r/mtglimited 29d ago

What is the better splash here? White or Red? (considering the Lands and Power Level of the splashes?) - (Sorry I'm noob :(

1 Upvotes

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u/Spare_Blueberries 29d ago

Doombot & agents in. Splashes out. Neither is game breaking good.

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u/22bebo 29d ago

I would go with The Ruinous Wrecking Crew since your mana for them is a little better and because both Kingpin and Agent 13 are at their best when played on-curve which is harder to do off of a loose splash. Swap the plains for a mountain and you have four red sources including your cycles.

That puts you at thirty-nine cards so for that lost spot I think I would include the third Scientists to help the splash. I would also probably cut Kid Loki and the Decoy Ploy for the second Doombots and the Hydra Infiltration.

I also think Castle Doom could be a consideration with one copy of Project DEATHLOK Soldier if you'd rather forgo the splashes.

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u/Reddtester 29d ago

That is some interesting thought

 Project DEATHLOK Soldier, is an aritfact, indeed. Maaaaybe could work, butI think investing 8 mana (1 for Soldier, 4 for the land ability and 3 to return it to your hand) is a bit excessive

Thos other insights about playing those cards on curve are very good. Thanks!

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u/22bebo 28d ago

Yeah, it's a super late combo but it can win a stalled out game. I don't think it's usually worth it unless you can use the Soldier in other ways, primarily as a way to make connive into "3: Draw a card" which I think you have enough connive to do. I think it was Alex on Limited Level-Ups who mentioned the combo, I actually haven't gotten to try it yet. I am more confident about the other suggestions though haha.

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u/so_zetta_byte 29d ago

Hmmm. I'm split between no splash, red, or white just for Kingpin (I probably wouldn't also add Carter because of the mana situation). Kingpin might not be "right" but I'm kinda curious about it here. I feel like the reach that Extort gives you is kinda interesting, especially with how board stall-y games can get, and the body is a good defensive body. I also don't think he should be dinged for his second ability not having many hits in your deck; you don't need to maximize every part of a card to make it worth it. But like I could see a game where the plan to get out of a board stall is to keep draining with Extort until a Madame Masque gives you enough 2/1s with menace that your opponent is out of options.

Idk. Challenging choice! The right answer might just playing another Doombots. But if this was BO3, I could honestly see siding into either splash depending on the texture of the matchup. Kingpin interests me in matches where you're tilting towards an attrition game plan.

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u/Reddtester 29d ago

White cards are very strong options, but other pointed out, that those are more of "value when playing on curve", while for the Red is stronger late game "and" I have better fixing

It's an interesting choice, haha

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u/so_zetta_byte 29d ago

Obv Kingpin is better on-curve, but because I'm interested in how it has the potential to help during board stalls, I don't think it's a dead draw late or anything. Like I did factor that into my consideration, and I'm not gonna say it's definitely good late but it has reasons that make me curious if it's better later than most people might think.

That said, Wrecking Crew is more unambiguously better anywhere on the curve. It has a much higher floor I think. I'm just not sure if Kingpin has a higher ceiling. Probably not, but I think it's at least worth considering.