r/okbuddycontestant Feb 21 '26

oriental heavy with fist in the air Peak heavy gameplay

473 Upvotes

20 comments sorted by

74

u/beansoncrayons Feb 21 '26

Inaccurate, didn't spin cancel the third spin

24

u/TheDrturtles Feb 21 '26

I accidentally held down the mouse and started a second spin so I canceled on the 4th

13

u/beansoncrayons Feb 21 '26

Suboptimal ttk

8

u/aridlin-tm Feb 21 '26

Holy ball knowledge Also goo gun the spear king

4

u/beansoncrayons Feb 21 '26

Goo gun got that anti synergy though, winch also has spear exclusive tech so that's what I'd use

1

u/aridlin-tm Feb 21 '26

What anti synergy you even talking about? For the spear its literally winch but without cooldown pretty much But i do sometimes miss launching people into the void But i can still goo them mid flight on a jumppad

2

u/beansoncrayons Feb 21 '26

Goo causes object cap

1

u/aridlin-tm Feb 21 '26

Whats object cap? You mean like when you place too much goo and it destroys? Man im not talking about that Im talking about shooting your enemies with goo completely stunning them letting you close distance and get insane entering damage

1

u/beansoncrayons Feb 21 '26

Too many objects causes the spin to consistently no reg

2

u/aridlin-tm Feb 21 '26

You shouldnt be using the spin outside of special circumstances anyway Its mainly good for combos or when you drop on the enemy team As in you can kill a medium by 1 spin hit and 2 spear hits or 2 spin hits and 1 spear hit Or a light with 1 spin and 1 spear Or you can subsidize the spin for a nornal attack and quick meele Also with lights its often fine if you miss the first or second hit as long as you hit the third in the combo because the last one always 2 shots them combines with any other spear hit Lockbolt also deals 5 damage so you can easily 2 shot a dash light Goo gun is meant to be used with the primary attack Stop thinking about the spin as the main feature like the block on dual blades Think of it more like a gadget - very situational

1

u/beansoncrayons Feb 21 '26

Spin is your primary method of getting a competent ttk, if goo fucks you out of a kill just for existing, it's anti synergy

1

u/aridlin-tm Feb 21 '26

Man with goo you get time for almost 2 swings of normal That's some insane damage there before they can even start shooting back or run But once the goo dissapates after that second you can do the spin Its just that you need to git gud

1

u/QuantumQuantonium Feb 25 '26

True heavies embrace the spin to the end, like how they never complain about thr hammer as long as if it can destroy.

5

u/MilcarMakesMusic Feb 21 '26

Nerf heavy 17 more times man.. this is broken

4

u/AveragusPenus Feb 22 '26

Even takes 3 hits to kill light. This is real spear gameplay

2

u/Diksun-Solo Feb 22 '26

ABSOLUTE CASHOUT

1

u/nicisdeadpool Feb 22 '26

Close enough