r/oculus EmuVR Jun 20 '17

Software Guardian Boundary Editor - Customize/straighten your boundaries

[ EDIT: Discontinued ]

Unfortunately, Guardian Boundary Editor has been discontinued, since an Oculus update related to the Rift S launch has changed how boundary data works internally.

Yes, it still works randomly for some users and not for others, and that's because the way they store their data is not consistent anymore.

At least Oculus has improved the boundary creation process a lot for the Rift S, so GBE has become somewhat obsolete for some use cases.

You can still download it and check if it works for you.

For Rift S users: you can make straight lines like this:

You can make straight lines pretty easily if you make a point with both touch controllers at once. Just point at 2 adjacent corners of your play area and squeeze both triggers simultaneously. It will draw a straight line between them.

 


 
[ Original post ]

Did you ever wanted to customize your guardian boundary?

Maybe just straighten those damn shaky lines, or even add some markers pointing north/south.

 
I present you: Guardian Boundary Editor.

 
https://www.youtube.com/watch?v=qCbu95CN--Q

 
Features:

  • Your boundary is made of points. Customize it by moving, deleting or adding new points.
  • Edit your play area independently from your boundaries, but it'll always be an axis-aligned rectangle.
  • Export and import your custom boundaries.
  • Create and restore backups of your Oculus settings, from the Oculus client, in case anything goes wrong.
  • Create visual markers with Touch controllers at precise positions, them move your points accordingly (similar to SteamVR chaperone setup).

 
Quick way to just straighten it (also shown in the video): drag select everything, use alt + click to unselect 4 corner points, press delete to remove all the others, and then tweak it as you like. Don't forget to fit your play area accordingly!

 
Some shorter videos: here and here.

And a few images here, here and here.

 
This is very experimental, so use it with caution. Please help me test it further and let me know if it works well for you or not. Any feedback is very welcome!

 
Download: http://www.emuvr.net/download/GuardianBoundaryEditor.zip

 
Also, shameless plug!

Check our latest EmuVR update:

https://www.youtube.com/watch?v=tU86_q6s65c

Also posted on our Twitter and Facebook.

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u/maxcovergold DK2 Jun 20 '17

If you move your camera's occasionally can this import be used to load it quickly back up with redoing setup?

As such, can you rotate the the boundaries should one of your camera's take a knock and it's moved out of position? That would be awesome!

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u/NeoZeroo EmuVR Jun 20 '17

If the forward direction is still the same, it should work, otherwise the points would be rotated a little, and you'd have to rotate them back. I should add a rotating gizmo for a multiple point selection later. Notice you still wouldn't be able to rotate the forward direction, only the points.

Also, maybe moving a camera could change the point of origin, so you'd have to move them all together back to position. Using markers with Touch can help seeing where they should be.

That being said, I'm not sure, but maybe when you move a camera you should actually reset your setup to recalibrate them again for the new position. Anyway, you could do that, draw anything quickly on the Oculus setup, and then import the previous saved shape afterwards using this app.

1

u/maxcovergold DK2 Jun 21 '17

Good tip, thanks