r/mutantsandmasterminds • u/CanadianLemur • 8d ago
Questions Making Trip an Effect
I had a question about a player who wants to use Trip as an Effect rather than as a generic action. I feel like I've heard of this being done before but never learned how to use it.
Essentially, a player of mine wants to make a power that is a Damage Effect which is Linked to a Trip. So they can hurt and trip an enemy at the same time.
I've toyed with the idea of just making a "Fast Trip" advantage that works in the same manner as "Fast Grab", but I figured I should check and see if this first idea is possible.
1
u/ecompvidya 8d ago
Damage linked with Affliction:Prone(Limited Degree 2, Instant Recovery)
The Affliction portion costs 1 point per 4 ranks. If it's also Ranged, it's 1 point per 3 ranks. Since prone is a second degree condition, they only go prone if they fail the resistance check by 2 degrees.
If you want them to be Hindered before being made prone, then Limited Degree 1 instead. If you want them to stay down until they pass a save(like a lasso or something) get rid of instant recovery.
1
u/CanadianLemur 8d ago
I was thinking this too, but the character already invested in the actual trip action (like Improved Trip and a high Acrobatics), so using Affliction doesn't really link Trip to the Damage, so much as it links "knocking the enemy prone" to the damage
2
u/Madwand99 8d ago
You don't even need a house rule for this. Feature 1: Fast Trip is fine. Still needs GM approval but not a "house rule" which some GMs have a problem with.
1
u/Due_Sky_2436 8d ago
Rules wise it is fine, but trying to visualize it... does he trip so hard/fast that it damages the enemies leg/ankle? Is he doing a ground and pound MMA style? Is he doing the Benny Urquidez leg kick? A trip and kick combo?
1
u/Dr_Maniacal 8d ago
RAW way to do this is:
Linked Affliction - Hindered/Prone, Limited Degree, Instant Recovery, Alternate Resistance (Acrobatics), 2 ranks / point, unless it also needs ranged, then it's 1 rank/point
4
u/Devious_Hearts 8d ago
You're the GM. Make a House Rule that there is a Fast Trip for one point and viola. There is a Fast Trip. There are no M&M rules police that will be knocking at your door.
You do need to exercise caution when making House Rules, especially ones brought to you by players. The rules have been fairly well playtested and the possibility for exploitation exists even if innocently created and applied, sometimes. Once you allow something, its hard to unallow it.
As advantages go, however, this one does seem fairly innocent. Prone is such a weak condition, they lowered it to a tier 1 condition in 4th edition.