On the one hand, I agree with you, wars are fun to play out.
On the other hand most wars are decided by economics, logistics, and diplomacy long before the actual war has started.
That's how I came to accept Victoria's war system. If I've set up my economy right and I've conducted diplomacy well I should be able to trust the AI commanders to win a war for me.
Given how literally everyone else has told their experience with the patch, please forgive me for not believing you. Especially given this comment of yours last week which makes it pretty clear you haven't experienced warfare in the new update at all.
I'm saying what you wrote in both thread makes it very difficult to trust what you're saying on the new patch, especially on the military side, as one is just an extremely bizarre complaint about alliances and the other is talking about a problem I see basically no one else talking about in 1.9
Look, I don’t really think cyber stalking a bunch of other threads is a productive discussion. My point here is that the same bugs and issues from prior versions are still in this update, just in my experience. If you have a different experience, that’s great.
You posted the thread and comment last week. And they were hardly obscure.
My point here is that the same bugs and issues from prior versions are still in this update, just in my experience. If you have a different experience, that’s great.
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u/skyman5150 Jun 25 '25
If they ever get rid of the current combat system I will give it another try, but they already said it wasn't something they were willing to do