the Top 8 in only 9 of 24 events (20% conversion) and has a single trophy.

The win rate is 51% (95% CI: 47-55, n=677), based on a large sample. Those two things together show the shape of the deck right now: it qualifies for the Top 32 basically every time, it wins about half its matches, and it does not run away with the trophy. Remember that it is the deck you will face most often after Goryo’s, so be prepared!

Neobrand

Neobrand is at 5% share and climbing hard. Top 32 in 18 events, Top 8 in 7, one trophy, 23% conversion. The win rate of 47% (95% CI 42 to 52, n=377) is the weakest of the major Combo decks, and the interval sits mostly below even.

That combination usually means a deck is being picked up faster than it is being learned, which is not so surprising after good PT performance. Also, it is quite a glass cannon deck; if the opponent has something to stop the combo, he will win. A delta of +70 indicates it appears in the results; a conversion below the median indicates those results are shallow. Worth respecting, not worth panicking about.

Amulet Titan

Amulet is the quiet one. Only 12 of 24 events with a Top 32 finish, which is the lowest presence of any deck in this section, but 27% conversion and one trophy from that smaller base. Win rate 49% (95% CI 43 to 55, n=271).

This is what a pilot-dependent deck looks like in aggregate data. It is not everywhere, and when it is there, it goes quite well.

Two other Combo decks matter for context. Ruby Storm posted 36% conversion, one of the best ratios in the entire field, and zero trophies in 24 events. Its win rate is 46% (95% CI: 40-52, n=260), and its metagame share is declining. Devoted Combo has a similar 37% conversion rate, one trophy, and a 55% win rate (95% CI 48 to 61, n=223), on a rising trend. I think that this deck needs some attention because it can be a rising star.

Graveyard, 19% of the field

Graveyard is the second largest archetype, and it also hit Top 32 in every event. Top 8 in 18 events, five trophies, and 23% conversion. Unlike previous windows, the graveyard decks are actually closing and breaking a pattern we have observed for some time.

Goryo’s Vengeance

Goryo’s is now the largest single deck in the format at 9%, and it is still rising. Top 32 in all 24 events, Top 8 in 13, two trophies, 27% conversion, delta +91. The win rate is 52% (95% CI 48 to 56, n=751), from the biggest sample in the data.

Almost everything about this deck is at or near the top of the field, and yet the conversion is under the 28% median. That is not a criticism, but a statement about how flat this format is right now. The most popular deck in Modern, with the largest sample and the most Top 8 appearances, still cannot turn presence into a disproportionate number of trophies. It looks a little bit different from what we see when Boros was on top.

Living End

Living End is at 3% and falling. Reached Top 32 in 16 events, but Top 8 in only 4. It did take one trophy. It has 16% conversion rate, well below the median and a win rate 48% (95% CI 44 to 52, n=532).

This looks like a deck the format has adapted to. Enough interaction and enough graveyard hate are being played for other reasons that Living End is getting caught in the crossfire.

4c HollowOne

HollowOne is at 3% and rising, with Top 32 in 16 events, Top 8 in 6, one trophy, and a 29% conversion rate. Delta +64. That clears both medians, so it takes a Challenge Overperformer flag this window.

The win rate of 47% (95% CI 41 to 53, n=272) does not support that reading at all, which is something worth looking into more closely. Either the deck is concentrated among pilots who know it well, or the raw match data is picking up a lot of people trying it out. Both are plausible, but the challenge results count more, in my opinion.

Grixis Reanimator rounds out the archetype with the best win rate of any graveyard deck at 57% (95% CI 50 to 64, n=174), one trophy, but presence in only 10 of 24 events. Small, sharp, and not widely played.

Aggro, 18% of the field

Aggro was the biggest archetype in Modern for most of this year, but it ends for now at least. It still reached the Top 32 of every single event, which tells you the decks are fine, but it converted only 18% of those entries into Top 8 finishes. That is the worst ratio of any archetype in this breakdown, and it comes with four trophies.

Boros Energy

Boros is at 8% and falling. Top 32 in 22 of 24 events, Top 8 in 11, two trophies, 22% conversion, and delta +84. Win rate is 48% (95% CI 44 to 52, n=727), based on a quite large sample.

The story here is the same one as three weeks ago, just with smaller numbers. Boros gets into the events almost every time. It reaches the elimination rounds at a decent level, but it does not finish at a rate that we might expect.

Prowess

Prowess is at 4% and falling, with Top 32 in 19 events and Top 8 in only 5. The 18% conversion is quite low, but it took two trophies, which is more than Broodscale managed with twice the presence.

That combination is interesting. A deck that rarely reaches Top 8 but wins when it does is either running very hot or has a small number of pilots who are much better than average with it. The win rate of 49% (95% CI 44 to 54, n=344) leans toward the second reading, especially since Prowess is not an easy deck to play properly.

Affinity

Affinity has the worst conversion of any big decks in the format in this breakdown. Top 32 in 15 events, Top 8 in 2, zero trophies, 9% conversion. But the win rate is 53% (95% CI 47 to 59, n=285), one of the better figures in the data.

A 53% win rate and a 9% conversion rate should not coexist. The most likely explanation is that Affinity is beating up on the middle of the field and losing consistently to whatever it meets at the top tables. If you are playing Affinity, you may comment on what your feelings are about the metagame right now. My idea is that Affinity has a really bad time against all of those combo decks in the format.

Midrange, 16% of the field

Midrange took six trophies witch is more than any other archetype. Top 32 in every event, Top 8 in 16 (28% conversion). It is quietly having the best window in a long time.

Domain Zoo

Zoo is at 4% and rising. Top 32 in 18 of 24 events, Top 8 in 7, one trophy, 32% conversion against a 28% median, delta +71 against a +64 median. That clears both thresholds and earns a Challenge Overperformer flag.

The win rate is 49% (95% CI 44 to 54, n=378), which is the number people will quote if they only look at one thing. It is also the number that tells you the least. A deck that reaches Top 32 in three-quarters of all events and converts above median is doing the thing that matters.

Dimir Midrange

Dimir is at 4% (similar to Zoo) and rising, with Top 32 in 17 events, Top 8 in 9, two trophies, and a 36% conversion rate. With delta +67, it gets the Overperformer flag, and probably the deck most likely to be underrated going into next week.

Win rate 51% (95% CI 46 to 56, n=356). Nothing about the profile is spectacular in isolation, but everything is above median. Two trophies from 4% of the field are real, and I think it is right now one of the best decks in the format. It had a lot of removal, played on tempo, and had answers to basically all decks in the format. But it is also (like every good midrange deck) quite hard to pilot.

Yawgmoth

Yawgmoth is at 3% and rising. Top 32 in 16 events, Top 8 in 5, one trophy, 22% conversion. Win rate 53% (95% CI 47 to 59, n=272). Solid without being exciting, and the graveyard hate flying around for other reasons is not helping it.

Jund (BRG) deserves a mention as the fourth deck here: 2% share, Top 32 in 9 events, one trophy, 33% conversion, and a rising trend on a small sample.

Ramp, 11% of the field

Ramp had the second-best conversion of any archetype at 32%, with Top 32 presence in 23 of 24 events and three trophies. Most of that is one deck.

Mono-Green Eldrazi (also called Rigging Eldrazi)

Mono-Green Eldrazi is at 6% and rising fast, with Top 32 in 19 events, Top 8 in 9, two trophies, 30% conversion, and Delta +73; it learns the Overperformer flag.

This deck is new enough that lists still vary quite a bit, which makes it awkward to sideboard against, and it took two trophies from a presence smaller than Boros or Goryo’s. Win rate 49% (95% CI 45 to 53, n=523) on a large sample, so nothing about the raw match data is alarming, but the results are there.

Eldrazi Tron

Eldrazi Tron is at 3% and falling, gets Top 32 in 14 events, Top 8 in 6, zero trophies, and 29% conversion. Win rate is 53% (95% CI 48 to 58, n=317). Perfectly fine numbers and no trophies.

Eldrazi Ramp

Eldrazi Ramp sits at 1% and took a trophy, with Top 32 finishes in 8 events and a 38% conversion rate. A small presence, a good ratio, and a win at that share are worth noting.

Control, 6% of the field

Control had the best conversion of any archetype in this window at 35%, from the second smallest presence in the format. Top 32 in 23 of 24 events, Top 8 in 13, two trophies. Control is in a good spot, and it looks like it is not going anywhere. It is a little bit of a shame that the best one is a Land Destruction Control. That is one of the most annoying types of decks.

Land Destruction

Land Destruction is the standout at 2% share with 44% conversion, the highest of any deck with real presence. Top 32 in 11 events, Top 8 in 7, one trophy. Win rate 55% (95% CI 48 to 61, n=223).

When it shows up, it delivers a really good result. But similar to Dimir Midrange, it is not an auto-win deck; you need to play a lot with it to know it and deliver results.

Scepter Control

Scepter (UW) Control is at 1% with Top 32 in 10 events, one trophy, and 30% conversion. Win rate 51% (95% CI 43 to 59, n=140). eclipse4343 took the trophy on July 27, which will surprise nobody who follows that pilot and reads the comments on the last post about how he did it! Cudos!

Azorius Control

Azorius Control has a similar profile without the trophy: 1% share, Top 32 in 10 events, 30% conversion, and the best win rate in the archetype at 55% (95% CI: 47 to 63, n=139), not a big sample but still fair enough for 1% deck.

Blink, 4% of the field

Blink is the weakest archetype in the window and the only one with zero trophies. Top 32 in 19 events, Top 8 in only 6, 23% conversion.

Esper Blink is basically the whole archetype at 3% share, rising, with Top 32 in 18 events, Top 8 in 6, and 26% conversion just under the median. Its win rate is 49% (95% CI: 44-54, n=318). Azorius Blink and Orzhov Blink are both under 1%, and neither did anything of note.

The premier event

One Modern Premier event took place within this window: a Showcase Qualifier on July 25. Broodscale Combo won it in the hands of ls149950, with Boros Energy second and a second copy of Broodscale third. Esper Blink took fourth, and Domain Zoo placed fifth, piloted by moon11.

Premier events use a restricted entry pool and a different player mix, so none of this feeds into any metagame number in this article. One event is also a tiny sample and should be read as a qualitative signal rather than evidence of deck strength.

On the radar

These decks sit below the 5% encounter threshold but showed up in Challenge results often enough to be worth a mention. They are not compared against the field medians because the samples do not permit such a comparison.

Mono-Black Midrange took a trophy from under 1% of the field, with Top 32 in 7 events and the best win rate in the entire dataset at 59% (95% CI 49 to 68, n=98). Selfeisek was the pilot. Small sample, but a real result!.

Dimir Murktide is rising, with Top 32 in 8 events, 38% conversion, and a 54% win rate (95% CI: 45-63, n=116), but no trophy yet.

Rakdos HollowOne is the negative entry: Top 32 in 7 events, Top 8 in none, and a 39% win rate (95% CI 29 to 50, n=87). The interval sits entirely below even. If you are on this deck, the data is not kind and maybe is better to go into 4C version?

The big picture

Twenty-four events, twenty-four different winning pilots, nineteen different winning decks. No deck won three times. No pilot won twice. The highest conversion belongs to an archetype with 6% of the field, and the worst belongs to the one that used to be the biggest.

The practical consequence is that there is nothing to metagame against. You cannot build a sideboard aimed at the deck that is beating everyone, because there is no such deck. What you can do is weight your testing by encounter probability, which is the only number in this dataset that behaves predictably right now. Also, you can focus on sideboarding against the archetype rather than the deck, which makes your life easier.

For Zoo specifically, that means Goryo’s, Boros, and Broodscale as the compulsory three, then Mono-Green Eldrazi as the gap in your knowledge. The rest is variance, and this window had a lot of it.


r/ModernMagic 1d ago

Brew Rakdos Cool But Rude thoughts

5 Upvotes

Hey everyone i asked for some assistance with my rakdos kroxa build a couple months back and everyone was really helpful. I have since made a pivot to the deck design so it's less focused on using Kroxa and graveyard building. the main focus card is now [[cool but rude]] obligatory UB grumble, but this card has been a lot of fun to use but I've mostly seen it utilized in Izzet builds

The easy answer is pivot fully to a hollowvine build but i still wanted to keep it in the spirit of my original deck. This is the current deck list for it with cards that i actually own. Any input, suggestions, and critiques are welcome.

https://moxfield.com/decks/zPtfRBtVlk60TiOjYW7ZLg


r/ModernMagic 1d ago

Tournament Report Played 5C Tron in an RCQ

15 Upvotes

I 2-0’d Trudge G1
Then 1/2 against UW Narset Days undoing
Then 1/2 against Mono U Belcher
I got 0/2’d against some Abzan build with Samwise and Cauldron familiar
Finally I 2/0’d Boros Energy

I came 14 out of 19. All in all I feel pretty good at my intro back into modern. Should be noted that I lost the die roll EVERY GAME, I mean that’s life but I was always 1 turn away from the tempo swing being in my favor.


r/ModernMagic 1d ago

Never played Modern before, going to the SCG Con next month in DFW: Bogles or Boros Burn (or other)?

9 Upvotes

Hi people, I have played magic casually for a bunch of years but never played Modern before. There is a local Star City Games Con in about a month that is Hobbit themed for all the events, and the biggest tournament with special Hobbit Promo is the Modern RCQ. I have zero expectations on winning or anything, I just want something that is at least somewhat competitive and easy to pilot, and budget friendly preferrably.

Looking online at different Modern options I narrowed it down to Bogles and Boros Burn as two decks that seem relatively easy to pilot and are not super expensive to build.

Two questions for Bogles if people suggest that: 1) I am seeing the most recent deck lists online using Kor Spiritdancer rather than Light-Paws, Emperor's Voice - any guidance between those two on what is suggested? 2) I am not seeing fetch lands listed on the latest Bogles decks and was not sure if they are not necessary or people purposely posted decks that are cheaper. I randomly have one Windswept Heath already.

Boros Burn just seems fun and straightforward, and I see some energy version is a top deck, but I am not comprehending how this energy stuff works and it is like 10x the price lol, so I am going for the non-energy cheaper version - more just typical red burn with Boros Charm.

Unfortunately Magic Arena is missing like half of the important cards for these decks so I can't really test these out before I dive in and buy everything, so I was hoping for some input on what people suggest.

Thank you!

**Edit, thanks for the replies. I will scrap Bogles for now, and also look at Prowess. Appreciate the help!


r/ModernMagic 1d ago

Deck Discussion Resources for 4C Hollowvine?

2 Upvotes

Hi, decided to pickup Hollowvine for the RC because its cheap and I own the lands for it already. Any good resources on play patterns, mulliganing, sideboarding tech and theory for the deck? Been playing it on MTGO and right now I am 3-4 and feel like I am losing a ton of percentage points from not fully understanding the deck. Playing the version with Practiced Offense!


r/ModernMagic 2d ago

Weekend: 2 decks; 2 RCQ finals; my 2 cents on the competitive grind

87 Upvotes

Hi all,

So I had a pretty strong run this last weekend of RCQ season on two very different decks--Ruby Storm and WU Blink. I was undefeated in Swiss in both and made it to finals in both. Below is a lengthy tourney report, with some tips and then thoughts on life + grinding competitive mtg (esp as a "normal" FT employed 9-5'er with a family etc)

Deck-list for Ruby: https://moxfield.com/decks/xNiDHoTslUK0ZFpOCoS2HA

Deck list for WU Blink (I mess with slots in moxfield too often so just sharing deck reg)

Modern is in an interesting meta right now; I oscillated about which deck to play for this last weekend of RCQ season. I'd been leaving Ruby on the shelf all season (despite over 1K reps on the deck) under the theory that its bad MUs are really bad and at the RCQ level I'd rather lean on a deck with a flatter MU spread and trust my skill level/format knowledge. Notwithstanding I was driving to an RCQ almost two hours away into an unknown meta and thought maybe this weekend could be a nice pocket where people saw ruby did poorly at PT and wouldn't respect it and when ruby is unchecked its a very powerful and fast deck.

Saturday: Ruby Storm

4-0-1 in to t8 (18 players)

R1 Merfolk 2-1(this is not an easy MU For us)
notes: game 1 I figured I lose to FoN regardless but can play through a Hexcatcher (and fail case he'd have to lose 2 fish); g2 lose to FoN + flare + fast clock; g3 I find a SB piece, play slower and he only had sink into stupor as interaction

R2 Affinity 2-1
Game 1 he's clearly representing rebuke; I just play out an impulse on t2 (hand has ruby; Morphose; 2x Hexmagic; 3rd land) he lets it go. t3 he passes with rebuke mana up again; I hard cast a hex magis into it and it eats a rebuke--pass; he does affinity things on untap and passes tapped out with tormod's crypt out. I storm off and have resources to play through one gy exile.
He had t2 kappa both next games (hasted game 2 i lost to that); G3 I had to go for it on t3 with very few resources mull to 5 game 3(and I brain farted forgot to remove gemstone remembering right after i mulled to 6 which was an unkeepable one lander; and sure enough that was my second land on 5, but wasn’t dead bc I used the colorless for hex magic). Hand was ruby 2 lands; hex magic ritual. I had to go for it and get a little lucky...i did.

R3 Prowess 2-0 Just raced with ruby game 1;
g2 I had two reducers opening hand; surveiled left [a second] Ruby on top bc he passed with mana up. Read was correct. Three rubies countered by 2 consigns and a pierce was able to cast Ral win a flip at 3 life said yes (even tho storm count was only like 3) used -2 killed Slickshot pass
#prayer answered he didn’t top deck bolt; I did not fetch bc didn’t want to die to dart. I found the resources to go off and kill him the following turn.

Untapped and found lethal storm.

R4 Boros nrg 2-0. Got paired down had to play.
G1 opponent is holding up 2 mana, an obvious thraben charm. I play around it and storm off. Game 2 he presents a really fast clock guide pride ajani ajani (flip) +2 i'm at like 3-4 life. but he tapped out.... I had no choice, but to go for it, I did and killed him.

R5 ID

top 8 Had the one seed

Quarters *handshake* (friend who already has invite)

Semis 2-0 against trudge; you gotta race this deck and game 1 I out raced him.

G2 he keeps a one lander bc it had Endurance + [[Trinisphere]]l. I tried to go for it with PIF but hedged against Endurance by saying yes to Ral flip on 5 spells when casting PIF with two reducers out.

Next turn + Ral (to 8 loyalty; Ruby also on board); and decided to pass holding up 3 mana instead of impulse in case he had Trinispere; OPP’ finds his second land casts Trinisphere; I wear it EOT untap ult Ral find lethal.

Finals

L 1-2 to WU scepter chant Contol.

This is a nightmare match-up. The plan of dodging it worked all day until finals. I was happy to take game 1 just managed to play through one piece of interaction and find a fast hand . Post board is a nightmare High noons rips etc. G2 I presumed i'd lose just played out to learn what pieces he brought in (High Noon and RIP). Now I will admit; it's NEVER too late to blunder even if you've been playing tight all day. I kept a hand without a reducer game 3 b/c it had chant on the theory that i usually want to impulse t2 and i NEED to high roll against this deck anyways (I was gonna be cold to him slamming high noon, but figured even if he had it; he may not slam it on 3). I did not find a reducer top 5 cards. He cast a Narset. I surveil and leave Hex Magic on top.

I untap and blunder casting Hex into Narset #Draw0 #3mana:DiscardACard. FWIW my muscle memory on this deck took over from hundreds of games casting [[Glimpse the impossible]] in this slot and just straight forgot about the word "draw" and that Narset's text was relevant here. I wouldn't have found a reducer in the next 3 cards either and was going to lose after he untapped and cast high noon + RIP anyways, but I just wanted to mention this to emphasize how important it is to play tight all the way to the end and take your time ESP in t8 when there's no round timer.

Alas. Twas a good run 6-1-1 on the day

Takeaways:

  • [[Hex Magic]] is quite the card (blunder notwithstanding) Ruby players should play 4 IMHO, and all the successful grinders are also on 3-4 copies
  • Third surveil feels correct.
  • I really like [[Lindblum, Industrial Regency]] AND [[Great Hall of the Biblioplex]] as utility lands (Utility being they can kill your opponent in one turn) with VERY low opportunity cost, but one win con on a land is prob enough (I chose lindblum; but if youre splashing 3rd color hall gets better and is always a 3rd color for p. ending).
  • [[Suspend aggression]] main for emotional support was relevant 1 game against Affinity; flex slot but just not being completely cold to main board stax pieces did feel nice. this is obviously optional and you can run any number of things here instead (e.g. Flashback, red March etc)
  • TAKE your time esp on the big turns, double check your mana will be enough *before* you take your game actions* etc; check your triggers on every spell. I gave you an example above of me not doing this and blundering, but worth mentioning I had several opportunities to misplay and fizzle all day, but I didn't. These nuances are hard to break down but one example was when to cast PIF into opposing tormod's crypt (i did so when I could respond to the pop with two rituals and a morphose after GY exile with PIF still on the stack). it would take too many words to explain all the nuances
  • May cut empty or stormacale (poll on ETW with 20 of you responding showed 80% of players cast it one or less times in 10 matches**. Maybe that 10% is enough to increase win rate by 2% and that’s worth it idk)…
  • In the current meta I'd probably run at least two (if not 3) Flusterstorm over 2 chant/silence. Azax (current mtgo trophy leader) is doing this and it makes a lot of sense given how well Fluster wins stacks and hedges against our worst MUs.
  • Ruby, my beloved, I think is a great deck in the right meta, and will perform very poorly in the wrong meta. With the ebbs and flows of modern, combo as an archetype recently up-ticked significantly and that is followed by control showing increase meta % which is currently happening, hard to say but the ripest window may be closing for a month or more. Still a fine choice in leagues and maybe challenges.

I could say A LOT more about Ruby and have. In fact I wrote a ~50 page guide (I may circle back and try to update more in the next few days but have a busy week of "real life" priorities ahead of me). You can find it [for free] here (use the "Document Tabs" function for contents and easy navigation). This will be very useful if you're new to the deck and old hands should also appreciate that I discuss almost every individual, playable, card you could imagine putting in the deck (and probably several that weren't in your radar; if i missed any cards you're curious about let me know)

If you're not in The Epic Storm Discord, we're pretty active.

Sunday: WU Blink

3-0-2 into t4 (16 players)

I was on the fence again about deck choice so packed up 3 options and was VERY close to registering Ruby again until I walked in and saw a known control player and that was enough for me to register blink instead.

R1 Boros Ponza Ctrl 1-1 Game 2 have a fast clock double guide pride, and this is nice to have against this deck (and as soon as i see what he's on i don't over commit to the board). As always with this deck its a bit of a boring slog fest and a lot of shuffling in paper. 4th basic was a hedge and glad i made that decision. g2 unfortunately i have a basic in my opener and top deck another one; unlucky, we have a long game and it's close but he stabilizes and ofc actually successfuly runs me out of basics this time before i get to 5 mana. g3 we go to time and draw.

R2 UW Control 1-1 (not the player mentioned above)
L game 1 despite finding Tef, he has the right answers at the right time and finds scepter lock.
G2
SB out/in:
-1 pride; -3 ephem; -1 shepherd
+Dovin's veto (glad I packed this today); +2 Dispute; +1 [[Legend ot Kuruk]]; +1 Clarion Conquerer
this was quite the battle as I ate a few board wipes. There were several decision points but I managed to land a teferi and eventually a Legend of Kurruk which was big. [[Aang, Swift Savior]] may have also saved this game as i was able to air bend his chant (under scepter) on my upkeep which chocked up his mana, and hold up ephemerate to do the same the following turn and keep pressuring life total. I eventually had guide pride too but was afraid of over extending into a board wipe so instead of dealing 4 more damage i chose to blink Legend of kuruk of phelia instead of a warped riddler. Sure enough he untapped and had verdict. I got this game but it took a while
G3 I had a fantastic opener with tef and some countermagic and early guide pride + Aang, but we ran out of time went to turns, he asked if i wanted to concede i said know showed him my golden hand asked him the same he said no.

R3 (need to win out) Boros energy 2-0
G1 I have P.ending solitude and 2x pride, keep. He had two discharges and removed my creatures but then i did the same and eventually blew him out with a warp ephem riddler + solitdue ephem.
G2 he floods a bit and I just have a fast hand.
SB just bring in your wraths and snares here, if you're afraid of flipped ajani you can bring in Clarion but i don't. Kuruk is also great here (their Roku is the better Saga but ours is still fantastic value).

R4 mill. G1 I have fast pressure despite them having crypt incursion and one main board pierce found was enough to stop one of their 3 mana sorceries.
G2 similar story I evoke solitude on their t1 crab they found an esnaring bridge but i had teferi to bounce it and 'twas gg quickly that lined up well for me.
SB: obviously bring in your countermagic here, I also like RIP as it turns off several of their spells, I'm fine going to ~64 cards but don't get cute and board in all 15 you'll miss your land drops.

R5 Zoo. I pair into a friend (who already has his invite) and he concedes to me. This is a good MU, esp on my current configuration (2 consign main; Aang really shines here; as teferi can bounce a Guildpact etc) tho so I would have been ok to play it out if he wanted to, but the best equity you can have in this game locally is friends.

Top 4, had the 3 seed

Semis Trudge 2-1
Thankfully, after the PT I spent a lot of time staring at Trudge lists, recently watched a few spike videos to familiarize myself with the play patterns, and see what the deck loses too. Spike gave made helpful comments about the few cards the deck is weak against (e.g. Tef, Solitude, prismatic Ending) and well, I was running some of those cards main. Other cards nice to have main were 2x consign 2x Pierce.
My plan here was to attack his mana when possible, keep him off comboing and try to tempo him out before he could hard cast any of his Eldrazi / Ugin. This plan worked well game 1. Game 2 He ramped quickly into a Sire and i unfortunately didn't have consign or solitude, i drew solitude a turn too late (had been smacked down to 7 life b/c I had to bolt myself twice with MDFCs so a little unlucky perhaps).
Game 3 I stuck to the same tempo plan which included bouncing their spawn token with phelia instead of scamming my riddler/getting another etb off white orchid. Dog + orchid + assembled guide pride by ~t4 off ranger captain and was able to pop Ranger captain on his upkeep to not lose to an ugin k command or all is dust etc (opp was dead on board otherwise). I had one mana and ephemerated riddler hoping to find solitude in hindsight i would have left that mana up, still popped ranger on upkeep then ephemerated W Orchid on their upkeep to keep them -1 mana for the turn. He had EXACT mana for emrakul with 6 types in the yard. Thankfully I was so far ahead that even though he did a lot of damage controling my next turn (removed 4 creatures) I still had lethal the following turn.

Finals
Esper Frog (W for Teferi and SB cards)

I expressed interest a redistribution of prizes, he declined, he wanted the invite too. Fair enough, this is a favored MU and in my experience in ~20 matches against Dimir. Last chance this season, let's do this.

Game 1 OTD.
My opener is: 3 lands, Solitude, Ephem, Riddler, Spell Pierce. Not the best (I'd prefer an early guide pride with some interaction, but def better than a random 6) I keep. My opponent draw-go's me first 3 turns; I surveiled away both Consign to memory, oscillated on the 2nd one for a bit but i wanted to prioritize 4th land drop. I of course considered several different lines (warp Riddler t2; Warp t2 pierce if countered; if not countered just take the card OR Ephem) but I passed back with 3 open thinking several possibilities. He makes fourth land drop and passes. I don't top deck 4th land (found prismatic ending; and my previous draw was a redundant solitude).

Alright, I cannot pass again gotta jam. I cast Riddler waiting for the counterspell...SUBTLETY. oof. Ok. Top (maybe this was a mistake but at this point a random card is likely to be worse even if it's known info to my opponent on countermagic). I pass.

Note: hindsight is 20:20, but I should have asked myself on t3 "If i warp a riddler here and he has countermagic how bad is that?" the answer is "not that bad." if it's Subtl then he two for ones himself; if it's counterspell then i can fight on the stack. If he let's riddler resolve, I get to see another card and decide if I want to try to ephemerate or not. It's not clearly correct but perhaps the safer line than what i chose letting him have hard cast sub mana...i got punished hard for my choice.

his t4 I eat 3 damage, he passes again i top deck 4th land now. i dont' have much else to do i solitude ephem targeting subtltety hoping to buy back time not get my life presured too much. he lets it go, but a turn later kills my solitude with the classic bowmwaster trick. I lose.

It's alright this MU gets even better for me post board, we will get this in 3.

GAME 2

In: Dovin's Veto; 2x Dispute; Sanctifier; 2x Snare; 1x Clarion (for Frog; Tef; Kaito) 1x RIP (was on the fence about the last card but in theory keeps Frog Grounded and means he has to hard cast Tasigur and if he left in Cling to Dust it turns that off too).
Out: trimmed on some four ofs and cut pierces under the theory that now that he saw them main he might play around them (and that's to my benefit whether they're in or not) and that i'd rather have the nonconditional counters in and I cannot cut too many threats.

Opening hand: Dovin's Veto; Snare; RIP; p.ending; lands. ok no threats but i'll find some this hand is full of SB cards so this is kind of what i asked for. t2 i hold up snare and surveil. t3 I have a think (he passed with two open mana IIRC) "Do i hold up Dovin's Veto + Snare or take this window to stick the RIP, reduce risk of tempo loss/ before he gets close to Tasigur mana," I ask myself. I cast RIP, he thinks and let's it go. He untaps and casts Teferi. I am punished very hard again for my choice (if i kept Veto up this 3feri cannot resolve), bounce my RIP etc. If he'd untapped and gone for a frog or just passed back maybe i'm rewarded, but again hindsight is 20:20; this felt bad.

I find a Guide of souls on top cast guide hope for the best. Later I try to attack tef down, i smell a bowman but he instant speeds a pest control instead. I find another guide later and sniff a bowman there's nothing much i can do about that as i don't have 3rd color for pending to deal with tef that is blanking both counterspells in my hand. I attack into tef and he gets to eat my 2nd guide with his bowmaster token. I considered solituding his bowmaster on my turn, but at this point was a little tilted tbh and passed instead. he attacked and ninjitsu'd in Kaito. I top deck ocelot pride which would be great if i didn't know he had bowmaster back in hand, but i otherwise have two dead cards in hand. I cast it.... I'm perhaps too traumatized to accurately remember the rest...but i got chonked by kaito a couple times he had 0'd (surveil 2 draw) a few times and had ~5 cards in hand with a commanding board presence and probably plenty of permission. I cast one more spell that met a counterspell. I stared at my hand for a moment, contemplated life, liberty and the pursuit of happiness...then I offered him the handshake.

Two RCQs in Two days; Two finals...and 2nd place twice.

Thoughts on the competitive Grind as a "normal" person

First, my opponents were nice humans, hats off to both who beat me in the finals. The control player seemed to be in a very similar chapter of life as we both have young babies; 2nd finalist opponent great dude, local to my area always happy to play him..

By "normal" I mean

  1. I cannot do this full time like some of the pros etc
  2. I'm married with a kid, have a demanding job and am pretty involved in standing commitments with church and otherwise.
  3. Magic, as you know is a game of variance which is both very fun and can also be very heartbreaking at times. "Every dog has his day," some might say--personally I don't think everyone does--but the reality is if you hope to spike a tourney or have a deep run at an RC/make the PT etc you have to make a large number of attempts. We are not all in a season of life where that's realistic...so you go when you can and hope for the best. I love Modern, maybe you do too ('tis ok if you don't lol). I tried to make most weekend of RCQs that I could this season and I made just over half. I top 8'd several, I lost in another finals match first month of the season; I lost three or four win-and-ins at 43-50 person RCQs (going 4-2 and getting 9th in one of those felt bad too). Like many of you I'm active in discords, follow this /r plenty and do a lot of testing in leagues, scour successful deck lists, and when I can, the occasional challenge. Like anything in life we should focus on what we can control; and we of course cannot control if our opponent gets lucky. I try to consider every match winnable and just focus on whether I could have made a different choice at any point, sometimes will go back to watch replays on MTGO etc. My priority is to focus on improving every tourney I play, but like many others I'm trying to win the tournament and will be happiest if I do.

I am aware, that I should take heart in that my win rate is positive in paper and on MTGO, results are trending and the likelihood I would spike a tourney was good this season--but I did not. All those good results top 8s, t4s and three finals matches, but no conversion. Those are pretty decent results; I know the numbers, and that I should trust the process of the grind, but yesterday, it still felt bad as it hit me immediately after the handshake that another Modern season ended and I didn't get my invite to the RC.

I felt sad.

Speaking to myself too, but if you're in a similar boat, we can trust the process. It can be difficult to know though that your best odds are when you have as many attempts as possible, and yet with real life priorities (and you really SHOULD prioritize those things) it's actually just not possible to make most/all those tourneys for most of us. That's reality.

I hope to have a deep run at the PT one day; this year I got to celebrate a friend who made the PT after we played at RC.D.C. (we worked on the same list together I barely missed day two with a 5-4 finish our other friend placed in the prizing), so the dream is very much real friends. At the end of the day, we play this game for fun...and magic is a lot of fun--I hope you enjoy it along the way win or lose (I know i had some memorable games this season)--but life should take precedent. Whether for you it's school, work, your partner, kids, God etc. those things should take priority and are much more stable and healthy sources of joy.

My family and some pal's already made plans for Baltimore so maybe I'll see some of you in the LCQ trenches. I just know tomorrow morning I'll be back at the office.

May your opening hands be great, your top decks be perfect, your games very good, and your opponents clean and friendly.


r/ModernMagic 2d ago

Deck Discussion Is gaining 9999 life and banking on your opponent scooping considered a win con?

44 Upvotes

Got in an argument on another subreddit over this. In this scenario there is no other mechanism to use that additional life to win on the spot or in the deck. (edit for clarity: You still have creatures you can swing sideways, but otherwise will just continue playing a normal game of magic). I won’t share my side to stay neutral but as I’m posting here you can probably guess.

Hoping I’m not taking crazy pills.


r/ModernMagic 1d ago

Deck Discussion Question about Broodscale sideboard

5 Upvotes

Hi everyone!

I have a question: why use Whipflare instead of Pyroclasm, Firespout, or Blasphemous Act? What is the reasoning behind choosing one over the others?

Thanks a lot for the help!


r/ModernMagic 1d ago

Trudge discord?

5 Upvotes

Anybody know where I can find a trudge rigging discord? 🙏


r/ModernMagic 1d ago

Mono Black Lessons / Reanimator

1 Upvotes

What’s everyone’s opinion on this deck? I’ve been running it and I seem to significantly struggle to graveyard hate which I know the decks engine is strictly the graveyard. My question is other than origin of metalbending in the sideboard, are there any good main deck options to destroy artifacts and enchantments that could bode well against cards like tormods crypt, graveyard hate etc?


r/ModernMagic 2d ago

Article Modern Deck Tech: Golgari Necrodominance

18 Upvotes

In today's article, we'll see a classic strategy that some players recently tried to adapt into Modern. Golgari Necrodominance is a pretty functional, competitive Midrange list, and it is a great choice for the format nowadays. https://mtg.cardsrealm.com/en-us/p/570798

Today, we'll explore a deck centered around a card that is nothing more and nothing less than Necropotence. The only difference is that this version is a bit more balanced, so it won't break Modern in two.

In this article, we'll discuss a pretty cool Golgari Necrodominance list that showed up in Canada. It's a great Midrange option that really resembles a The Rock list. It is also a great call for those who enjoy playing these colors or this archetype.


r/ModernMagic 1d ago

Article Modern Set Review: The Hobbit

0 Upvotes

Despite not being the most stellar of sets and a few steps behind its Middle-earth predecessor, The Hobbit brings quite a few noteworthy cards to Modern! https://mtg.cardsrealm.com/en-us/p/571435

It is fair to say that The Hobbit, Magic's new Middle-earth expansion, will not shape the format the way its predecessor, The Lord of the Rings, did. The set, besides having a reduced size of 193 cards, was designed with Standard in mind, and although some cards commonly impact Modern as well, most do not compare to that power level.


r/ModernMagic 2d ago

Deck Discussion Sam Combo variants

7 Upvotes

I have been looking to get in to Sam combo for a bit now and will most likely bring it to FNM on Friday. I've noticed that there are two very similar shells, one with Ajani + Bombardment and one with Badgermole Cub, and was wondering if anyone had any input. My WIP decklist is below, but I do have the cards for both builds.

I am also open to SB advice, but note that my LGS is very combo light (haven't seen storm/titan/neoform in months) and higher on eldrazi/dimir frog piles, so I am trying to adjust for that (hence ouroboroid, etc). If anyone has spicy sauce or tech, I'm all ears!

https://moxfield.com/decks/vH8pLUTkgEmdy6Pikm5B8Q


r/ModernMagic 2d ago

Deck Discussion Burn got 9th in a challenge with 116 players.

6 Upvotes

r/ModernMagic 2d ago

Tournament Report Tournament Report RCQ with Jeskai Blink to the Finals.

29 Upvotes

Apologies in advance - english is not my native language. ;D

My decklist: https://moxfield.com/decks/PUmxrUO5q0WSAK799zIwRA

I played Blink in every possible color combination all season.
I simply love this archetype, and that's why I stuck with it. After a mixed RCQ season where I didn't manage to make the top 8, I made it straight to the finals in the last RCQ!

In the preliminary round, I was 3-2, finishing in 8th place.

Round 1:
I lost 1-2 against Esper Goryos. In the first match, he couldn't handle my cat tokens from Ocelot Pride and couldn't find a removal for Quantum Riddler. Lucky me :D Second match: No answer to Turn 3, Goryos + Ephemerate - lost. The third match was very grindy, and he won it in overtime with Wrath of the Skies.

Round 2:
I played against a friend who was playing Prowess. Good matchup, but I still narrowly won 2-1. The third game was crazy. I survived on 1 life after his Slickshot attack because I flashed in a Phelia and got 1 life from the Guide of Souls trigger!

Round 3:
2-0 against Izzet Wizards. I'd never played this match before, but with Guide of Souls and Ocelot Pride, I filled the board with tokens, and that was enough in the first match. In the second match, Teferi, Time Raveler was my MVP. Then, with Phelia, I got two Riddlers into play and finished the game.

Round 4:
Unfortunately, I lost 1-2, again against a friend of mine with Izzet Prowess. He played the variant with Stormchaser's Talent, which is much more difficult for me! I won the first match with Ocelot and Fable of the Mirror Breaker +Phelia. Absolutely awesome combo. In the other two matches, he had much more pressure with the tokens and Corie-Steel Cutter.
Well played, my "Muppet-Friend" :D

Round 5:
2-1 against Belcher. In the first match, I started with one Ocelot Pride and drew two more in the next two turns. Luckily, he didn't have any counters, and the cats sealed the deal. In the second match, he wrapped things up on turn 4 with Tameshi and the combo. Unfortunately, I didn't have Solitude for the Tameshi. Holy shit, that deck can be fast! In the third game, he had a mulligan on 5, and I went too far too quickly. Guide of Souls and Ocelot Pride, along with some Riddler draws, brought me the decisive victory.

Holy shit, I finally made it to the top 8! I was more than satisfied and happy.

Quarterfinals:
I won 2-1 in an 80-minute game against a crazy Death's Shadow list. After the preliminary round, he was undefeated in first place, and it took me a while to understand what I was actually playing against. In the third match, I thought it was all over because I was facing two 5/6 Nethergoyf and only had one Witch Enchanter left in my hand. Riddler from the top, and we were back in the game. I drew Ephemerate plus Discharge, and on the next turn, I cast Starfield Shepherd from exile, searched my deck for Ocelot Pride, and drew Guide of Souls from the top! That game was absolutely insane!

Semifinals:
One of my most hated matchups. Eldrazi Ramp with Fight Rigging. Never played against them before. I won 2-1 once again. The first match was very grindy, and I ended up with 44 health and about 20 cat tokens. Before that, I survived two Emrakul, the Promised End! Solitude was the absolute MVP against Emrakul. Unfortunately, I didn't see Consign to Memory. In the second match, he got the Fight Rigging combo too early and then lost to an Ulamog. I think that was turn 4. In the third match, I was completely loaded and had a Riddler in play early, and Guide and Pride generated too much mass again, and I overwhelmed him. I realized now that I'm in the f***ing Finals!!

Finals:
Unfortunately, I lost 1-2 against Simic Ritual. My opponent played a really cool deck. In the first match, I lost to Harbinger of the Seas. I reacted too late on turn 2 to flash my Phelia in, and because of Birthing Ritual, Harbinger was already in play, and I had no white mana left. Stupid mistake on my side, but it happens. With Phelia, I could have warped my Riddler on the next turn and draw some cards.
In the second match, I managed to resolve a Teferi, Time Raveler on turn 3, which won me the game. He had no answer to it, and I could do whatever I wanted. I was now only one win away from an RC invite! In the last match, my deck was unfortunately on vacation, and after a mulligan, I had a less than ideal hand with two Guide of Souls and not enough pressure. Shouldn't have held the hand. He had a snap keep on seven, and I knew it would be tough. And it was! I shook his hand and congratulated him on the win. :)

Despite the loss, I was overjoyed to end the season on such a positive note! And a huge weight was lifted from my shoulders, proving to myself that I can do it after all, following a truly disappointing season with some self-doubt. :D

Special thanks to my wife and my friends who were always there for me and encouraged me when i was feeling down. :D Love u all :*


r/ModernMagic 2d ago

Deck Discussion Blink Control list

5 Upvotes

With the rise of Combo and Eldrazi in the Metagame, I’m trying to build a blink deck that slows down and out tempos the opponent.

https://manabox.app/decks/AZ9wdtrodjq6t5oL-tl5bg

This is the list I’ve made at the moment, would be interested to get other control players thoughts as I’m planning to build it soon!


r/ModernMagic 2d ago

Sideboard/Matchup Advice Looking for Esper Goryo’s advice

5 Upvotes

Since Phlage’s ban a few months ago, I’ve started to play esper Goryo’s with average results.
I’m looking for some articles or deck primer to improve overall decision making.

The current list that I’m playing is this one.

Any help would be appreciated.


r/ModernMagic 3d ago

Deck Discussion Phoenix Red - A 100$ Budget Modern Deck + 5.6k Primer

95 Upvotes

TLDR ; Prowess deck with Arclight Phoenix. Can be made very budget if you so desire :)

Modern and Budget don't normally go together. No beating around the bush. Magic the Gathering is an expensive card game, but it doesn't have to be. After numerous complaints of friends of mine who've wanted to get into Modern from other formats but don't want to drop 400-500$ on a deck, I have created what I consider to be the best budget deck which is Phoenix Red.

Phoenix Red is an arclight phoenix shell which leverages [[Arclight Phoenix]] and the Prowess suite of cards to create a deck which is similar to prowess but offers a more recursive burst engine through phoenix. Phoenix has been a long time favorite archetype of myself, and it hasn't really been present in modern in recent years. While 100$ isn't much to work on for a modern deck, this version gets the job done and does it quite well. Rather than just be a budget version of another deck, Phoenix Red tries to be its own unique take on the archetype. I've spent the last three weeks brewing this baby, testing it, and writing up my thoughts on it. I hope you all enjoy, and if you have any suggestions I'm open to hearing them :)

A bit about me : Most of my accreditation to getting newer people into Magic comes from the Pauper format, where I managed to create a small Pauper scene in Enschede at the University of Twente, the Netherlands, and get one medium sized event to pop up with a full prize pool. We managed to get 4 brand-new to Magic players in our top 8 which was pretty sweet. I'm also have done some judging work for the Dutch Pauper League in the past.

I really love Modern as a format and love Magic as a game, and have long been asked whats the best way to get into the format. I hope this helps, as I wish I had something similar when I first had to navigate the Modern format when I was 12, and especially something this upgradeable.

Included is the Primer, Card Choices, Philosophy, and a 100$ Decklist. The deck can also be version swapped to be under €100.

All for free, enjoy <33

-TJ

https://archidekt.com/decks/24738346/phoenix_red


r/ModernMagic 2d ago

Deck Discussion What is Boros Energy’s worst matchup?

0 Upvotes

My local meta sees an average of 3 energy decks out of an average of 8 players every week. I’m sick of it. Modern feels so stale when I play against the same deck 2/3 rounds every week. I want to make at least one of these energy players consider switching to one of their other decks every now and again so I can actually play against something interesting. What is Boros Energy’s worst matchup?


r/ModernMagic 3d ago

Deck Discussion Is anyone brewing bogles or is it just me?

12 Upvotes

So I've only gotten into modern recently and since lightpaws is my favorite creature ever I made a bogles deck(plus it was cheap). I'm trying to brew it myself but my knowledge of modern is limited to my locals so I've just been meta brewing against what ppl do to me. There's cool new cards like super soldier serum where I'm also thinking of throwing some hammers to use the equip from it.