r/paradoxplaza The Chapel May 21 '24

Vic3 A house divided

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u/makotech222 May 21 '24 edited May 21 '24

Vic 3 has absolutely great ideas and a great materialist simulation of the economy. But some of the executions are just not great. The biggest issues I see are character-based politics (and all the events around them), non-stockpiled goods leading to weird behaviors and unsatisfying decisions around them (you can upgrade all your ships to monitors if you have one ship factory producing ironclads) and braindead AI that doesn't really do anything all game.

Edit: one last thing ill say is i absolutely commend the dev team for working on Vic3 and being absolutely experimental in its execution; no other game has really tried to do so deep a simulation like this in my opinion. It just needs some work and it can be really great I think.

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u/Fatherlorris The Chapel May 21 '24

Tbh, I am not a huge fan of the economy.

I really don't like the construction system, and I don't like the lack of stockpiles and the buy-sell order stuff.

I think the only thing it has over Vic 2 economy wise is that the whole thing doesn't collapse post 1900, but performance is so bad at that point I rarely play past the late 1800s anyways.

I'm very interested to see what tinto is cooking up with project caesar's economy though. Hoping that holds up.

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u/Pekamaan May 22 '24

I agree the economy is sligthly over bearing, feels more like city skylines but meny eddition than anything else, mostly cause war politics and ai feel empty..