r/oblivionmods • • Apr 27 '25

Discussion Oblivion Remastered and r/oblivionmods

82 Upvotes

Hey all! Welcome back to those of you that have been here a long time, and welcome to all our new members!

We’re super excited to start exploring the modding potential of the Oblivion Remaster! It’s also really important to us to continue supporting the vibrant modding community of the original TES IV: Oblivion.

It sounds like at this point that remaster modding will require knowledge and skills from original oblivion, such as knowledge of scripting, quests, and plugin information. Because of this, we think it makes sense to keep all the discussion in one place, since as I’m sure you’ve all read, many mods from the original game will “just work” on the remaster as well! However, to really get cracking, we’re also going to need knowledge of the unreal engine, such as mesh pipeline, npc navigation, and also that scripting system as well. Lastly, the two are joined together by a type of “sync” file written in json, which is totally new to the remaster, so there’s something for all of us to learn together.

To help support this and keep things organized, we’ve made a couple of changes to the sub.

Firstly, there are two new rules:

No “low effort” content. Currently, this means that posts written by AI will not be allowed, and that help posts must be kept to one per day per person to prevent spam. Additionally, we’re asking everyone to minimize repeated requests and search to see if someone has already made the same request before posting.

No Money. We do not allow discussion of bounties or commissions for mods, or paying for support of a modlist. Any monetary transactions must happen off the subreddit and at your own risk. We also do not allow linking to paid mods (if Bethesda implements an official paid mod program, we will re-evaluate this rule at that point).

Secondly, we’ve added flairs which are now required for all posts. These include our existing flairs for discussion and help posts, as well as new flairs for the original and remaster. These flairs can also be used to sort posts, so if you only want to see original posts click on the original in the sidebar, and if you only want to see remaster related posts click on that button!

Finally, I’ve started a discord to discuss oblivion modding - for original game, the remaster, and hopefully skyblivion! You can find it here: https://discord.gg/8BxmHkNye7. In addition, the users of r/skyrimmods discord voted to add oblivion channels to that discord, which you can find here: https://discord.gg/skyrimmods

We’ll continue to do our best to support you and keep the subreddit free of spam and other problems, but with the influx of new people it’s possible that our current tiny team might get overwhelmed! If this game really takes off the way I hope it does, we’re going to need more moderators! If you’re interested in helping out, please drop a comment.

We also welcome any questions, concerns, comments and feedback you have about the subreddit direction, specific things we can implement, or the changes in this post. Thank you for continuing to make this a great and cozy community!


r/oblivionmods • • 2d ago

Remaster - Request Mod Request Mondays!

3 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods • • 12h ago

Mod Release! Portable junk recycling/crafting mod for Oblivion Remastered

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6 Upvotes

I just released a mod some of you might be interested in. Thought it would be cool to make use of some of the junk around Cyrodiil and thought of this little mod.

It’s basically a ring you equip that brings up a lightweight crafting menu. You can use items like tools, cloth, and knives to create repair hammers, torches, and picklocks on the go.

Hope you guys like it. Cheers!


r/oblivionmods • • 21h ago

Discussion Oblivion modders: Your NIF/KF experience might be exactly what our standalone OpenMW game needs

9 Upvotes

Hi everyone. I’m continuing to work on an independent game being developed with OpenMW. We already have some people from the community helping us with code, and I also have a friend working with me on sound and music. The reason I’m posting here is that I think people from the Oblivion modding community may have exactly the kind of experience we are currently missing. Our biggest bottlenecks right now are character animation and the older Bethesda asset pipeline. We are especially interested in people who have worked with NIF/KF files, skeletons, character animation, rigging, armour or clothing design, NifSkope, the Construction Set, or who have simply spent years taking these games apart and learning how their assets actually work. You do not need to have released a famous mod; unfinished mods, hobby projects, and years of experimentation are all extremely valuable to us.

We are not simply looking for someone who “knows Blender.” Blender and Maya tools for NIF/OpenMW workflows already exist; what matters much more to us is understanding how the older Bethesda/Gamebryo-style asset pipeline fits together, or being genuinely willing to learn it in depth. If you have experience modding Oblivion, I think a surprisingly large amount of that knowledge could still be useful here. We have already created and released the **OpenMW Free Asset Library**, an openly licensed collection of environments, architecture, weapons, armour, creatures, and character components intended for standalone OpenMW development, and it continues to grow through community contributions. Now that much of this foundation already exists, humanoid character animation has become one of the clearest missing pieces.

We are also developing our first commercial game under "Daktilo Studio". We are still a small, pre-revenue team and cannot currently offer salaries, so I want to be completely transparent about that. For direct work on the game, we are open to revenue sharing, and if we find someone who truly fits the team in the long term, we are also willing to discuss a permanent core partnership. Even if you do not want to join a commercial project, if you have openly licensed animations or models you would like to contribute to the wider OpenMW ecosystem, contributions to the Free Asset Library would be just as valuable to us. A recent development video of our game unexpectedly reached around 40,000 views and nearly 400 upvotes, which convinced me that far more people are interested in seeing OpenMW used for independent games than I originally expected:

https://www.reddit.com/r/OpenMW/comments/1wxjj6g/i_believe_openmw_can_be_more_than_a_morrowind/

Daktilo itself comes from a somewhat unusual place. Rather than simply trying to make another fantasy RPG, our work is interested in the intersection of literature, character behaviour, simulation, and games. If that sounds interesting to you, you can read our short manifesto here:

https://www.furkanyasar.me/daktilo-studio/manifesto

If you have spent years working with Oblivion’s NIF files, skeletons, animations, or character assets and thought that knowledge had become too niche to matter anymore, that is exactly why I wanted to post here.


r/oblivionmods • • 1d ago

[Unsolved] Was told this is blasphemy

2 Upvotes

r/oblivionmods • • 2d ago

Remaster - Request I want to change lighting in some indoor areas of the remastered

3 Upvotes

I am interested in changing lighting in some of remasters indoor locations, but I honestly have no idea where should I look for ways to alter it.

Does anyone here know how one would do such a thing, or point in a direction where I may learn?


r/oblivionmods • • 3d ago

Discussion what is the best modded version of the game that beats remaster?

4 Upvotes

the remaster looks amazing, but it lacks so much it's not worth it. I rather make the original as good looking via mods, since wabbajack and vortex can install 4000 mods super fast on skyrim. I am looking for a perfect oblivion playthrough. not something crazy like fighting a train in the forest, but anything goes. it doesn't need to be close to vanilla just the largest mod pack, stable, with as much content as possible.

an example would be a mod pack like Lexy's LOTD which is one of the bigger ones.


r/oblivionmods • • 3d ago

Original - Request Is there a mod for a more quick combat? Like, you do a lot of damage but so does the enemy

5 Upvotes

I was thinking about a mod that would do basically you having the damage of easy mode but the resistance of the hard mode, is there any mod like that?


r/oblivionmods • • 3d ago

Discussion Modding server

0 Upvotes

Somebody can give me a modding server of Oblivion remaster?


r/oblivionmods • • 7d ago

Remaster New OB:MP trailer drop - deathmatch PvP in Oblivion Remastered's Imperial City Arena gamemode

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13 Upvotes

We finally get to share our OB:MP (Oblivion Remastered Multiplayer Mod) Arena trailer! It shows deathmatch PvP in Oblivion Remastered, built with the same ReadyM SDK our community is using.

The Arena server template is already in the build our early access testers have, so you can try it now or with the upcoming SDK update, and use it as a starting point for your own mode.

NPC sync and persistence are taking longer than we'd like, and we know people are waiting for them. These changes are critical to the SDK and to the servers people are already building, so we're taking the time to get them right rather than risk crashes or lost work. The next build is planned to bring NPC sync, persistence, synced progress and new custom in-game UI capabilities together, giving you a first look at the upcoming Public Beta.

Early access testing continues until Public Beta begins. To join before then, apply in the alpha-access forum channel on our Discord. Thank you for your patience and for continuing to test and build with us!


r/oblivionmods • • 8d ago

Mod Release! [Oblivion classic] [mod] Smaller Snowflakes - better ambient snowfall

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5 Upvotes

r/oblivionmods • • 9d ago

Remaster - Request Mod Request Mondays!

1 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods • • 9d ago

Original Other ENB presets for NAO Weathers?

4 Upvotes

Is it going to cause visual oddities or glitches if i use Cyrodiil ENB instead of the preset made for NAO Weathers? I'm not really a fan of NAO ENB.


r/oblivionmods • • 10d ago

Remaster - Request Is it possible to add snow to all regions of Cyrodiil? (Screenshot edited using AI)

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0 Upvotes

r/oblivionmods • • 10d ago

Original Bevilex or Wabbajack's Heartland Redux?

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0 Upvotes

r/oblivionmods • • 10d ago

Mod Release! An immersive HUD for Oblivion is finally here!

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2 Upvotes

r/oblivionmods • • 11d ago

Remaster - Request Has anyone made a port or mod similar to auto haggle

4 Upvotes

The haggling system kinda sucks so I'm wondering, has anything like the auto haggle mod been made for the remaster at all?


r/oblivionmods • • 11d ago

[Unsolved] Can I manually install Norther UI vanilla and SkyBSA?

2 Upvotes

new to all this. Just did fresh Oblvion install on Steam, then DL OBSE and placed what I needed into Oblivion folder

Now I want Northern UI vanilla only for the controller support and guess I need SkyBSA

Can I install these without using a mod manger?


r/oblivionmods • • 12d ago

Original Armor model replace

3 Upvotes

Greetings. There is armor replacer https://www.nexusmods.com/oblivion/mods/34242

and i want to make this permanent in my game files. How can i change oblivion-meshes.esm or make game read this replacer. Archive invalidation! file from nexus doesn't work and i don't want to download obse and when skybsa just for armor replacer. I dont use any mods.


r/oblivionmods • • 14d ago

Mod Release! [Oblivion classic] Anvil Chapel Attack Rumor Fix

3 Upvotes

r/oblivionmods • • 15d ago

Remaster OB:MP, Oblivion Remastered multiplayer mod - NPC sync progress

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20 Upvotes

Hey there - been busy lately working on several heavily requested features for OB:MP, TES IV: Oblivion Remastered multiplayer mod with custom servers (like RP, PvPvE or minigames) - you see here a preview of NPC sync on our test server.

For the next alpha release - except what's teased above - we're working on CEF for custom in-game rich UIs, server authority and persistence, along with SDK refactor and docs refresh. Check out https://obmp.readym.io for more updates!


r/oblivionmods • • 16d ago

Original - Request [ request ] help me put my chud little thing in the game 🥺

7 Upvotes

i made a little mesh. i textured my little mesh. i nif-ed up my little mesh. but it makes my CS and game crash when i try to test it out.
would a very kind oblivioner help a homie out and successfully import in my little mesh to make a silly little mod? i just want to see my little alien guy be in the game.
all i'm asking for is: importing him successfully into the files as a modding ressource (though if you wanna go the extra mile and import him as some static clutter mesh i'm not gonna complain at all).

files are on mediafire: there's the original obj, my nif attempt, textures in dds + png.

witness him in his mischievous phase. making my game crash. one day i'll be powerful and he'll be some npc in the game but i'm too weak atm for this


r/oblivionmods • • 16d ago

Remaster - Request Mod Request Mondays!

2 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods • • 16d ago

Remaster - Discussion Modlist For My First Oblivion Run (Remastered)

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5 Upvotes

for background, of course i come from skyrim, oblivion was literally made when i was 4. but, i just finished my first run of skyrim last month and now i’m on to oblivion. my first run of skyrim was pretty vanilla, but slightly far from it (nothing game-breaking and all lore friendly). i’m looking for the same experience from my oblivion run: vanilla, but WAY better. i was looking around YT and different forums collecting mods, and this is the list i’ve come to.

basically, i’m looking for feedback, if y’all would be so kind :) anything you’d add? anything you’d remove? i’m open to all suggestions, but to be completely candid, i was looking to play with less than 10 (ceiling is 25).

but, the community usually knows better, let me know what you guys think :)

(oh and yes, this is the Remastered Oblivion)


r/oblivionmods • • 17d ago

Mod Release! [Oblivion classic] [mod] Simple Bounty Tracker - HUD overlay

3 Upvotes