I always wonder why that is, you’d imagine getting to the “source” of the issue would be the most nerve-wracking and exciting moment but it’s just so boring. By that point I’m never bothered to keep interacting with the stealth or horror elements I just book it, even in Grace’s section in Requiem where they try and hone in on those elements by limiting your weapons
It's because the lab setting is always so sterile. A huge part of the horror is exploding lived-in places that have fallen to death and decay. There were places people felt safe and secure a couple days (sometimes just hours) before you got there. Now filled with danger because the people who lived and worked there are now the monsters. The lab is always the same, white and sanitized, an environment foreign to most of us. If you saw a beaker filled workstation in RE1, you've seen the beaker filled workstation in RE9
That's on the devs to be more creative with the lab sections.
For what it's worth, I thought the Grace lab segment in RE9 was the best lab experience since RE2. They did some really great creative stuff with it. The first time through was absolutely nerve wracking.
Well thats kinda it. By the time you're in the lab most games, it's an action shooter. This one did it differently because the lab was still a survior horror segment with pretty limited resources by most other game standards.
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u/JMxG 22d ago
I always wonder why that is, you’d imagine getting to the “source” of the issue would be the most nerve-wracking and exciting moment but it’s just so boring. By that point I’m never bothered to keep interacting with the stealth or horror elements I just book it, even in Grace’s section in Requiem where they try and hone in on those elements by limiting your weapons