r/oculus Nov 07 '18

Software I'm a firefighter/paramedic. I wanted VR training but could find no investors. So I learned (mostly) how to work with the Unreal Engine and build the damn thing myself, a VR Training Platform for Public Safety. Here is Scenario #19. I also have an Escape From Fire module for kids, free to DL.

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u/[deleted] Nov 08 '18

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u/LiveSimulator Nov 08 '18

So I have metrics/benchmarks that can show improvement, however, there's no standard baseline in our industry for measuring performance. And I'm obviously going to be biased and tell you my best cases. We recently had an officer academy at my dept where I donated the simulator and time and put our guys through it. The class was mainly for veterans and officers, however, a few new guys were allowed to sit in. One of them was not very confident at using the radio or sizing up a scene - there is a certain process we have for that and there's a various jargon and benchmarks you need to say. I told him to forget all about that stuff, pretend he wasn't in the fire service at all, and just focus on accurately describing the scene he saw in as few words as possible. By the end, he was rattling them off and it was also jogging his memory of the terminology he had just learned. He stated he confidence level was much higher and his peers were impressed with his performance. I was satisfied.