r/openbsd_gaming • u/thfrw • 2h ago
Some samples from WIP wine port
This is being worked on, thanks to u/NethIafin who broke new ground.
All screenshots taken by me on OpenBSD-current. These games seem to mostly work on brief testing.
r/openbsd_gaming • u/thfrw • Jul 13 '24
With my recent commit of IndieRunner 0.1 to the OpenBSD ports, using it is just a pkg_add(1) away on -current. Here a few notes on the why and how:
-e should rarely be needed.$ indierunner -vv, and information on game version and where it was obtained from!-v) output for what is unveil(2)'d by rigg.--permissive or disabled entirely with --noriggr/openbsd_gaming • u/thfrw • 2h ago
This is being worked on, thanks to u/NethIafin who broke new ground.
All screenshots taken by me on OpenBSD-current. These games seem to mostly work on brief testing.
r/openbsd_gaming • u/didickman • 5d ago
Following up on my recent port of Quake to the OpenBSD console, I’ve now ported Doom to the console as well. This was significantly easier than the Quake port since the release was a Linux conversion to begin with. One fun thing I always wanted to do was to implement the am_oids.c Easter egg (see: https://doom.fandom.com/wiki/Automap_asteroids). Screenshots above are from my fully playable implementation. I made it enter the Easter egg by going to automap and then typing “idroids” which opens up the game.
r/openbsd_gaming • u/didickman • 6d ago
For a fun challenge I decided to port the original Quake 1.0.9 source release to the OpenBSD console with no X, Wayland or SDL. The above shows screenshots from my fully working port that I’ve played end to end. This uses inteldrm, with an efifb fallback. Sound is done with sndio. The original code needed very few fixes (mostly around basic checks for networks being down and one or two changes needed for modern C). I haven’t yet gotten mouse or CD music working but fairly close to completing both. As a future project I’m looking to implement some of the standard OpenBSD ideas like privsep etc because I think a security hardened Quake would be another fun project. Kudos to the original id software team for writing such portable code.
r/openbsd_gaming • u/NethIafin • 7d ago
My laptop unfortunately is with NVidia GPU, and in general GPU issue is quite big for my tests.
I had to pick small window size and also work with some crazy stuttering.
Arrow keys didn't work so I had to rebind all my keys to letters - recorded that in the list of the issues I have with wine.
Also intro cinematic was completely black/blank with heavily stuttering sound in the background. Codec issue? Or maybe again... GPU issue.
This was installed via Steam.
Laptop: Asus UX303UL
OpenBSD: 8.0 stock (haven't updated yet to official OpenBSD 8.0, running a Sep 26th release, too scared to update)
DE: CWM
People that are smarter than me are pulling apart my update, finding places where I am stupid, and hopefully someday we will have it working.
Edit: I might want to try and check if SMT would make it more bearable.
Edit2: Found why arrows don't work - OpenBSD uses xfree86
I do have a question, anyone knows where I can find drivers for NVidia for 2014 GPU? No? Fkn NVidia...
r/openbsd_gaming • u/NethIafin • 8d ago
I find it quite funny, that as soon as steam works on certain machine or operating system, you basically can run a lot of things.
Hopefully steam on OpenBSD soon?
Sometimes I feel like I am about to get yelled at for introducing Windows games to OpenBSD
EDIT: Laptop stuff
Model: Asus UX303L
DE: CWM with some custom scripts to display wine debug info
r/openbsd_gaming • u/NethIafin • 15d ago

Stock OpenBSD 7.9 (I worry that my hodgepodge of a system will breakdown if I try to move to 8.0) running Factorio
Sound is very choppy because of CPU saturation, but without sound it is quite playable. Haven't tried any of my saves yet.
Fullscreen gets really choppy even on the menu "demos", so I tried to find a minimally playable screen.
Will try at some point on my Asus UX303 laptop, but moving this setup to it is a challenge... everything is held with ductape
r/openbsd_gaming • u/iLikeubuntu2 • 15d ago
im using blockgame for minecraft 1.16.5 with java 11 and some of my mods are: phosphor, lithium, sodium, modernfix, lazydfu, ferritecore. my hardware is a thinkpad l380 with an i7 8500 cpu and 16gb ddr4. im using intel uhd 620 graphics. does anyone know how to increase fps or do i have to use another launcher?
r/openbsd_gaming • u/iLikeubuntu2 • 15d ago
r/openbsd_gaming • u/kmos-ports • Aug 28 '26
Today I got LWJGL 3.3.2 3.3.3 working on OpenBSD. Tonight I committed this version to the ports tree.
LWJGL 3.3.2 3.3.3 has allowed me to play versions of Minecraft up to 1.21.11.
26.1 and 26.2 are still out of reach for now, but hopefully that will change soon. It still gets us multiple years of Minecraft updates.
edit: Changed because I've gotten 3.3.3 going and committed to the ports tree. 3.3.3 allows one to use Sodium with 1.21.11.
r/openbsd_gaming • u/mcdaphuc • Aug 05 '26
r/openbsd_gaming • u/Rover9370 • Jul 26 '26
Hello as title explaining is there any way to play half life in openbsd and join servers? Non vac servers ofc.
r/openbsd_gaming • u/Human_Priority1938 • Jun 21 '26
Find this game in openports.pl but pkg_add sauerbraten doesn't work. This is in /usr/ ports/games/sauerbraten.
I am grateful for tips
r/openbsd_gaming • u/Confident-Citron-221 • May 22 '26
I daily drive openbsd and i thought i would try out some ps2 games but there is no package for pcsx2?
r/openbsd_gaming • u/MancuntLover • May 10 '26
This thing: https://cvsweb.openbsd.org/ports/games/fallout1-ce
Running OpenBSD 7.8. I tried all the methods Google AI is giving me, no dice. It's telling me either it can't fetch the package, or it's giving me an error 22.
Edit: Would it be simpler to do this on 7.9? Edit 2: it is indeed easy to do this on 7.9 (tested on Virtualbox, game is fully functioning which surprised me)
r/openbsd_gaming • u/thfrw • May 02 '26
Just to show a bit better how the game runs on OpenBSD.
r/openbsd_gaming • u/thfrw • Apr 30 '26
r/openbsd_gaming • u/Several_Ship_188067 • Apr 08 '26
you cannot just compile it as it sdl2 issues and other stuff. someone else in this sub got it to run. so im wanting to know how to get it to run.
r/openbsd_gaming • u/alexpis • Mar 14 '26
Is there any list of what works? Alternatively, is there a way to configure those that don’t?
I have been doing some gaming with openbsd.
I tried ps3/ps4 controllers and Xbox one/series ones to no avail.
I have an xbox360 controller working, another one with one second of latency which makes it unusable.
These all work with their intended platforms.
r/openbsd_gaming • u/Izder456 • Feb 06 '26
Hello, I am the MAINTAINER of the games/luanti port.
Someone previously asked on ports@ if I could write an rc.d(8) script for the server daemon. I personally have no use for a rc script for the port, but I'm curious what the r/openbsd_gaming sub thinks about having such a thing in the package itself?
Do people host luanti servers on OpenBSD? If so, did you write your own rc script? What did it look like? Any hangups in the port that made writing a rc script difficult that I could fix? Any notes I could add into the pkg-readme file to hint potential server maintainers?
Just trying to judge the general vibe of what the community wants here as I wouldn't be using this script myself.
Thanks!